/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include "DisplayList.h"
#if HWUI_NEW_OPS
#include "RecordingCanvas.h"
#else
#include "DisplayListCanvas.h"
#endif
#include "tests/common/TestUtils.h"
using namespace android;
using namespace android::uirenderer;
#if HWUI_NEW_OPS
typedef RecordingCanvas TestCanvas;
#else
typedef DisplayListCanvas TestCanvas;
#endif
void BM_DisplayList_alloc(benchmark::State& benchState) {
while (benchState.KeepRunning()) {
auto displayList = new DisplayList();
benchmark::DoNotOptimize(displayList);
delete displayList;
}
}
BENCHMARK(BM_DisplayList_alloc);
void BM_DisplayList_alloc_theoretical(benchmark::State& benchState) {
while (benchState.KeepRunning()) {
auto displayList = new char[sizeof(DisplayList)];
benchmark::DoNotOptimize(displayList);
delete[] displayList;
}
}
BENCHMARK(BM_DisplayList_alloc_theoretical);
void BM_DisplayListCanvas_record_empty(benchmark::State& benchState) {
TestCanvas canvas(100, 100);
delete canvas.finishRecording();
while (benchState.KeepRunning()) {
canvas.resetRecording(100, 100);
benchmark::DoNotOptimize(&canvas);
delete canvas.finishRecording();
}
}
BENCHMARK(BM_DisplayListCanvas_record_empty);
void BM_DisplayListCanvas_record_saverestore(benchmark::State& benchState) {
TestCanvas canvas(100, 100);
delete canvas.finishRecording();
while (benchState.KeepRunning()) {
canvas.resetRecording(100, 100);
canvas.save(SaveFlags::MatrixClip);
canvas.save(SaveFlags::MatrixClip);
benchmark::DoNotOptimize(&canvas);
canvas.restore();
canvas.restore();
delete canvas.finishRecording();
}
}
BENCHMARK(BM_DisplayListCanvas_record_saverestore);
void BM_DisplayListCanvas_record_translate(benchmark::State& benchState) {
TestCanvas canvas(100, 100);
delete canvas.finishRecording();
while (benchState.KeepRunning()) {
canvas.resetRecording(100, 100);
canvas.scale(10, 10);
benchmark::DoNotOptimize(&canvas);
delete canvas.finishRecording();
}
}
BENCHMARK(BM_DisplayListCanvas_record_translate);
/**
* Simulate a simple view drawing a background, overlapped by an image.
*
* Note that the recording commands are intentionally not perfectly efficient, as the
* View system frequently produces unneeded save/restores.
*/
void BM_DisplayListCanvas_record_simpleBitmapView(benchmark::State& benchState) {
TestCanvas canvas(100, 100);
delete canvas.finishRecording();
SkPaint rectPaint;
SkBitmap iconBitmap = TestUtils::createSkBitmap(80, 80);
while (benchState.KeepRunning()) {
canvas.resetRecording(100, 100);
{
canvas.save(SaveFlags::MatrixClip);
canvas.drawRect(0, 0, 100, 100, rectPaint);
canvas.restore();
}
{
canvas.save(SaveFlags::MatrixClip);
canvas.translate(10, 10);
canvas.drawBitmap(iconBitmap, 0, 0, nullptr);
canvas.restore();
}
benchmark::DoNotOptimize(&canvas);
delete canvas.finishRecording();
}
}
BENCHMARK(BM_DisplayListCanvas_record_simpleBitmapView);
class NullClient: public CanvasStateClient {
void onViewportInitialized() override {}
void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
GLuint getTargetFbo() const override { return 0; }
};
void BM_CanvasState_saverestore(benchmark::State& benchState) {
NullClient client;
CanvasState state(client);
state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
while (benchState.KeepRunning()) {
state.save(SaveFlags::MatrixClip);
state.save(SaveFlags::MatrixClip);
benchmark::DoNotOptimize(&state);
state.restore();
state.restore();
}
}
BENCHMARK(BM_CanvasState_saverestore);
void BM_CanvasState_init(benchmark::State& benchState) {
NullClient client;
CanvasState state(client);
state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
while (benchState.KeepRunning()) {
state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
benchmark::DoNotOptimize(&state);
}
}
BENCHMARK(BM_CanvasState_init);
void BM_CanvasState_translate(benchmark::State& benchState) {
NullClient client;
CanvasState state(client);
state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3());
while (benchState.KeepRunning()) {
state.translate(5, 5, 0);
benchmark::DoNotOptimize(&state);
state.translate(-5, -5, 0);
}
}
BENCHMARK(BM_CanvasState_translate);