/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include "BakedOpState.h"
#include "BakedOpDispatcher.h"
#include "BakedOpRenderer.h"
#include "FrameBuilder.h"
#include "LayerUpdateQueue.h"
#include "RecordedOp.h"
#include "RecordingCanvas.h"
#include "tests/common/TestContext.h"
#include "tests/common/TestScene.h"
#include "tests/common/TestUtils.h"
#include "Vector.h"
#include <vector>
using namespace android;
using namespace android::uirenderer;
using namespace android::uirenderer::renderthread;
using namespace android::uirenderer::test;
const FrameBuilder::LightGeometry sLightGeometry = { {100, 100, 100}, 50};
const BakedOpRenderer::LightInfo sLightInfo = { 128, 128 };
static sp<RenderNode> createTestNode() {
auto node = TestUtils::createNode(0, 0, 200, 200,
[](RenderProperties& props, RecordingCanvas& canvas) {
SkBitmap bitmap = TestUtils::createSkBitmap(10, 10);
SkPaint paint;
// Alternate between drawing rects and bitmaps, with bitmaps overlapping rects.
// Rects don't overlap bitmaps, so bitmaps should be brought to front as a group.
canvas.save(SaveFlags::MatrixClip);
for (int i = 0; i < 30; i++) {
canvas.translate(0, 10);
canvas.drawRect(0, 0, 10, 10, paint);
canvas.drawBitmap(bitmap, 5, 0, nullptr);
}
canvas.restore();
});
TestUtils::syncHierarchyPropertiesAndDisplayList(node);
return node;
}
void BM_FrameBuilder_defer(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer);
void BM_FrameBuilder_deferAndRender(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
auto node = createTestNode();
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(100, 200), 100, 200,
sLightGeometry, caches);
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender);
static sp<RenderNode> getSyncedSceneNode(const char* sceneName) {
gDisplay = getBuiltInDisplay(); // switch to real display if present
TestContext testContext;
TestScene::Options opts;
std::unique_ptr<TestScene> scene(TestScene::testMap()[sceneName].createScene(opts));
sp<RenderNode> rootNode = TestUtils::createNode(0, 0, gDisplay.w, gDisplay.h,
[&scene](RenderProperties& props, TestCanvas& canvas) {
scene->createContent(gDisplay.w, gDisplay.h, canvas);
});
TestUtils::syncHierarchyPropertiesAndDisplayList(rootNode);
return rootNode;
}
static auto SCENES = {
"listview",
};
void BM_FrameBuilder_defer_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
benchmark::DoNotOptimize(&frameBuilder);
}
});
}
BENCHMARK(BM_FrameBuilder_defer_scene)->DenseRange(0, SCENES.size() - 1);
void BM_FrameBuilder_deferAndRender_scene(benchmark::State& state) {
TestUtils::runOnRenderThread([&state](RenderThread& thread) {
const char* sceneName = *(SCENES.begin() + state.range_x());
state.SetLabel(sceneName);
auto node = getSyncedSceneNode(sceneName);
RenderState& renderState = thread.renderState();
Caches& caches = Caches::getInstance();
while (state.KeepRunning()) {
FrameBuilder frameBuilder(SkRect::MakeWH(gDisplay.w, gDisplay.h),
gDisplay.w, gDisplay.h,
sLightGeometry, Caches::getInstance());
frameBuilder.deferRenderNode(*node);
BakedOpRenderer renderer(caches, renderState, true, sLightInfo);
frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
benchmark::DoNotOptimize(&renderer);
}
});
}
BENCHMARK(BM_FrameBuilder_deferAndRender_scene)->DenseRange(0, SCENES.size() - 1);