/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GLUTILS_H
#define GLUTILS_H
#include "Debug.h"
#include <cutils/log.h>
namespace android {
namespace uirenderer {
#if DEBUG_OPENGL
#define GL_CHECKPOINT(LEVEL) \
do { if (DEBUG_OPENGL >= DEBUG_LEVEL_##LEVEL) {\
LOG_ALWAYS_FATAL_IF(GLUtils::dumpGLErrors(),\
"GL errors! %s:%d", __FILE__, __LINE__);\
} } while (0)
#else
#define GL_CHECKPOINT(LEVEL)
#endif
class GLUtils {
public:
/**
* Print out any GL errors with ALOGE, returns true if any errors were found.
* You probably want to use GL_CHECKPOINT(LEVEL) instead of calling this directly
*/
static bool dumpGLErrors();
}; // class GLUtils
} /* namespace uirenderer */
} /* namespace android */
#endif /* GLUTILS_H */