/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** \file ThreadPool.h ThreadPool interface */
/** Kind of closure */
typedef enum {
CLOSURE_KIND_PPI, // void *, void *, int
CLOSURE_KIND_PPII, // void *, void *, int, int
CLOSURE_KIND_PIIPP // void *, int, int, void *, void *
} ClosureKind;
/** Closure handlers */
typedef void (*ClosureHandler_generic)(void *p1, void *p2, void *p3, int i1, int i2);
typedef void (*ClosureHandler_ppi) (void *p1, void *p2, int i1);
typedef void (*ClosureHandler_ppii) (void *p1, void *p2, int i1, int i2);
typedef void (*ClosureHandler_piipp) (void *p1, int i1, int i2, void *p2, void *p3);
/** \brief Closure represents a deferred computation */
typedef struct {
union {
ClosureHandler_ppi mHandler_ppi;
ClosureHandler_ppii mHandler_ppii;
ClosureHandler_piipp mHandler_piipp;
} mHandler;
ClosureKind mKind;
void *mContext1;
void *mContext2;
void *mContext3;
int mParameter1;
int mParameter2;
} Closure;
/** \brief ThreadPool manages a pool of worker threads that execute Closures */
typedef struct {
unsigned mInitialized; ///< Indicates which of the following 3 fields are initialized
pthread_mutex_t mMutex;
pthread_cond_t mCondNotFull; ///< Signalled when a client thread could be unblocked
pthread_cond_t mCondNotEmpty; ///< Signalled when a worker thread could be unblocked
SLboolean mShutdown; ///< Whether shutdown of thread pool has been requested
unsigned mWaitingNotFull; ///< Number of client threads waiting to enqueue
unsigned mWaitingNotEmpty; ///< Number of worker threads waiting to dequeue
unsigned mMaxClosures; ///< Number of slots in circular buffer for closures, not counting spare
unsigned mMaxThreads; ///< Number of worker threads
Closure **mClosureArray; ///< The circular buffer of closures
Closure **mClosureFront, **mClosureRear;
/// Saves a malloc in the typical case
#define CLOSURE_TYPICAL 15
Closure *mClosureTypical[CLOSURE_TYPICAL+1];
pthread_t *mThreadArray; ///< The worker threads
#ifdef ANDROID
// Note: if you set THREAD_TYPICAL to a non-zero value because you
// want to use asynchronous callbacks, be aware that any value greater
// than 1 can result in out-of-order callbacks on a given player, in the
// current implementation. Thus you should probably configure 1 total or
// change the implementation so that it uses at most 1 thread per player.
#if defined(USE_ASYNCHRONOUS_PLAY_CALLBACK) || \
defined(USE_ASYNCHRONOUS_STREAMCBEVENT_PROPERTYCHANGE_CALLBACK)
#define THREAD_TYPICAL 1
#else
#define THREAD_TYPICAL 0
#endif
#else // !ANDROID
#define THREAD_TYPICAL 4
#endif
pthread_t mThreadTypical[THREAD_TYPICAL];
} ThreadPool;
extern SLresult ThreadPool_init(ThreadPool *tp, unsigned maxClosures, unsigned maxThreads);
extern void ThreadPool_deinit(ThreadPool *tp);
extern SLresult ThreadPool_add(ThreadPool *tp, ClosureKind kind,
ClosureHandler_generic,
void *cntxt1, void *cntxt2, void *cntxt3, int param1, int param2);
extern Closure *ThreadPool_remove(ThreadPool *tp);
extern SLresult ThreadPool_add_ppi(ThreadPool *tp, ClosureHandler_ppi handler,
void *cntxt1, void *cntxt2, int param1);
extern SLresult ThreadPool_add_ppii(ThreadPool *tp, ClosureHandler_ppii handler,
void *cntxt1, void *cntxt2, int param1, int param2);
extern SLresult ThreadPool_add_piipp(ThreadPool *tp, ClosureHandler_piipp handler,
void *cntxt1, int param1, int param2, void *cntxt2, void *cntxt3);