/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "linker/arm/relative_patcher_thumb2.h" #include "art_method.h" #include "compiled_method.h" #include "utils/arm/assembler_thumb2.h" namespace art { namespace linker { Thumb2RelativePatcher::Thumb2RelativePatcher(RelativePatcherTargetProvider* provider) : ArmBaseRelativePatcher(provider, kThumb2, CompileThunkCode(), kMaxPositiveDisplacement, kMaxNegativeDisplacement) { } void Thumb2RelativePatcher::PatchCall(std::vector<uint8_t>* code, uint32_t literal_offset, uint32_t patch_offset, uint32_t target_offset) { DCHECK_LE(literal_offset + 4u, code->size()); DCHECK_EQ(literal_offset & 1u, 0u); DCHECK_EQ(patch_offset & 1u, 0u); DCHECK_EQ(target_offset & 1u, 1u); // Thumb2 mode bit. uint32_t displacement = CalculateDisplacement(patch_offset, target_offset & ~1u); displacement -= kPcDisplacement; // The base PC is at the end of the 4-byte patch. DCHECK_EQ(displacement & 1u, 0u); DCHECK((displacement >> 24) == 0u || (displacement >> 24) == 255u); // 25-bit signed. uint32_t signbit = (displacement >> 31) & 0x1; uint32_t i1 = (displacement >> 23) & 0x1; uint32_t i2 = (displacement >> 22) & 0x1; uint32_t imm10 = (displacement >> 12) & 0x03ff; uint32_t imm11 = (displacement >> 1) & 0x07ff; uint32_t j1 = i1 ^ (signbit ^ 1); uint32_t j2 = i2 ^ (signbit ^ 1); uint32_t value = (signbit << 26) | (j1 << 13) | (j2 << 11) | (imm10 << 16) | imm11; value |= 0xf000d000; // BL // Check that we're just overwriting an existing BL. DCHECK_EQ(GetInsn32(code, literal_offset) & 0xf800d000, 0xf000d000); // Write the new BL. SetInsn32(code, literal_offset, value); } void Thumb2RelativePatcher::PatchPcRelativeReference(std::vector<uint8_t>* code, const LinkerPatch& patch, uint32_t patch_offset, uint32_t target_offset) { uint32_t literal_offset = patch.LiteralOffset(); uint32_t pc_literal_offset = patch.PcInsnOffset(); uint32_t pc_base = patch_offset + (pc_literal_offset - literal_offset) + 4u /* PC adjustment */; uint32_t diff = target_offset - pc_base; uint32_t insn = GetInsn32(code, literal_offset); DCHECK_EQ(insn & 0xff7ff0ffu, 0xf2400000u); // MOVW/MOVT, unpatched (imm16 == 0). uint32_t diff16 = ((insn & 0x00800000u) != 0u) ? (diff >> 16) : (diff & 0xffffu); uint32_t imm4 = (diff16 >> 12) & 0xfu; uint32_t imm = (diff16 >> 11) & 0x1u; uint32_t imm3 = (diff16 >> 8) & 0x7u; uint32_t imm8 = diff16 & 0xffu; insn = (insn & 0xfbf08f00u) | (imm << 26) | (imm4 << 16) | (imm3 << 12) | imm8; SetInsn32(code, literal_offset, insn); } std::vector<uint8_t> Thumb2RelativePatcher::CompileThunkCode() { // The thunk just uses the entry point in the ArtMethod. This works even for calls // to the generic JNI and interpreter trampolines. ArenaPool pool; ArenaAllocator arena(&pool); arm::Thumb2Assembler assembler(&arena); assembler.LoadFromOffset( arm::kLoadWord, arm::PC, arm::R0, ArtMethod::EntryPointFromQuickCompiledCodeOffset(kArmPointerSize).Int32Value()); assembler.bkpt(0); assembler.FinalizeCode(); std::vector<uint8_t> thunk_code(assembler.CodeSize()); MemoryRegion code(thunk_code.data(), thunk_code.size()); assembler.FinalizeInstructions(code); return thunk_code; } void Thumb2RelativePatcher::SetInsn32(std::vector<uint8_t>* code, uint32_t offset, uint32_t value) { DCHECK_LE(offset + 4u, code->size()); DCHECK_EQ(offset & 1u, 0u); uint8_t* addr = &(*code)[offset]; addr[0] = (value >> 16) & 0xff; addr[1] = (value >> 24) & 0xff; addr[2] = (value >> 0) & 0xff; addr[3] = (value >> 8) & 0xff; } uint32_t Thumb2RelativePatcher::GetInsn32(ArrayRef<const uint8_t> code, uint32_t offset) { DCHECK_LE(offset + 4u, code.size()); DCHECK_EQ(offset & 1u, 0u); const uint8_t* addr = &code[offset]; return (static_cast<uint32_t>(addr[0]) << 16) + (static_cast<uint32_t>(addr[1]) << 24) + (static_cast<uint32_t>(addr[2]) << 0)+ (static_cast<uint32_t>(addr[3]) << 8); } template <typename Vector> uint32_t Thumb2RelativePatcher::GetInsn32(Vector* code, uint32_t offset) { static_assert(std::is_same<typename Vector::value_type, uint8_t>::value, "Invalid value type"); return GetInsn32(ArrayRef<const uint8_t>(*code), offset); } } // namespace linker } // namespace art