/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ART_COMPILER_OPTIMIZING_BYTECODE_UTILS_H_ #define ART_COMPILER_OPTIMIZING_BYTECODE_UTILS_H_ #include "base/arena_object.h" #include "dex_file.h" #include "dex_file-inl.h" #include "dex_instruction-inl.h" namespace art { class CodeItemIterator : public ValueObject { public: CodeItemIterator(const DexFile::CodeItem& code_item, uint32_t start_dex_pc = 0u) : code_ptr_(code_item.insns_ + start_dex_pc), code_end_(code_item.insns_ + code_item.insns_size_in_code_units_), dex_pc_(start_dex_pc) {} bool Done() const { return code_ptr_ >= code_end_; } bool IsLast() const { return code_ptr_ + CurrentInstruction().SizeInCodeUnits() >= code_end_; } const Instruction& CurrentInstruction() const { return *Instruction::At(code_ptr_); } uint32_t CurrentDexPc() const { return dex_pc_; } void Advance() { DCHECK(!Done()); size_t instruction_size = CurrentInstruction().SizeInCodeUnits(); code_ptr_ += instruction_size; dex_pc_ += instruction_size; } private: const uint16_t* code_ptr_; const uint16_t* const code_end_; uint32_t dex_pc_; DISALLOW_COPY_AND_ASSIGN(CodeItemIterator); }; class DexSwitchTable : public ValueObject { public: DexSwitchTable(const Instruction& instruction, uint32_t dex_pc) : instruction_(instruction), dex_pc_(dex_pc), sparse_(instruction.Opcode() == Instruction::SPARSE_SWITCH) { int32_t table_offset = instruction.VRegB_31t(); const uint16_t* table = reinterpret_cast<const uint16_t*>(&instruction) + table_offset; DCHECK_EQ(table[0], sparse_ ? static_cast<uint16_t>(Instruction::kSparseSwitchSignature) : static_cast<uint16_t>(Instruction::kPackedSwitchSignature)); num_entries_ = table[1]; values_ = reinterpret_cast<const int32_t*>(&table[2]); } uint16_t GetNumEntries() const { return num_entries_; } void CheckIndex(size_t index) const { if (sparse_) { // In a sparse table, we have num_entries_ keys and num_entries_ values, in that order. DCHECK_LT(index, 2 * static_cast<size_t>(num_entries_)); } else { // In a packed table, we have the starting key and num_entries_ values. DCHECK_LT(index, 1 + static_cast<size_t>(num_entries_)); } } int32_t GetEntryAt(size_t index) const { CheckIndex(index); return values_[index]; } uint32_t GetDexPcForIndex(size_t index) const { CheckIndex(index); return dex_pc_ + (reinterpret_cast<const int16_t*>(values_ + index) - reinterpret_cast<const int16_t*>(&instruction_)); } // Index of the first value in the table. size_t GetFirstValueIndex() const { if (sparse_) { // In a sparse table, we have num_entries_ keys and num_entries_ values, in that order. return num_entries_; } else { // In a packed table, we have the starting key and num_entries_ values. return 1; } } bool IsSparse() const { return sparse_; } bool ShouldBuildDecisionTree() { return IsSparse() || GetNumEntries() <= kSmallSwitchThreshold; } private: const Instruction& instruction_; const uint32_t dex_pc_; // Whether this is a sparse-switch table (or a packed-switch one). const bool sparse_; // This can't be const as it needs to be computed off of the given instruction, and complicated // expressions in the initializer list seemed very ugly. uint16_t num_entries_; const int32_t* values_; // The number of entries in a packed switch before we use a jump table or specified // compare/jump series. static constexpr uint16_t kSmallSwitchThreshold = 3; DISALLOW_COPY_AND_ASSIGN(DexSwitchTable); }; class DexSwitchTableIterator { public: explicit DexSwitchTableIterator(const DexSwitchTable& table) : table_(table), num_entries_(static_cast<size_t>(table_.GetNumEntries())), first_target_offset_(table_.GetFirstValueIndex()), index_(0u) {} bool Done() const { return index_ >= num_entries_; } bool IsLast() const { return index_ == num_entries_ - 1; } void Advance() { DCHECK(!Done()); index_++; } int32_t CurrentKey() const { return table_.IsSparse() ? table_.GetEntryAt(index_) : table_.GetEntryAt(0) + index_; } int32_t CurrentTargetOffset() const { return table_.GetEntryAt(index_ + first_target_offset_); } uint32_t GetDexPcForCurrentIndex() const { return table_.GetDexPcForIndex(index_); } private: const DexSwitchTable& table_; const size_t num_entries_; const size_t first_target_offset_; size_t index_; }; inline const Instruction& GetDexInstructionAt(const DexFile::CodeItem& code_item, uint32_t dex_pc) { return CodeItemIterator(code_item, dex_pc).CurrentInstruction(); } inline bool IsThrowingDexInstruction(const Instruction& instruction) { // Special-case MONITOR_EXIT which is a throwing instruction but the verifier // guarantees that it will never throw. This is necessary to avoid rejecting // 'synchronized' blocks/methods. return instruction.IsThrow() && instruction.Opcode() != Instruction::MONITOR_EXIT; } } // namespace art #endif // ART_COMPILER_OPTIMIZING_BYTECODE_UTILS_H_