/* * Copyright (C) 2008 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef _INCLUDE_SYS_SYSTEM_PROPERTIES_H #define _INCLUDE_SYS_SYSTEM_PROPERTIES_H #include <sys/cdefs.h> __BEGIN_DECLS typedef struct prop_info prop_info; #define PROP_NAME_MAX 32 #define PROP_VALUE_MAX 92 /* Look up a system property by name, copying its value and a ** \0 terminator to the provided pointer. The total bytes ** copied will be no greater than PROP_VALUE_MAX. Returns ** the string length of the value. A property that is not ** defined is identical to a property with a length 0 value. */ int __system_property_get(const char *name, char *value); /* Set a system property by name. **/ int __system_property_set(const char *key, const char *value); /* Return a pointer to the system property named name, if it ** exists, or NULL if there is no such property. Use ** __system_property_read() to obtain the string value from ** the returned prop_info pointer. ** ** It is safe to cache the prop_info pointer to avoid future ** lookups. These returned pointers will remain valid for ** the lifetime of the system. */ const prop_info *__system_property_find(const char *name); /* Read the value of a system property. Returns the length ** of the value. Copies the value and \0 terminator into ** the provided value pointer. Total length (including ** terminator) will be no greater that PROP_VALUE_MAX. ** ** If name is nonzero, up to PROP_NAME_MAX bytes will be ** copied into the provided name pointer. The name will ** be \0 terminated. */ int __system_property_read(const prop_info *pi, char *name, char *value); /* Return a prop_info for the nth system property, or NULL if ** there is no nth property. Use __system_property_read() to ** read the value of this property. ** ** Please do not call this method. It only exists to provide ** backwards compatibility to NDK apps. Its implementation ** is inefficient and order of results may change from call ** to call. */ const prop_info *__system_property_find_nth(unsigned n); /* Pass a prop_info for each system property to the provided ** callback. Use __system_property_read() to read the value ** of this property. ** ** This method is for inspecting and debugging the property ** system. Please use __system_property_find() instead. ** ** Order of results may change from call to call. This is ** not a bug. */ int __system_property_foreach( void (*propfn)(const prop_info *pi, void *cookie), void *cookie); __END_DECLS #endif