/* @(#)e_fmod.c 1.3 95/01/18 */ /*- * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunSoft, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== */ #include <sys/cdefs.h> __FBSDID("$FreeBSD$"); #include <float.h> #include <stdint.h> #include "fpmath.h" #include "math.h" #include "math_private.h" #define BIAS (LDBL_MAX_EXP - 1) #if LDBL_MANL_SIZE > 32 typedef uint64_t manl_t; #else typedef uint32_t manl_t; #endif #if LDBL_MANH_SIZE > 32 typedef uint64_t manh_t; #else typedef uint32_t manh_t; #endif /* * These macros add and remove an explicit integer bit in front of the * fractional mantissa, if the architecture doesn't have such a bit by * default already. */ #ifdef LDBL_IMPLICIT_NBIT #define SET_NBIT(hx) ((hx) | (1ULL << LDBL_MANH_SIZE)) #define HFRAC_BITS LDBL_MANH_SIZE #else #define SET_NBIT(hx) (hx) #define HFRAC_BITS (LDBL_MANH_SIZE - 1) #endif #define MANL_SHIFT (LDBL_MANL_SIZE - 1) static const long double Zero[] = {0.0L, -0.0L}; /* * Return the IEEE remainder and set *quo to the last n bits of the * quotient, rounded to the nearest integer. We choose n=31 because * we wind up computing all the integer bits of the quotient anyway as * a side-effect of computing the remainder by the shift and subtract * method. In practice, this is far more bits than are needed to use * remquo in reduction algorithms. * * Assumptions: * - The low part of the mantissa fits in a manl_t exactly. * - The high part of the mantissa fits in an int64_t with enough room * for an explicit integer bit in front of the fractional bits. */ long double remquol(long double x, long double y, int *quo) { union IEEEl2bits ux, uy; int64_t hx,hz; /* We need a carry bit even if LDBL_MANH_SIZE is 32. */ manh_t hy; manl_t lx,ly,lz; int ix,iy,n,q,sx,sxy; ux.e = x; uy.e = y; sx = ux.bits.sign; sxy = sx ^ uy.bits.sign; ux.bits.sign = 0; /* |x| */ uy.bits.sign = 0; /* |y| */ x = ux.e; /* purge off exception values */ if((uy.bits.exp|uy.bits.manh|uy.bits.manl)==0 || /* y=0 */ (ux.bits.exp == BIAS + LDBL_MAX_EXP) || /* or x not finite */ (uy.bits.exp == BIAS + LDBL_MAX_EXP && ((uy.bits.manh&~LDBL_NBIT)|uy.bits.manl)!=0)) /* or y is NaN */ return (x*y)/(x*y); if(ux.bits.exp<=uy.bits.exp) { if((ux.bits.exp<uy.bits.exp) || (ux.bits.manh<=uy.bits.manh && (ux.bits.manh<uy.bits.manh || ux.bits.manl<uy.bits.manl))) { q = 0; goto fixup; /* |x|<|y| return x or x-y */ } if(ux.bits.manh==uy.bits.manh && ux.bits.manl==uy.bits.manl) { *quo = (sxy ? -1 : 1); return Zero[sx]; /* |x|=|y| return x*0*/ } } /* determine ix = ilogb(x) */ if(ux.bits.exp == 0) { /* subnormal x */ ux.e *= 0x1.0p512; ix = ux.bits.exp - (BIAS + 512); } else { ix = ux.bits.exp - BIAS; } /* determine iy = ilogb(y) */ if(uy.bits.exp == 0) { /* subnormal y */ uy.e *= 0x1.0p512; iy = uy.bits.exp - (BIAS + 512); } else { iy = uy.bits.exp - BIAS; } /* set up {hx,lx}, {hy,ly} and align y to x */ hx = SET_NBIT(ux.bits.manh); hy = SET_NBIT(uy.bits.manh); lx = ux.bits.manl; ly = uy.bits.manl; /* fix point fmod */ n = ix - iy; q = 0; while(n--) { hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1; if(hz<0){hx = hx+hx+(lx>>MANL_SHIFT); lx = lx+lx;} else {hx = hz+hz+(lz>>MANL_SHIFT); lx = lz+lz; q++;} q <<= 1; } hz=hx-hy;lz=lx-ly; if(lx<ly) hz -= 1; if(hz>=0) {hx=hz;lx=lz;q++;} /* convert back to floating value and restore the sign */ if((hx|lx)==0) { /* return sign(x)*0 */ q &= 0x7fffffff; *quo = (sxy ? -q : q); return Zero[sx]; } while(hx<(1ULL<<HFRAC_BITS)) { /* normalize x */ hx = hx+hx+(lx>>MANL_SHIFT); lx = lx+lx; iy -= 1; } ux.bits.manh = hx; /* The integer bit is truncated here if needed. */ ux.bits.manl = lx; if (iy < LDBL_MIN_EXP) { ux.bits.exp = iy + (BIAS + 512); ux.e *= 0x1p-512; } else { ux.bits.exp = iy + BIAS; } ux.bits.sign = 0; x = ux.e; fixup: y = fabsl(y); if (y < LDBL_MIN * 2) { if (x+x>y || (x+x==y && (q & 1))) { q++; x-=y; } } else if (x>0.5*y || (x==0.5*y && (q & 1))) { q++; x-=y; } ux.e = x; ux.bits.sign ^= sx; x = ux.e; q &= 0x7fffffff; *quo = (sxy ? -q : q); return x; }