# Copyright (C) 2013 The Android Open Source Project # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # The generic product target doesn't have any hardware-specific pieces. TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_ARCH := arm64 TARGET_ARCH_VARIANT := armv8-a TARGET_CPU_VARIANT := generic TARGET_CPU_ABI := arm64-v8a TARGET_2ND_ARCH := arm TARGET_2ND_CPU_ABI := armeabi-v7a TARGET_2ND_CPU_ABI2 := armeabi ifneq ($(TARGET_BUILD_APPS)$(filter cts,$(MAKECMDGOALS)),) # DO NOT USE # DO NOT USE # # This architecture / CPU variant must NOT be used for any 64 bit # platform builds. It is the lowest common denominator required # to build an unbundled application or cts for all supported 32 and 64 bit # platforms. # # If you're building a 64 bit platform (and not an application) the # ARM-v8 specification allows you to assume NEON and all the features # available in a cortex-A15 CPU. You should be able to set : # # TARGET_2ND_ARCH_VARIANT := armv7-a-neon # TARGET_2ND_CPU_VARIANT := cortex-a15 # # DO NOT USE # DO NOT USE TARGET_2ND_ARCH_VARIANT := armv7-a # DO NOT USE # DO NOT USE TARGET_2ND_CPU_VARIANT := generic # DO NOT USE # DO NOT USE else TARGET_2ND_ARCH_VARIANT := armv7-a-neon TARGET_2ND_CPU_VARIANT := cortex-a15 endif TARGET_USES_64_BIT_BINDER := true # no hardware camera USE_CAMERA_STUB := true # Enable dex-preoptimization to speed up the first boot sequence # of an SDK AVD. Note that this operation only works on Linux for now ifeq ($(HOST_OS),linux) ifeq ($(WITH_DEXPREOPT),) WITH_DEXPREOPT := true endif endif # Build OpenGLES emulation host and guest libraries BUILD_EMULATOR_OPENGL := true # Build and enable the OpenGL ES View renderer. When running on the emulator, # the GLES renderer disables itself if host GL acceleration isn't available. USE_OPENGL_RENDERER := true TARGET_USERIMAGES_USE_EXT4 := true BOARD_SYSTEMIMAGE_PARTITION_SIZE := 1879048192 # 1.75 GB BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800 BOARD_CACHEIMAGE_PARTITION_SIZE := 69206016 BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4 BOARD_FLASH_BLOCK_SIZE := 512 TARGET_USERIMAGES_SPARSE_EXT_DISABLED := true BOARD_SEPOLICY_DIRS += build/target/board/generic/sepolicy