/* * HanLayoutEngine.h: OpenType processing for Han fonts. * * (C) Copyright IBM Corp. 1998-2014 - All Rights Reserved. */ #ifndef __HANLAYOUTENGINE_H #define __HANLAYOUTENGINE_H #include "LETypes.h" #include "LEFontInstance.h" #include "LayoutEngine.h" #include "OpenTypeLayoutEngine.h" #include "GlyphSubstitutionTables.h" U_NAMESPACE_BEGIN class LEGlyphStorage; /** * This class implements OpenType layout for Han fonts. It overrides * the characerProcessing method to assign the correct OpenType feature * tags for the CJK language-specific forms. * * @internal */ class HanOpenTypeLayoutEngine : public OpenTypeLayoutEngine { public: /** * This is the main constructor. It constructs an instance of HanOpenTypeLayoutEngine for * a particular font, script and language. It takes the GSUB table as a parameter since * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has a * Han OpenType font. * * @param fontInstance - the font * @param scriptCode - the script * @param langaugeCode - the language * @param gsubTable - the GSUB table * @param success - set to an error code if the operation fails * * @see LayoutEngine::layoutEngineFactory * @see OpenTypeLayoutEngine * @see ScriptAndLangaugeTags.h for script and language codes * * @internal */ HanOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, le_int32 typoFlags, const LEReferenceTo<GlyphSubstitutionTableHeader> &gsubTablem, LEErrorCode &success); /** * The destructor, virtual for correct polymorphic invocation. * * @internal */ virtual ~HanOpenTypeLayoutEngine(); /** * ICU "poor man's RTTI", returns a UClassID for the actual class. * * @deprecated ICU 54. See {@link icu::LayoutEngine} */ virtual UClassID getDynamicClassID() const; /** * ICU "poor man's RTTI", returns a UClassID for this class. * * @deprecated ICU 54. See {@link icu::LayoutEngine} */ static UClassID getStaticClassID(); protected: /** * This method does Han OpenType character processing. It assigns the OpenType feature * tags to the characters to generate the correct language-specific variants. * * Input parameters: * @param chars - the input character context * @param offset - the index of the first character to process * @param count - the number of characters to process * @param max - the number of characters in the input context * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run * @param glyphStorage - the object holding the glyph storage. The char index and auxillary data arrays will be set. * * Output parameters: * @param outChars - the output character arrayt * @param charIndices - the output character index array * @param featureTags - the output feature tag array * @param success - set to an error code if the operation fails * * @return the output character count * * @internal */ virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft, LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success); }; U_NAMESPACE_END #endif