// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/macros.h"

#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"

namespace logging {

namespace {

using ::testing::Return;

// Needs to be global since log assert handlers can't maintain state.
int log_sink_call_count = 0;

#if !defined(OFFICIAL_BUILD) || defined(DCHECK_ALWAYS_ON) || !defined(NDEBUG)
void LogSink(const std::string& str) {
  ++log_sink_call_count;
}
#endif

// Class to make sure any manipulations we do to the min log level are
// contained (i.e., do not affect other unit tests).
class LogStateSaver {
 public:
  LogStateSaver() : old_min_log_level_(GetMinLogLevel()) {}

  ~LogStateSaver() {
    SetMinLogLevel(old_min_log_level_);
    SetLogAssertHandler(NULL);
    log_sink_call_count = 0;
  }

 private:
  int old_min_log_level_;

  DISALLOW_COPY_AND_ASSIGN(LogStateSaver);
};

class LoggingTest : public testing::Test {
 private:
  LogStateSaver log_state_saver_;
};

class MockLogSource {
 public:
  MOCK_METHOD0(Log, const char*());
};

TEST_F(LoggingTest, BasicLogging) {
  MockLogSource mock_log_source;
  EXPECT_CALL(mock_log_source, Log()).Times(DEBUG_MODE ? 16 : 8).
      WillRepeatedly(Return("log message"));

  SetMinLogLevel(LOG_INFO);

  EXPECT_TRUE(LOG_IS_ON(INFO));
  // As of g++-4.5, the first argument to EXPECT_EQ cannot be a
  // constant expression.
  const bool kIsDebugMode = (DEBUG_MODE != 0);
  EXPECT_TRUE(kIsDebugMode == DLOG_IS_ON(INFO));
  EXPECT_TRUE(VLOG_IS_ON(0));

  LOG(INFO) << mock_log_source.Log();
  LOG_IF(INFO, true) << mock_log_source.Log();
  PLOG(INFO) << mock_log_source.Log();
  PLOG_IF(INFO, true) << mock_log_source.Log();
  VLOG(0) << mock_log_source.Log();
  VLOG_IF(0, true) << mock_log_source.Log();
  VPLOG(0) << mock_log_source.Log();
  VPLOG_IF(0, true) << mock_log_source.Log();

  DLOG(INFO) << mock_log_source.Log();
  DLOG_IF(INFO, true) << mock_log_source.Log();
  DPLOG(INFO) << mock_log_source.Log();
  DPLOG_IF(INFO, true) << mock_log_source.Log();
  DVLOG(0) << mock_log_source.Log();
  DVLOG_IF(0, true) << mock_log_source.Log();
  DVPLOG(0) << mock_log_source.Log();
  DVPLOG_IF(0, true) << mock_log_source.Log();
}

TEST_F(LoggingTest, LogIsOn) {
#if defined(NDEBUG)
  const bool kDfatalIsFatal = false;
#else  // defined(NDEBUG)
  const bool kDfatalIsFatal = true;
#endif  // defined(NDEBUG)

  SetMinLogLevel(LOG_INFO);
  EXPECT_TRUE(LOG_IS_ON(INFO));
  EXPECT_TRUE(LOG_IS_ON(WARNING));
  EXPECT_TRUE(LOG_IS_ON(ERROR));
  EXPECT_TRUE(LOG_IS_ON(FATAL));
  EXPECT_TRUE(LOG_IS_ON(DFATAL));

  SetMinLogLevel(LOG_WARNING);
  EXPECT_FALSE(LOG_IS_ON(INFO));
  EXPECT_TRUE(LOG_IS_ON(WARNING));
  EXPECT_TRUE(LOG_IS_ON(ERROR));
  EXPECT_TRUE(LOG_IS_ON(FATAL));
  EXPECT_TRUE(LOG_IS_ON(DFATAL));

  SetMinLogLevel(LOG_ERROR);
  EXPECT_FALSE(LOG_IS_ON(INFO));
  EXPECT_FALSE(LOG_IS_ON(WARNING));
  EXPECT_TRUE(LOG_IS_ON(ERROR));
  EXPECT_TRUE(LOG_IS_ON(FATAL));
  EXPECT_TRUE(LOG_IS_ON(DFATAL));

  // LOG_IS_ON(FATAL) should always be true.
  SetMinLogLevel(LOG_FATAL + 1);
  EXPECT_FALSE(LOG_IS_ON(INFO));
  EXPECT_FALSE(LOG_IS_ON(WARNING));
  EXPECT_FALSE(LOG_IS_ON(ERROR));
  EXPECT_TRUE(LOG_IS_ON(FATAL));
  EXPECT_TRUE(kDfatalIsFatal == LOG_IS_ON(DFATAL));
}

TEST_F(LoggingTest, LoggingIsLazyBySeverity) {
  MockLogSource mock_log_source;
  EXPECT_CALL(mock_log_source, Log()).Times(0);

  SetMinLogLevel(LOG_WARNING);

  EXPECT_FALSE(LOG_IS_ON(INFO));
  EXPECT_FALSE(DLOG_IS_ON(INFO));
  EXPECT_FALSE(VLOG_IS_ON(1));

  LOG(INFO) << mock_log_source.Log();
  LOG_IF(INFO, false) << mock_log_source.Log();
  PLOG(INFO) << mock_log_source.Log();
  PLOG_IF(INFO, false) << mock_log_source.Log();
  VLOG(1) << mock_log_source.Log();
  VLOG_IF(1, true) << mock_log_source.Log();
  VPLOG(1) << mock_log_source.Log();
  VPLOG_IF(1, true) << mock_log_source.Log();

  DLOG(INFO) << mock_log_source.Log();
  DLOG_IF(INFO, true) << mock_log_source.Log();
  DPLOG(INFO) << mock_log_source.Log();
  DPLOG_IF(INFO, true) << mock_log_source.Log();
  DVLOG(1) << mock_log_source.Log();
  DVLOG_IF(1, true) << mock_log_source.Log();
  DVPLOG(1) << mock_log_source.Log();
  DVPLOG_IF(1, true) << mock_log_source.Log();
}

TEST_F(LoggingTest, LoggingIsLazyByDestination) {
  MockLogSource mock_log_source;
  MockLogSource mock_log_source_error;
  EXPECT_CALL(mock_log_source, Log()).Times(0);

  // Severity >= ERROR is always printed to stderr.
  EXPECT_CALL(mock_log_source_error, Log()).Times(1).
      WillRepeatedly(Return("log message"));

  LoggingSettings settings;
  settings.logging_dest = LOG_NONE;
  InitLogging(settings);

  LOG(INFO) << mock_log_source.Log();
  LOG(WARNING) << mock_log_source.Log();
  LOG(ERROR) << mock_log_source_error.Log();
}

// Official builds have CHECKs directly call BreakDebugger.
#if !defined(OFFICIAL_BUILD)

TEST_F(LoggingTest, CheckStreamsAreLazy) {
  MockLogSource mock_log_source, uncalled_mock_log_source;
  EXPECT_CALL(mock_log_source, Log()).Times(8).
      WillRepeatedly(Return("check message"));
  EXPECT_CALL(uncalled_mock_log_source, Log()).Times(0);

  SetLogAssertHandler(&LogSink);

  CHECK(mock_log_source.Log()) << uncalled_mock_log_source.Log();
  PCHECK(!mock_log_source.Log()) << mock_log_source.Log();
  CHECK_EQ(mock_log_source.Log(), mock_log_source.Log())
      << uncalled_mock_log_source.Log();
  CHECK_NE(mock_log_source.Log(), mock_log_source.Log())
      << mock_log_source.Log();
}

#endif

TEST_F(LoggingTest, DebugLoggingReleaseBehavior) {
#if !defined(NDEBUG)
  int debug_only_variable = 1;
#endif
  // These should avoid emitting references to |debug_only_variable|
  // in release mode.
  DLOG_IF(INFO, debug_only_variable) << "test";
  DLOG_ASSERT(debug_only_variable) << "test";
  DPLOG_IF(INFO, debug_only_variable) << "test";
  DVLOG_IF(1, debug_only_variable) << "test";
}

TEST_F(LoggingTest, DcheckStreamsAreLazy) {
  MockLogSource mock_log_source;
  EXPECT_CALL(mock_log_source, Log()).Times(0);
#if DCHECK_IS_ON()
  DCHECK(true) << mock_log_source.Log();
  DCHECK_EQ(0, 0) << mock_log_source.Log();
#else
  DCHECK(mock_log_source.Log()) << mock_log_source.Log();
  DPCHECK(mock_log_source.Log()) << mock_log_source.Log();
  DCHECK_EQ(0, 0) << mock_log_source.Log();
  DCHECK_EQ(mock_log_source.Log(), static_cast<const char*>(NULL))
      << mock_log_source.Log();
#endif
}

TEST_F(LoggingTest, Dcheck) {
#if defined(NDEBUG) && !defined(DCHECK_ALWAYS_ON)
  // Release build.
  EXPECT_FALSE(DCHECK_IS_ON());
  EXPECT_FALSE(DLOG_IS_ON(DCHECK));
#elif defined(NDEBUG) && defined(DCHECK_ALWAYS_ON)
  // Release build with real DCHECKS.
  SetLogAssertHandler(&LogSink);
  EXPECT_TRUE(DCHECK_IS_ON());
  EXPECT_FALSE(DLOG_IS_ON(DCHECK));
#else
  // Debug build.
  SetLogAssertHandler(&LogSink);
  EXPECT_TRUE(DCHECK_IS_ON());
  EXPECT_TRUE(DLOG_IS_ON(DCHECK));
#endif

  EXPECT_EQ(0, log_sink_call_count);
  DCHECK(false);
  EXPECT_EQ(DCHECK_IS_ON() ? 1 : 0, log_sink_call_count);
  DPCHECK(false);
  EXPECT_EQ(DCHECK_IS_ON() ? 2 : 0, log_sink_call_count);
  DCHECK_EQ(0, 1);
  EXPECT_EQ(DCHECK_IS_ON() ? 3 : 0, log_sink_call_count);
}

TEST_F(LoggingTest, DcheckReleaseBehavior) {
  int some_variable = 1;
  // These should still reference |some_variable| so we don't get
  // unused variable warnings.
  DCHECK(some_variable) << "test";
  DPCHECK(some_variable) << "test";
  DCHECK_EQ(some_variable, 1) << "test";
}

TEST_F(LoggingTest, DCheckEqStatements) {
  bool reached = false;
  if (false)
    DCHECK_EQ(false, true);           // Unreached.
  else
    DCHECK_EQ(true, reached = true);  // Reached, passed.
  ASSERT_EQ(DCHECK_IS_ON() ? true : false, reached);

  if (false)
    DCHECK_EQ(false, true);           // Unreached.
}

TEST_F(LoggingTest, CheckEqStatements) {
  bool reached = false;
  if (false)
    CHECK_EQ(false, true);           // Unreached.
  else
    CHECK_EQ(true, reached = true);  // Reached, passed.
  ASSERT_TRUE(reached);

  if (false)
    CHECK_EQ(false, true);           // Unreached.
}

// Test that defining an operator<< for a type in a namespace doesn't prevent
// other code in that namespace from calling the operator<<(ostream, wstring)
// defined by logging.h. This can fail if operator<<(ostream, wstring) can't be
// found by ADL, since defining another operator<< prevents name lookup from
// looking in the global namespace.
namespace nested_test {
  class Streamable {};
  ALLOW_UNUSED_TYPE std::ostream& operator<<(std::ostream& out,
                                             const Streamable&) {
    return out << "Streamable";
  }
  TEST_F(LoggingTest, StreamingWstringFindsCorrectOperator) {
    std::wstring wstr = L"Hello World";
    std::ostringstream ostr;
    ostr << wstr;
    EXPECT_EQ("Hello World", ostr.str());
  }
}  // namespace nested_test

}  // namespace

}  // namespace logging