<config> <libs> <lib>libs/libgdx-bullet.a</lib> </libs> <forceLinkClasses> <pattern>com.badlogic.gdx.physics.bullet.collision.CollisionJNI</pattern> <pattern>com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI</pattern> <pattern>com.badlogic.gdx.physics.bullet.extras.ExtrasJNI</pattern> <pattern>com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI</pattern> <pattern>com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.ContactCache</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.ContactListener</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.LocalRayResult</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.RayResultCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.LocalConvexResult</pattern> <pattern>com.badlogic.gdx.physics.bullet.collision.ContactResultCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback</pattern> <pattern>com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter</pattern> <pattern>com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw</pattern> <pattern>com.badlogic.gdx.physics.bullet.linearmath.btMotionState</pattern> <pattern>com.badlogic.gdx.physics.bullet.DebugDrawer</pattern> </forceLinkClasses> </config>