#include "ClosestNotMeRayResultCallback.h" ClosestNotMeRayResultCallback::ClosestNotMeRayResultCallback (btCollisionObject* me) : ClosestRayResultCallback(btVector3(0.0, 0.0, 0.0), btVector3(0.0, 0.0, 0.0)) { m_me = me; } btScalar ClosestNotMeRayResultCallback::addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace) { if (rayResult.m_collisionObject == m_me) return 1.0; return ClosestNotMeRayResultCallback::ClosestRayResultCallback::addSingleResult (rayResult, normalInWorldSpace); }