/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ #ifndef CollisionObjectWrapper_H #define CollisionObjectWrapper_H #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h" #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h" /** @author Xoppa */ class CollisionObjectWrapper { btCollisionObjectWrapper wrapper; public: CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) : wrapper(parent, shape, collisionObject, worldTransform, partId, index) {} CollisionObjectWrapper(btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) : wrapper(0, shape, collisionObject, worldTransform, partId, index) {} CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionObject* collisionObject, int partId=-1, int index=-1) : wrapper(parent, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {} CollisionObjectWrapper(btCollisionObject* collisionObject, int partId=-1, int index=-1) : wrapper(0, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {} btCollisionObjectWrapper *getWrapper() { return &wrapper; } }; #endif //CollisionObjectWrapper_H