#include "InternalTickCallback.h" InternalTickCallback::InternalTickCallback(btDynamicsWorld *dynamicsWorld, bool isPreTick) { attach(dynamicsWorld, isPreTick); } void InternalTickCallback::detach() { detach(mWorld, mIsPreTick); } void InternalTickCallback::attach(btDynamicsWorld *dynamicsWorld, bool isPreTick) { mIsPreTick = isPreTick; mWorld = dynamicsWorld; if (mWorld != NULL) mWorld->setInternalTickCallback(InternalTickCallback_CB, static_cast<void *>(this), isPreTick); } void InternalTickCallback::attach() { attach(mWorld, mIsPreTick); } void InternalTickCallback::detach(btDynamicsWorld *dynamicsWorld, bool isPreTick) { if (dynamicsWorld != NULL) dynamicsWorld->setInternalTickCallback(NULL, 0, isPreTick); }