%{ #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> %} %ignore btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength, const void* heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, PHY_ScalarType heightDataType, bool flipQuadEdges); %ignore btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,const void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges); %extend btHeightfieldTerrainShape { btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const float * heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges) { return new btHeightfieldTerrainShape(heightStickWidth, heightStickLength, (void *)heightfieldData, heightScale, minHeight, maxHeight, upAxis, PHY_FLOAT, flipQuadEdges); } btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const short * heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, bool flipQuadEdges) { return new btHeightfieldTerrainShape(heightStickWidth, heightStickLength, (void *)heightfieldData, heightScale, minHeight, maxHeight, upAxis, PHY_SHORT, flipQuadEdges); } }; %include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"