#ifndef __EGL_H #define __EGL_H // include types and defines #include <GL/egl_defs.h> // include log tokens #include <GL/egl_tokens.h> // include simple void functions we ignore #include <GL/egl_void.h> // include functions that need a bit of work, but we don't log #include <GL/egl_cpx.h> // include functions we log #ifdef EGL_LOG_PTR extern unsigned int *EGL_LOG_PTR; inline void xGLL(int a) { *EGL_LOG_PTR=(unsigned int)a; EGL_LOG_PTR++; }; inline void xGLL(unsigned int a) { *EGL_LOG_PTR=a; EGL_LOG_PTR++; }; inline void xGLL(float a) { *(float *)EGL_LOG_PTR=a; EGL_LOG_PTR++; }; inline void xGLL(double a) { *(float *)EGL_LOG_PTR=(float)a; EGL_LOG_PTR++; }; inline void xGLL(const float *a) { for(int t=0;t!=16;t++) xGLL(a[t]); }; inline void xGLL(const double *a) { for(int t=0;t!=16;t++) xGLL(a[t]); }; #else inline void xGLL(int a) {}; inline void xGLL(unsigned int a) {}; inline void xGLL(float a) {}; inline void xGLL(double a) {}; inline void xGLL(const float *a) {}; inline void xGLL(const double *a) {}; #endif // functions we might log #include <GL/egl_logged.h> #endif