/* ****************************************************************************** * Copyright (C) 2005-2011, International Business Machines Corporation and * * others. All Rights Reserved. * ****************************************************************************** */ package com.ibm.icu.util; /** * Provides a flexible mechanism for controlling access, without requiring that * a class be immutable. Once frozen, an object can never be unfrozen, so it is * thread-safe from that point onward. Once the object has been frozen, * it must guarantee that no changes can be made to it. Any attempt to alter * it must raise an UnsupportedOperationException exception. This means that when * the object returns internal objects, or if anyone has references to those internal * objects, that those internal objects must either be immutable, or must also * raise exceptions if any attempt to modify them is made. Of course, the object * can return clones of internal objects, since those are safe. * <h2>Background</h2> * <p> * There are often times when you need objects to be objects 'safe', so that * they can't be modified. Examples are when objects need to be thread-safe, or * in writing robust code, or in caches. If you are only creating your own * objects, you can guarantee this, of course -- but only if you don't make a * mistake. If you have objects handed into you, or are creating objects using * others handed into you, it is a different story. It all comes down to whether * you want to take the Blanche Dubois approach ("depend on the kindness of * strangers") or the Andy Grove approach ("Only the Paranoid * Survive"). * </p> * <p> * For example, suppose we have a simple class: * </p> * * <pre> * public class A { * protected Collection b; * * protected Collection c; * * public Collection get_b() { * return b; * } * * public Collection get_c() { * return c; * } * * public A(Collection new_b, Collection new_c) { * b = new_b; * c = new_c; * } * } * </pre> * * <p> * Since the class doesn't have any setters, someone might think that it is * immutable. You know where this is leading, of course; this class is unsafe in * a number of ways. The following illustrates that. * </p> * * <pre> * public test1(SupposedlyImmutableClass x, SafeStorage y) { * // unsafe getter * A a = x.getA(); * Collection col = a.get_b(); * col.add(something); // a has now been changed, and x too * * // unsafe constructor * a = new A(col, col); * y.store(a); * col.add(something); // a has now been changed, and y too * } * </pre> * * <p> * There are a few different techniques for having safe classes. * </p> * <ol> * <li>Const objects. In C++, you can declare parameters const.</li> * <li>Immutable wrappers. For example, you can put a collection in an * immutable wrapper.</li> * <li>Always-Immutable objects. Java uses this approach, with a few * variations. Examples: * <ol> * <li>Simple. Once a Color is created (eg from R, G, and B integers) it is * immutable.</li> * <li>Builder Class. There is a separate 'builder' class. For example, * modifiable Strings are created using StringBuffer (which doesn't have the * full String API available). Once you want an immutable form, you create one * with toString().</li> * <li>Primitives. These are always safe, since they are copied on input/output * from methods.</li> * </ol> * </li> * <li>Cloning. Where you need an object to be safe, you clone it.</li> * </ol> * <p> * There are advantages and disadvantages of each of these. * </p> * <ol> * <li>Const provides a certain level of protection, but since const can be and * is often cast away, it only protects against most inadvertent mistakes. It * also offers no threading protection, since anyone who has a pointer to the * (unconst) object in another thread can mess you up.</li> * <li>Immutable wrappers are safer than const in that the constness can't be * cast away. But other than that they have all the same problems: not safe if * someone else keeps hold of the original object, or if any of the objects * returned by the class are mutable.</li> * <li>Always-Immutable Objects are safe, but usage can require excessive * object creation.</li> * <li>Cloning is only safe if the object truly has a 'safe' clone; defined as * one that <i>ensures that no change to the clone affects the original</i>. * Unfortunately, many objects don't have a 'safe' clone, and always cloning can * require excessive object creation.</li> * </ol> * <h2>Freezable Model</h2> * <p> * The <code>Freezable</code> model supplements these choices by giving you * the ability to build up an object by calling various methods, then when it is * in a final state, you can <i>make</i> it immutable. Once immutable, an * object cannot <i>ever </i>be modified, and is completely thread-safe: that * is, multiple threads can have references to it without any synchronization. * If someone needs a mutable version of an object, they can use * <code>cloneAsThawed()</code>, and modify the copy. This provides a simple, * effective mechanism for safe classes in circumstances where the alternatives * are insufficient or clumsy. (If an object is shared before it is immutable, * then it is the responsibility of each thread to mutex its usage (as with * other objects).) * </p> * <p> * Here is what needs to be done to implement this interface, depending on the * type of the object. * </p> * <h3><b>Immutable Objects</b></h3> * <p> * These are the easiest. You just use the interface to reflect that, by adding * the following: * </p> * * <pre> * public class A implements Freezable<A> { * ... * public final boolean isFrozen() {return true;} * public final A freeze() {return this;} * public final A cloneAsThawed() { return this; } * } * </pre> * * <p> * These can be final methods because subclasses of immutable objects must * themselves be immutable. (Note: <code>freeze</code> is returning * <code>this</code> for chaining.) * </p> * <h3><b>Mutable Objects</b></h3> * <p> * Add a protected 'flagging' field: * </p> * * <pre> * protected boolean immutable; * </pre> * * <p> * Add the following methods: * </p> * * <pre> * public final boolean isFrozen() { * return frozen; * }; * * public A freeze() { * frozen = true; * return this; * } * </pre> * * <p> * Add a <code>cloneAsThawed()</code> method following the normal pattern for * <code>clone()</code>, except that <code>frozen=false</code> in the new * clone. * </p> * <p> * Then take the setters (that is, any method that can change the internal state * of the object), and add the following as the first statement: * </p> * * <pre> * if (isFrozen()) { * throw new UnsupportedOperationException("Attempt to modify frozen object"); * } * </pre> * * <h4><b>Subclassing</b></h4> * <p> * Any subclass of a <code>Freezable</code> will just use its superclass's * flagging field. It must override <code>freeze()</code> and * <code>cloneAsThawed()</code> to call the superclass, but normally does not * override <code>isFrozen()</code>. It must then just pay attention to its * own getters, setters and fields. * </p> * <h4><b>Internal Caches</b></h4> * <p> * Internal caches are cases where the object is logically unmodified, but * internal state of the object changes. For example, there are const C++ * functions that cast away the const on the "this" pointer in order * to modify an object cache. These cases are handled by mutexing the internal * cache to ensure thread-safety. For example, suppose that UnicodeSet had an * internal marker to the last code point accessed. In this case, the field is * not externally visible, so the only thing you need to do is to synchronize * the field for thread safety. * </p> * <h4>Unsafe Internal Access</h4> * <p> * Internal fields are called <i>safe</i> if they are either * <code>frozen</code> or immutable (such as String or primitives). If you've * never allowed internal access to these, then you are all done. For example, * converting UnicodeSet to be <code>Freezable</code> is just accomplished * with the above steps. But remember that you <i><b>have</b></i> allowed * access to unsafe internals if you have any code like the following, in a * getter, setter, or constructor: * </p> * * <pre> * Collection getStuff() { * return stuff; * } // caller could keep reference & modify * * void setStuff(Collection x) { * stuff = x; * } // caller could keep reference & modify * * MyClass(Collection x) { * stuff = x; * } // caller could keep reference & modify * </pre> * * <p> * These also illustrated in the code sample in <b>Background</b> above. * </p> * <p> * To deal with unsafe internals, the simplest course of action is to do the * work in the <code>freeze()</code> function. Just make all of your internal * fields frozen, and set the frozen flag. Any subsequent getter/setter will * work properly. Here is an example: * </p> * * <pre> * public A freeze() { * if (!frozen) { * foo.freeze(); * frozen = true; * } * return this; * } * </pre> * * <p> * If the field is a <code>Collection</code> or <code>Map</code>, then to * make it frozen you have two choices. If you have never allowed access to the * collection from outside your object, then just wrap it to prevent future * modification. * </p> * * <pre> * zone_to_country = Collections.unmodifiableMap(zone_to_country); * </pre> * * <p> * If you have <i>ever</i> allowed access, then do a <code>clone()</code> * before wrapping it. * </p> * * <pre> * zone_to_country = Collections.unmodifiableMap(zone_to_country.clone()); * </pre> * * <p> * If a collection <i>(or any other container of objects)</i> itself can * contain mutable objects, then for a safe clone you need to recurse through it * to make the entire collection immutable. The recursing code should pick the * most specific collection available, to avoid the necessity of later * downcasing. * </p> * <blockquote> * <p> * <b>Note: </b>An annoying flaw in Java is that the generic collections, like * <code>Map</code> or <code>Set</code>, don't have a <code>clone()</code> * operation. When you don't know the type of the collection, the simplest * course is to just create a new collection: * </p> * * <pre> * zone_to_country = Collections.unmodifiableMap(new HashMap(zone_to_country)); * </pre> * * </blockquote> * @stable ICU 3.8 */ public interface Freezable<T> extends Cloneable { /** * Determines whether the object has been frozen or not. * @stable ICU 3.8 */ public boolean isFrozen(); /** * Freezes the object. * @return the object itself. * @stable ICU 3.8 */ public T freeze(); /** * Provides for the clone operation. Any clone is initially unfrozen. * @stable ICU 3.8 */ public T cloneAsThawed(); }