// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INTERPRETER_CONSTANT_ARRAY_BUILDER_H_ #define V8_INTERPRETER_CONSTANT_ARRAY_BUILDER_H_ #include "src/identity-map.h" #include "src/interpreter/bytecodes.h" #include "src/zone-containers.h" namespace v8 { namespace internal { class Isolate; namespace interpreter { // A helper class for constructing constant arrays for the // interpreter. Each instance of this class is intended to be used to // generate exactly one FixedArray of constants via the ToFixedArray // method. class ConstantArrayBuilder final BASE_EMBEDDED { public: // Capacity of the 8-bit operand slice. static const size_t k8BitCapacity = 1u << kBitsPerByte; // Capacity of the 16-bit operand slice. static const size_t k16BitCapacity = (1u << 2 * kBitsPerByte) - k8BitCapacity; // Capacity of the 32-bit operand slice. static const size_t k32BitCapacity = kMaxUInt32 - k16BitCapacity - k8BitCapacity + 1; ConstantArrayBuilder(Isolate* isolate, Zone* zone); // Generate a fixed array of constants based on inserted objects. Handle<FixedArray> ToFixedArray(); // Returns the object in the constant pool array that at index // |index|. Handle<Object> At(size_t index) const; // Returns the number of elements in the array. size_t size() const; // Insert an object into the constants array if it is not already // present. Returns the array index associated with the object. size_t Insert(Handle<Object> object); // Creates a reserved entry in the constant pool and returns // the size of the operand that'll be required to hold the entry // when committed. OperandSize CreateReservedEntry(); // Commit reserved entry and returns the constant pool index for the // object. size_t CommitReservedEntry(OperandSize operand_size, Handle<Object> object); // Discards constant pool reservation. void DiscardReservedEntry(OperandSize operand_size); private: typedef uint32_t index_t; index_t AllocateEntry(Handle<Object> object); struct ConstantArraySlice final : public ZoneObject { ConstantArraySlice(Zone* zone, size_t start_index, size_t capacity, OperandSize operand_size); void Reserve(); void Unreserve(); size_t Allocate(Handle<Object> object); Handle<Object> At(size_t index) const; inline size_t available() const { return capacity() - reserved() - size(); } inline size_t reserved() const { return reserved_; } inline size_t capacity() const { return capacity_; } inline size_t size() const { return constants_.size(); } inline size_t start_index() const { return start_index_; } inline size_t max_index() const { return start_index_ + capacity() - 1; } inline OperandSize operand_size() const { return operand_size_; } private: const size_t start_index_; const size_t capacity_; size_t reserved_; OperandSize operand_size_; ZoneVector<Handle<Object>> constants_; DISALLOW_COPY_AND_ASSIGN(ConstantArraySlice); }; const ConstantArraySlice* IndexToSlice(size_t index) const; ConstantArraySlice* OperandSizeToSlice(OperandSize operand_size) const; IdentityMap<index_t>* constants_map() { return &constants_map_; } Isolate* isolate_; ConstantArraySlice* idx_slice_[3]; IdentityMap<index_t> constants_map_; }; } // namespace interpreter } // namespace internal } // namespace v8 #endif // V8_INTERPRETER_CONSTANT_ARRAY_BUILDER_H_