/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_geometric.hpp /// @date 2008-08-03 / 2011-06-14 /// @author Christophe Riccio /// /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> /// /// @defgroup core_func_geometric Geometric functions /// @ingroup core /// /// These operate on vectors as vectors, not component-wise. /////////////////////////////////////////////////////////////////////////////////// #ifndef glm_core_func_geometric #define glm_core_func_geometric #include "type_vec3.hpp" namespace glm { /// @addtogroup core_func_geometric /// @{ /// Returns the length of x, i.e., sqrt(x * x). /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL typename genType::value_type length( genType const & x); /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL typename genType::value_type distance( genType const & p0, genType const & p1); /// Returns the dot product of x and y, i.e., result = x * y. /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL T dot( vecType<T, P> const & x, vecType<T, P> const & y); /// Returns the dot product of x and y, i.e., result = x * y. /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL genType dot( genType const & x, genType const & y); /// Returns the cross product of x and y. /// /// @tparam valType Floating-point scalar types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename T, precision P> GLM_FUNC_DECL detail::tvec3<T, P> cross( detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y); /// Returns a vector in the same direction as x but with length of 1. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL genType normalize( genType const & x); /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL genType faceforward( genType const & N, genType const & I, genType const & Nref); /// For the incident vector I and surface orientation N, /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename genType> GLM_FUNC_DECL genType reflect( genType const & I, genType const & N); /// For the incident vector I and surface normal N, /// and the ratio of indices of refraction eta, /// return the refraction vector. /// /// @tparam genType Floating-point vector types. /// /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a> /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a> template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_DECL vecType<T, P> refract( vecType<T, P> const & I, vecType<T, P> const & N, T const & eta); /// @} }//namespace glm #include "func_geometric.inl" #endif//glm_core_func_geometric