/* * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_GUI_BUFFERQUEUECORE_H #define ANDROID_GUI_BUFFERQUEUECORE_H #include <gui/BufferItem.h> #include <gui/BufferQueueDefs.h> #include <gui/BufferSlot.h> #include <gui/OccupancyTracker.h> #include <utils/Condition.h> #include <utils/Mutex.h> #include <utils/NativeHandle.h> #include <utils/RefBase.h> #include <utils/String8.h> #include <utils/StrongPointer.h> #include <utils/Trace.h> #include <utils/Vector.h> #include <list> #include <set> #define BQ_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__) #define BQ_LOGD(x, ...) ALOGD("[%s] " x, mConsumerName.string(), ##__VA_ARGS__) #define BQ_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__) #define BQ_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__) #define BQ_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__) #define ATRACE_BUFFER_INDEX(index) \ if (ATRACE_ENABLED()) { \ char ___traceBuf[1024]; \ snprintf(___traceBuf, 1024, "%s: %d", \ mCore->mConsumerName.string(), (index)); \ android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \ } namespace android { class IConsumerListener; class IGraphicBufferAlloc; class IProducerListener; class BufferQueueCore : public virtual RefBase { friend class BufferQueueProducer; friend class BufferQueueConsumer; public: // Used as a placeholder slot number when the value isn't pointing to an // existing buffer. enum { INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT }; // We reserve two slots in order to guarantee that the producer and // consumer can run asynchronously. enum { MAX_MAX_ACQUIRED_BUFFERS = BufferQueueDefs::NUM_BUFFER_SLOTS - 2 }; enum { // The API number used to indicate the currently connected producer CURRENTLY_CONNECTED_API = -1, // The API number used to indicate that no producer is connected NO_CONNECTED_API = 0, }; typedef Vector<BufferItem> Fifo; // BufferQueueCore manages a pool of gralloc memory slots to be used by // producers and consumers. allocator is used to allocate all the needed // gralloc buffers. BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueueCore(); private: // Dump our state in a string void dump(String8& result, const char* prefix) const; // getMinUndequeuedBufferCountLocked returns the minimum number of buffers // that must remain in a state other than DEQUEUED. The async parameter // tells whether we're in asynchronous mode. int getMinUndequeuedBufferCountLocked() const; // getMinMaxBufferCountLocked returns the minimum number of buffers allowed // given the current BufferQueue state. The async parameter tells whether // we're in asynchonous mode. int getMinMaxBufferCountLocked() const; // getMaxBufferCountLocked returns the maximum number of buffers that can be // allocated at once. This value depends on the following member variables: // // mMaxDequeuedBufferCount // mMaxAcquiredBufferCount // mMaxBufferCount // mAsyncMode // mDequeueBufferCannotBlock // // Any time one of these member variables is changed while a producer is // connected, mDequeueCondition must be broadcast. int getMaxBufferCountLocked() const; // This performs the same computation but uses the given arguments instead // of the member variables for mMaxBufferCount, mAsyncMode, and // mDequeueBufferCannotBlock. int getMaxBufferCountLocked(bool asyncMode, bool dequeueBufferCannotBlock, int maxBufferCount) const; // clearBufferSlotLocked frees the GraphicBuffer and sync resources for the // given slot. void clearBufferSlotLocked(int slot); // freeAllBuffersLocked frees the GraphicBuffer and sync resources for // all slots, even if they're currently dequeued, queued, or acquired. void freeAllBuffersLocked(); // discardFreeBuffersLocked releases all currently-free buffers held by the // queue, in order to reduce the memory consumption of the queue to the // minimum possible without discarding data. void discardFreeBuffersLocked(); // If delta is positive, makes more slots available. If negative, takes // away slots. Returns false if the request can't be met. bool adjustAvailableSlotsLocked(int delta); // waitWhileAllocatingLocked blocks until mIsAllocating is false. void waitWhileAllocatingLocked() const; #if DEBUG_ONLY_CODE // validateConsistencyLocked ensures that the free lists are in sync with // the information stored in mSlots void validateConsistencyLocked() const; #endif // mAllocator is the connection to SurfaceFlinger that is used to allocate // new GraphicBuffer objects. sp<IGraphicBufferAlloc> mAllocator; // mMutex is the mutex used to prevent concurrent access to the member // variables of BufferQueueCore objects. It must be locked whenever any // member variable is accessed. mutable Mutex mMutex; // mIsAbandoned indicates that the BufferQueue will no longer be used to // consume image buffers pushed to it using the IGraphicBufferProducer // interface. It is initialized to false, and set to true in the // consumerDisconnect method. A BufferQueue that is abandoned will return // the NO_INIT error from all IGraphicBufferProducer methods capable of // returning an error. bool mIsAbandoned; // mConsumerControlledByApp indicates whether the connected consumer is // controlled by the application. bool mConsumerControlledByApp; // mConsumerName is a string used to identify the BufferQueue in log // messages. It is set by the IGraphicBufferConsumer::setConsumerName // method. String8 mConsumerName; // mConsumerListener is used to notify the connected consumer of // asynchronous events that it may wish to react to. It is initially // set to NULL and is written by consumerConnect and consumerDisconnect. sp<IConsumerListener> mConsumerListener; // mConsumerUsageBits contains flags that the consumer wants for // GraphicBuffers. uint32_t mConsumerUsageBits; // mConnectedApi indicates the producer API that is currently connected // to this BufferQueue. It defaults to NO_CONNECTED_API, and gets updated // by the connect and disconnect methods. int mConnectedApi; // PID of the process which last successfully called connect(...) pid_t mConnectedPid; // mConnectedProducerToken is used to set a binder death notification on // the producer. sp<IProducerListener> mConnectedProducerListener; // mSlots is an array of buffer slots that must be mirrored on the producer // side. This allows buffer ownership to be transferred between the producer // and consumer without sending a GraphicBuffer over Binder. The entire // array is initialized to NULL at construction time, and buffers are // allocated for a slot when requestBuffer is called with that slot's index. BufferQueueDefs::SlotsType mSlots; // mQueue is a FIFO of queued buffers used in synchronous mode. Fifo mQueue; // mFreeSlots contains all of the slots which are FREE and do not currently // have a buffer attached. std::set<int> mFreeSlots; // mFreeBuffers contains all of the slots which are FREE and currently have // a buffer attached. std::list<int> mFreeBuffers; // mUnusedSlots contains all slots that are currently unused. They should be // free and not have a buffer attached. std::list<int> mUnusedSlots; // mActiveBuffers contains all slots which have a non-FREE buffer attached. std::set<int> mActiveBuffers; // mDequeueCondition is a condition variable used for dequeueBuffer in // synchronous mode. mutable Condition mDequeueCondition; // mDequeueBufferCannotBlock indicates whether dequeueBuffer is allowed to // block. This flag is set during connect when both the producer and // consumer are controlled by the application. bool mDequeueBufferCannotBlock; // mDefaultBufferFormat can be set so it will override the buffer format // when it isn't specified in dequeueBuffer. PixelFormat mDefaultBufferFormat; // mDefaultWidth holds the default width of allocated buffers. It is used // in dequeueBuffer if a width and height of 0 are specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in dequeueBuffer if a width and height of 0 are specified. uint32_t mDefaultHeight; // mDefaultBufferDataSpace holds the default dataSpace of queued buffers. // It is used in queueBuffer if a dataspace of 0 (HAL_DATASPACE_UNKNOWN) // is specified. android_dataspace mDefaultBufferDataSpace; // mMaxBufferCount is the limit on the number of buffers that will be // allocated at one time. This limit can be set by the consumer. int mMaxBufferCount; // mMaxAcquiredBufferCount is the number of buffers that the consumer may // acquire at one time. It defaults to 1, and can be changed by the consumer // via setMaxAcquiredBufferCount, but this may only be done while no // producer is connected to the BufferQueue. This value is used to derive // the value returned for the MIN_UNDEQUEUED_BUFFERS query to the producer. int mMaxAcquiredBufferCount; // mMaxDequeuedBufferCount is the number of buffers that the producer may // dequeue at one time. It defaults to 1, and can be changed by the producer // via setMaxDequeuedBufferCount. int mMaxDequeuedBufferCount; // mBufferHasBeenQueued is true once a buffer has been queued. It is reset // when something causes all buffers to be freed (e.g., changing the buffer // count). bool mBufferHasBeenQueued; // mFrameCounter is the free running counter, incremented on every // successful queueBuffer call and buffer allocation. uint64_t mFrameCounter; // mTransformHint is used to optimize for screen rotations. uint32_t mTransformHint; // mSidebandStream is a handle to the sideband buffer stream, if any sp<NativeHandle> mSidebandStream; // mIsAllocating indicates whether a producer is currently trying to allocate buffers (which // releases mMutex while doing the allocation proper). Producers should not modify any of the // FREE slots while this is true. mIsAllocatingCondition is signaled when this value changes to // false. bool mIsAllocating; // mIsAllocatingCondition is a condition variable used by producers to wait until mIsAllocating // becomes false. mutable Condition mIsAllocatingCondition; // mAllowAllocation determines whether dequeueBuffer is allowed to allocate // new buffers bool mAllowAllocation; // mBufferAge tracks the age of the contents of the most recently dequeued // buffer as the number of frames that have elapsed since it was last queued uint64_t mBufferAge; // mGenerationNumber stores the current generation number of the attached // producer. Any attempt to attach a buffer with a different generation // number will fail. uint32_t mGenerationNumber; // mAsyncMode indicates whether or not async mode is enabled. // In async mode an extra buffer will be allocated to allow the producer to // enqueue buffers without blocking. bool mAsyncMode; // mSharedBufferMode indicates whether or not shared buffer mode is enabled. bool mSharedBufferMode; // When shared buffer mode is enabled, this indicates whether the consumer // should acquire buffers even if BufferQueue doesn't indicate that they are // available. bool mAutoRefresh; // When shared buffer mode is enabled, this tracks which slot contains the // shared buffer. int mSharedBufferSlot; // Cached data about the shared buffer in shared buffer mode struct SharedBufferCache { SharedBufferCache(Rect _crop, uint32_t _transform, int _scalingMode, android_dataspace _dataspace) : crop(_crop), transform(_transform), scalingMode(_scalingMode), dataspace(_dataspace) { }; Rect crop; uint32_t transform; uint32_t scalingMode; android_dataspace dataspace; } mSharedBufferCache; // The slot of the last queued buffer int mLastQueuedSlot; OccupancyTracker mOccupancyTracker; const uint64_t mUniqueId; }; // class BufferQueueCore } // namespace android #endif