/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CAR_VEHICLE_PROPERTY_ACCESS_CONTROL_H_ #define CAR_VEHICLE_PROPERTY_ACCESS_CONTROL_H_ #include <utils/String8.h> #include <libxml/parser.h> #include <libxml/tree.h> #include <map> #include <string> #include <private/android_filesystem_config.h> #include <vehicle-internal.h> namespace android { // This class is used to gate access to properties that are defined in an XML // file. The property are read from /system/etc/vns/vns_policy.xml and this xml // file must exist. If not, an error is generated. If the optional // vendor_vns_policy.xml file is found in the same directory, properties from // that file are also loaded to extend or override the properties from the // vns_policy.xml file. class VehiclePropertyAccessControl { public: VehiclePropertyAccessControl(); ~VehiclePropertyAccessControl(); bool init(); bool testAccess(int32_t property, int32_t uid, bool isWrite); void dump(String8& msg); // protected for testing protected: bool isHexNotation(std::string const& s); bool accessToInt(int32_t* const value,const xmlChar* property, const xmlChar* uid, const xmlChar* access); bool updateOrCreate(int32_t uid, int32_t property, int32_t access); bool populate(xmlNode* a_node); bool process(const char* policy); // protected for testing protected: // mVehicleAccessControlMap uses "property" as a key to map to map<int,int>* // // map<int,int> uses "uid" as a key to map to an integer that represents // "access" // // So "property" is used to find "uid" and "uid" is used to find "access". std::map<int32_t, std::map<int32_t, int32_t>*> mVehicleAccessControlMap; }; }; #endif /* CAR_VEHICLE_NETWORK_PROPERTY_CONFIG_H_ */