// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // TODO(rsc): The code having to do with the heap bitmap needs very serious cleanup. // It has gotten completely out of control. // Garbage collector (GC). // // The GC runs concurrently with mutator threads, is type accurate (aka precise), allows multiple // GC thread to run in parallel. It is a concurrent mark and sweep that uses a write barrier. It is // non-generational and non-compacting. Allocation is done using size segregated per P allocation // areas to minimize fragmentation while eliminating locks in the common case. // // The algorithm decomposes into several steps. // This is a high level description of the algorithm being used. For an overview of GC a good // place to start is Richard Jones' gchandbook.org. // // The algorithm's intellectual heritage includes Dijkstra's on-the-fly algorithm, see // Edsger W. Dijkstra, Leslie Lamport, A. J. Martin, C. S. Scholten, and E. F. M. Steffens. 1978. // On-the-fly garbage collection: an exercise in cooperation. Commun. ACM 21, 11 (November 1978), // 966-975. // For journal quality proofs that these steps are complete, correct, and terminate see // Hudson, R., and Moss, J.E.B. Copying Garbage Collection without stopping the world. // Concurrency and Computation: Practice and Experience 15(3-5), 2003. // // 0. Set phase = GCscan from GCoff. // 1. Wait for all P's to acknowledge phase change. // At this point all goroutines have passed through a GC safepoint and // know we are in the GCscan phase. // 2. GC scans all goroutine stacks, mark and enqueues all encountered pointers // (marking avoids most duplicate enqueuing but races may produce benign duplication). // Preempted goroutines are scanned before P schedules next goroutine. // 3. Set phase = GCmark. // 4. Wait for all P's to acknowledge phase change. // 5. Now write barrier marks and enqueues black, grey, or white to white pointers. // Malloc still allocates white (non-marked) objects. // 6. Meanwhile GC transitively walks the heap marking reachable objects. // 7. When GC finishes marking heap, it preempts P's one-by-one and // retakes partial wbufs (filled by write barrier or during a stack scan of the goroutine // currently scheduled on the P). // 8. Once the GC has exhausted all available marking work it sets phase = marktermination. // 9. Wait for all P's to acknowledge phase change. // 10. Malloc now allocates black objects, so number of unmarked reachable objects // monotonically decreases. // 11. GC preempts P's one-by-one taking partial wbufs and marks all unmarked yet // reachable objects. // 12. When GC completes a full cycle over P's and discovers no new grey // objects, (which means all reachable objects are marked) set phase = GCoff. // 13. Wait for all P's to acknowledge phase change. // 14. Now malloc allocates white (but sweeps spans before use). // Write barrier becomes nop. // 15. GC does background sweeping, see description below. // 16. When sufficient allocation has taken place replay the sequence starting at 0 above, // see discussion of GC rate below. // Changing phases. // Phases are changed by setting the gcphase to the next phase and possibly calling ackgcphase. // All phase action must be benign in the presence of a change. // Starting with GCoff // GCoff to GCscan // GSscan scans stacks and globals greying them and never marks an object black. // Once all the P's are aware of the new phase they will scan gs on preemption. // This means that the scanning of preempted gs can't start until all the Ps // have acknowledged. // When a stack is scanned, this phase also installs stack barriers to // track how much of the stack has been active. // This transition enables write barriers because stack barriers // assume that writes to higher frames will be tracked by write // barriers. Technically this only needs write barriers for writes // to stack slots, but we enable write barriers in general. // GCscan to GCmark // In GCmark, work buffers are drained until there are no more // pointers to scan. // No scanning of objects (making them black) can happen until all // Ps have enabled the write barrier, but that already happened in // the transition to GCscan. // GCmark to GCmarktermination // The only change here is that we start allocating black so the Ps must acknowledge // the change before we begin the termination algorithm // GCmarktermination to GSsweep // Object currently on the freelist must be marked black for this to work. // Are things on the free lists black or white? How does the sweep phase work? // Concurrent sweep. // // The sweep phase proceeds concurrently with normal program execution. // The heap is swept span-by-span both lazily (when a goroutine needs another span) // and concurrently in a background goroutine (this helps programs that are not CPU bound). // At the end of STW mark termination all spans are marked as "needs sweeping". // // The background sweeper goroutine simply sweeps spans one-by-one. // // To avoid requesting more OS memory while there are unswept spans, when a // goroutine needs another span, it first attempts to reclaim that much memory // by sweeping. When a goroutine needs to allocate a new small-object span, it // sweeps small-object spans for the same object size until it frees at least // one object. When a goroutine needs to allocate large-object span from heap, // it sweeps spans until it frees at least that many pages into heap. There is // one case where this may not suffice: if a goroutine sweeps and frees two // nonadjacent one-page spans to the heap, it will allocate a new two-page // span, but there can still be other one-page unswept spans which could be // combined into a two-page span. // // It's critical to ensure that no operations proceed on unswept spans (that would corrupt // mark bits in GC bitmap). During GC all mcaches are flushed into the central cache, // so they are empty. When a goroutine grabs a new span into mcache, it sweeps it. // When a goroutine explicitly frees an object or sets a finalizer, it ensures that // the span is swept (either by sweeping it, or by waiting for the concurrent sweep to finish). // The finalizer goroutine is kicked off only when all spans are swept. // When the next GC starts, it sweeps all not-yet-swept spans (if any). // GC rate. // Next GC is after we've allocated an extra amount of memory proportional to // the amount already in use. The proportion is controlled by GOGC environment variable // (100 by default). If GOGC=100 and we're using 4M, we'll GC again when we get to 8M // (this mark is tracked in next_gc variable). This keeps the GC cost in linear // proportion to the allocation cost. Adjusting GOGC just changes the linear constant // (and also the amount of extra memory used). package runtime import "unsafe" const ( _DebugGC = 0 _ConcurrentSweep = true _FinBlockSize = 4 * 1024 _RootData = 0 _RootBss = 1 _RootFinalizers = 2 _RootSpans = 3 _RootFlushCaches = 4 _RootCount = 5 debugStackBarrier = false // sweepMinHeapDistance is a lower bound on the heap distance // (in bytes) reserved for concurrent sweeping between GC // cycles. This will be scaled by gcpercent/100. sweepMinHeapDistance = 1024 * 1024 ) // firstStackBarrierOffset is the approximate byte offset at // which to place the first stack barrier from the current SP. // This is a lower bound on how much stack will have to be // re-scanned during mark termination. Subsequent barriers are // placed at firstStackBarrierOffset * 2^n offsets. // // For debugging, this can be set to 0, which will install a // stack barrier at every frame. If you do this, you may also // have to raise _StackMin, since the stack barrier // bookkeeping will use a large amount of each stack. var firstStackBarrierOffset = 1024 // heapminimum is the minimum heap size at which to trigger GC. // For small heaps, this overrides the usual GOGC*live set rule. // // When there is a very small live set but a lot of allocation, simply // collecting when the heap reaches GOGC*live results in many GC // cycles and high total per-GC overhead. This minimum amortizes this // per-GC overhead while keeping the heap reasonably small. // // During initialization this is set to 4MB*GOGC/100. In the case of // GOGC==0, this will set heapminimum to 0, resulting in constant // collection even when the heap size is small, which is useful for // debugging. var heapminimum uint64 = defaultHeapMinimum // defaultHeapMinimum is the value of heapminimum for GOGC==100. const defaultHeapMinimum = 4 << 20 // Initialized from $GOGC. GOGC=off means no GC. var gcpercent int32 func gcinit() { if unsafe.Sizeof(workbuf{}) != _WorkbufSize { throw("size of Workbuf is suboptimal") } work.markfor = parforalloc(_MaxGcproc) _ = setGCPercent(readgogc()) for datap := &firstmoduledata; datap != nil; datap = datap.next { datap.gcdatamask = progToPointerMask((*byte)(unsafe.Pointer(datap.gcdata)), datap.edata-datap.data) datap.gcbssmask = progToPointerMask((*byte)(unsafe.Pointer(datap.gcbss)), datap.ebss-datap.bss) } memstats.next_gc = heapminimum } func readgogc() int32 { p := gogetenv("GOGC") if p == "" { return 100 } if p == "off" { return -1 } return int32(atoi(p)) } // gcenable is called after the bulk of the runtime initialization, // just before we're about to start letting user code run. // It kicks off the background sweeper goroutine and enables GC. func gcenable() { c := make(chan int, 1) go bgsweep(c) <-c memstats.enablegc = true // now that runtime is initialized, GC is okay } func setGCPercent(in int32) (out int32) { lock(&mheap_.lock) out = gcpercent if in < 0 { in = -1 } gcpercent = in heapminimum = defaultHeapMinimum * uint64(gcpercent) / 100 unlock(&mheap_.lock) return out } // Garbage collector phase. // Indicates to write barrier and sychronization task to preform. var gcphase uint32 var writeBarrierEnabled bool // compiler emits references to this in write barriers // gcBlackenEnabled is 1 if mutator assists and background mark // workers are allowed to blacken objects. This must only be set when // gcphase == _GCmark. var gcBlackenEnabled uint32 // gcBlackenPromptly indicates that optimizations that may // hide work from the global work queue should be disabled. // // If gcBlackenPromptly is true, per-P gcWork caches should // be flushed immediately and new objects should be allocated black. // // There is a tension between allocating objects white and // allocating them black. If white and the objects die before being // marked they can be collected during this GC cycle. On the other // hand allocating them black will reduce _GCmarktermination latency // since more work is done in the mark phase. This tension is resolved // by allocating white until the mark phase is approaching its end and // then allocating black for the remainder of the mark phase. var gcBlackenPromptly bool const ( _GCoff = iota // GC not running; sweeping in background, write barrier disabled _GCstw // unused state _GCscan // GC collecting roots into workbufs, write barrier ENABLED _GCmark // GC marking from workbufs, write barrier ENABLED _GCmarktermination // GC mark termination: allocate black, P's help GC, write barrier ENABLED ) //go:nosplit func setGCPhase(x uint32) { atomicstore(&gcphase, x) writeBarrierEnabled = gcphase == _GCmark || gcphase == _GCmarktermination || gcphase == _GCscan } // gcMarkWorkerMode represents the mode that a concurrent mark worker // should operate in. // // Concurrent marking happens through four different mechanisms. One // is mutator assists, which happen in response to allocations and are // not scheduled. The other three are variations in the per-P mark // workers and are distinguished by gcMarkWorkerMode. type gcMarkWorkerMode int const ( // gcMarkWorkerDedicatedMode indicates that the P of a mark // worker is dedicated to running that mark worker. The mark // worker should run without preemption until concurrent mark // is done. gcMarkWorkerDedicatedMode gcMarkWorkerMode = iota // gcMarkWorkerFractionalMode indicates that a P is currently // running the "fractional" mark worker. The fractional worker // is necessary when GOMAXPROCS*gcGoalUtilization is not an // integer. The fractional worker should run until it is // preempted and will be scheduled to pick up the fractional // part of GOMAXPROCS*gcGoalUtilization. gcMarkWorkerFractionalMode // gcMarkWorkerIdleMode indicates that a P is running the mark // worker because it has nothing else to do. The idle worker // should run until it is preempted and account its time // against gcController.idleMarkTime. gcMarkWorkerIdleMode ) // gcController implements the GC pacing controller that determines // when to trigger concurrent garbage collection and how much marking // work to do in mutator assists and background marking. // // It uses a feedback control algorithm to adjust the memstats.next_gc // trigger based on the heap growth and GC CPU utilization each cycle. // This algorithm optimizes for heap growth to match GOGC and for CPU // utilization between assist and background marking to be 25% of // GOMAXPROCS. The high-level design of this algorithm is documented // at https://golang.org/s/go15gcpacing. var gcController = gcControllerState{ // Initial trigger ratio guess. triggerRatio: 7 / 8.0, } type gcControllerState struct { // scanWork is the total scan work performed this cycle. This // is updated atomically during the cycle. Updates may be // batched arbitrarily, since the value is only read at the // end of the cycle. // // Currently this is the bytes of heap scanned. For most uses, // this is an opaque unit of work, but for estimation the // definition is important. scanWork int64 // bgScanCredit is the scan work credit accumulated by the // concurrent background scan. This credit is accumulated by // the background scan and stolen by mutator assists. This is // updated atomically. Updates occur in bounded batches, since // it is both written and read throughout the cycle. bgScanCredit int64 // assistTime is the nanoseconds spent in mutator assists // during this cycle. This is updated atomically. Updates // occur in bounded batches, since it is both written and read // throughout the cycle. assistTime int64 // dedicatedMarkTime is the nanoseconds spent in dedicated // mark workers during this cycle. This is updated atomically // at the end of the concurrent mark phase. dedicatedMarkTime int64 // fractionalMarkTime is the nanoseconds spent in the // fractional mark worker during this cycle. This is updated // atomically throughout the cycle and will be up-to-date if // the fractional mark worker is not currently running. fractionalMarkTime int64 // idleMarkTime is the nanoseconds spent in idle marking // during this cycle. This is updated atomically throughout // the cycle. idleMarkTime int64 // bgMarkStartTime is the absolute start time in nanoseconds // that the background mark phase started. bgMarkStartTime int64 // assistTime is the absolute start time in nanoseconds that // mutator assists were enabled. assistStartTime int64 // heapGoal is the goal memstats.heap_live for when this cycle // ends. This is computed at the beginning of each cycle. heapGoal uint64 // dedicatedMarkWorkersNeeded is the number of dedicated mark // workers that need to be started. This is computed at the // beginning of each cycle and decremented atomically as // dedicated mark workers get started. dedicatedMarkWorkersNeeded int64 // assistRatio is the ratio of allocated bytes to scan work // that should be performed by mutator assists. This is // computed at the beginning of each cycle and updated every // time heap_scan is updated. assistRatio float64 // fractionalUtilizationGoal is the fraction of wall clock // time that should be spent in the fractional mark worker. // For example, if the overall mark utilization goal is 25% // and GOMAXPROCS is 6, one P will be a dedicated mark worker // and this will be set to 0.5 so that 50% of the time some P // is in a fractional mark worker. This is computed at the // beginning of each cycle. fractionalUtilizationGoal float64 // triggerRatio is the heap growth ratio at which the garbage // collection cycle should start. E.g., if this is 0.6, then // GC should start when the live heap has reached 1.6 times // the heap size marked by the previous cycle. This is updated // at the end of of each cycle. triggerRatio float64 _ [_CacheLineSize]byte // fractionalMarkWorkersNeeded is the number of fractional // mark workers that need to be started. This is either 0 or // 1. This is potentially updated atomically at every // scheduling point (hence it gets its own cache line). fractionalMarkWorkersNeeded int64 _ [_CacheLineSize]byte } // startCycle resets the GC controller's state and computes estimates // for a new GC cycle. The caller must hold worldsema. func (c *gcControllerState) startCycle() { c.scanWork = 0 c.bgScanCredit = 0 c.assistTime = 0 c.dedicatedMarkTime = 0 c.fractionalMarkTime = 0 c.idleMarkTime = 0 // If this is the first GC cycle or we're operating on a very // small heap, fake heap_marked so it looks like next_gc is // the appropriate growth from heap_marked, even though the // real heap_marked may not have a meaningful value (on the // first cycle) or may be much smaller (resulting in a large // error response). if memstats.next_gc <= heapminimum { memstats.heap_marked = uint64(float64(memstats.next_gc) / (1 + c.triggerRatio)) memstats.heap_reachable = memstats.heap_marked } // Compute the heap goal for this cycle c.heapGoal = memstats.heap_reachable + memstats.heap_reachable*uint64(gcpercent)/100 // Compute the total mark utilization goal and divide it among // dedicated and fractional workers. totalUtilizationGoal := float64(gomaxprocs) * gcGoalUtilization c.dedicatedMarkWorkersNeeded = int64(totalUtilizationGoal) c.fractionalUtilizationGoal = totalUtilizationGoal - float64(c.dedicatedMarkWorkersNeeded) if c.fractionalUtilizationGoal > 0 { c.fractionalMarkWorkersNeeded = 1 } else { c.fractionalMarkWorkersNeeded = 0 } // Clear per-P state for _, p := range &allp { if p == nil { break } p.gcAssistTime = 0 } // Compute initial values for controls that are updated // throughout the cycle. c.revise() if debug.gcpacertrace > 0 { print("pacer: assist ratio=", c.assistRatio, " (scan ", memstats.heap_scan>>20, " MB in ", work.initialHeapLive>>20, "->", c.heapGoal>>20, " MB)", " workers=", c.dedicatedMarkWorkersNeeded, "+", c.fractionalMarkWorkersNeeded, "\n") } } // revise updates the assist ratio during the GC cycle to account for // improved estimates. This should be called either under STW or // whenever memstats.heap_scan is updated (with mheap_.lock held). func (c *gcControllerState) revise() { // Compute the expected scan work. This is a strict upper // bound on the possible scan work in the current heap. // // You might consider dividing this by 2 (or by // (100+GOGC)/100) to counter this over-estimation, but // benchmarks show that this has almost no effect on mean // mutator utilization, heap size, or assist time and it // introduces the danger of under-estimating and letting the // mutator outpace the garbage collector. scanWorkExpected := memstats.heap_scan // Compute the mutator assist ratio so by the time the mutator // allocates the remaining heap bytes up to next_gc, it will // have done (or stolen) the estimated amount of scan work. heapDistance := int64(c.heapGoal) - int64(work.initialHeapLive) if heapDistance <= 1024*1024 { // heapDistance can be negative if GC start is delayed // or if the allocation that pushed heap_live over // next_gc is large or if the trigger is really close // to GOGC. We don't want to set the assist negative // (or divide by zero, or set it really high), so // enforce a minimum on the distance. heapDistance = 1024 * 1024 } c.assistRatio = float64(scanWorkExpected) / float64(heapDistance) } // endCycle updates the GC controller state at the end of the // concurrent part of the GC cycle. func (c *gcControllerState) endCycle() { h_t := c.triggerRatio // For debugging // Proportional response gain for the trigger controller. Must // be in [0, 1]. Lower values smooth out transient effects but // take longer to respond to phase changes. Higher values // react to phase changes quickly, but are more affected by // transient changes. Values near 1 may be unstable. const triggerGain = 0.5 // Compute next cycle trigger ratio. First, this computes the // "error" for this cycle; that is, how far off the trigger // was from what it should have been, accounting for both heap // growth and GC CPU utilization. We compute the actual heap // growth during this cycle and scale that by how far off from // the goal CPU utilization we were (to estimate the heap // growth if we had the desired CPU utilization). The // difference between this estimate and the GOGC-based goal // heap growth is the error. // // TODO(austin): next_gc is based on heap_reachable, not // heap_marked, which means the actual growth ratio // technically isn't comparable to the trigger ratio. goalGrowthRatio := float64(gcpercent) / 100 actualGrowthRatio := float64(memstats.heap_live)/float64(memstats.heap_marked) - 1 assistDuration := nanotime() - c.assistStartTime // Assume background mark hit its utilization goal. utilization := gcGoalUtilization // Add assist utilization; avoid divide by zero. if assistDuration > 0 { utilization += float64(c.assistTime) / float64(assistDuration*int64(gomaxprocs)) } triggerError := goalGrowthRatio - c.triggerRatio - utilization/gcGoalUtilization*(actualGrowthRatio-c.triggerRatio) // Finally, we adjust the trigger for next time by this error, // damped by the proportional gain. c.triggerRatio += triggerGain * triggerError if c.triggerRatio < 0 { // This can happen if the mutator is allocating very // quickly or the GC is scanning very slowly. c.triggerRatio = 0 } else if c.triggerRatio > goalGrowthRatio*0.95 { // Ensure there's always a little margin so that the // mutator assist ratio isn't infinity. c.triggerRatio = goalGrowthRatio * 0.95 } if debug.gcpacertrace > 0 { // Print controller state in terms of the design // document. H_m_prev := memstats.heap_marked H_T := memstats.next_gc h_a := actualGrowthRatio H_a := memstats.heap_live h_g := goalGrowthRatio H_g := int64(float64(H_m_prev) * (1 + h_g)) u_a := utilization u_g := gcGoalUtilization W_a := c.scanWork print("pacer: H_m_prev=", H_m_prev, " h_t=", h_t, " H_T=", H_T, " h_a=", h_a, " H_a=", H_a, " h_g=", h_g, " H_g=", H_g, " u_a=", u_a, " u_g=", u_g, " W_a=", W_a, " goalΔ=", goalGrowthRatio-h_t, " actualΔ=", h_a-h_t, " u_a/u_g=", u_a/u_g, "\n") } } // findRunnableGCWorker returns the background mark worker for _p_ if it // should be run. This must only be called when gcBlackenEnabled != 0. func (c *gcControllerState) findRunnableGCWorker(_p_ *p) *g { if gcBlackenEnabled == 0 { throw("gcControllerState.findRunnable: blackening not enabled") } if _p_.gcBgMarkWorker == nil { throw("gcControllerState.findRunnable: no background mark worker") } if work.bgMark1.done != 0 && work.bgMark2.done != 0 { // Background mark is done. Don't schedule background // mark worker any more. (This is not just an // optimization. Without this we can spin scheduling // the background worker and having it return // immediately with no work to do.) return nil } decIfPositive := func(ptr *int64) bool { if *ptr > 0 { if xaddint64(ptr, -1) >= 0 { return true } // We lost a race xaddint64(ptr, +1) } return false } if decIfPositive(&c.dedicatedMarkWorkersNeeded) { // This P is now dedicated to marking until the end of // the concurrent mark phase. _p_.gcMarkWorkerMode = gcMarkWorkerDedicatedMode // TODO(austin): This P isn't going to run anything // else for a while, so kick everything out of its run // queue. } else { if _p_.gcw.wbuf == 0 && work.full == 0 && work.partial == 0 { // No work to be done right now. This can // happen at the end of the mark phase when // there are still assists tapering off. Don't // bother running background mark because // it'll just return immediately. if work.nwait == work.nproc { // There are also no workers, which // means we've reached a completion point. // There may not be any workers to // signal it, so signal it here. readied := false if gcBlackenPromptly { if work.bgMark1.done == 0 { throw("completing mark 2, but bgMark1.done == 0") } readied = work.bgMark2.complete() } else { readied = work.bgMark1.complete() } if readied { // complete just called ready, // but we're inside the // scheduler. Let it know that // that's okay. resetspinning() } } return nil } if !decIfPositive(&c.fractionalMarkWorkersNeeded) { // No more workers are need right now. return nil } // This P has picked the token for the fractional worker. // Is the GC currently under or at the utilization goal? // If so, do more work. // // We used to check whether doing one time slice of work // would remain under the utilization goal, but that has the // effect of delaying work until the mutator has run for // enough time slices to pay for the work. During those time // slices, write barriers are enabled, so the mutator is running slower. // Now instead we do the work whenever we're under or at the // utilization work and pay for it by letting the mutator run later. // This doesn't change the overall utilization averages, but it // front loads the GC work so that the GC finishes earlier and // write barriers can be turned off sooner, effectively giving // the mutator a faster machine. // // The old, slower behavior can be restored by setting // gcForcePreemptNS = forcePreemptNS. const gcForcePreemptNS = 0 // TODO(austin): We could fast path this and basically // eliminate contention on c.fractionalMarkWorkersNeeded by // precomputing the minimum time at which it's worth // next scheduling the fractional worker. Then Ps // don't have to fight in the window where we've // passed that deadline and no one has started the // worker yet. // // TODO(austin): Shorter preemption interval for mark // worker to improve fairness and give this // finer-grained control over schedule? now := nanotime() - gcController.bgMarkStartTime then := now + gcForcePreemptNS timeUsed := c.fractionalMarkTime + gcForcePreemptNS if then > 0 && float64(timeUsed)/float64(then) > c.fractionalUtilizationGoal { // Nope, we'd overshoot the utilization goal xaddint64(&c.fractionalMarkWorkersNeeded, +1) return nil } _p_.gcMarkWorkerMode = gcMarkWorkerFractionalMode } // Run the background mark worker gp := _p_.gcBgMarkWorker casgstatus(gp, _Gwaiting, _Grunnable) if trace.enabled { traceGoUnpark(gp, 0) } return gp } // gcGoalUtilization is the goal CPU utilization for background // marking as a fraction of GOMAXPROCS. const gcGoalUtilization = 0.25 // gcBgCreditSlack is the amount of scan work credit background // scanning can accumulate locally before updating // gcController.bgScanCredit. Lower values give mutator assists more // accurate accounting of background scanning. Higher values reduce // memory contention. const gcBgCreditSlack = 2000 // gcAssistTimeSlack is the nanoseconds of mutator assist time that // can accumulate on a P before updating gcController.assistTime. const gcAssistTimeSlack = 5000 // Determine whether to initiate a GC. // If the GC is already working no need to trigger another one. // This should establish a feedback loop where if the GC does not // have sufficient time to complete then more memory will be // requested from the OS increasing heap size thus allow future // GCs more time to complete. // memstat.heap_live read has a benign race. // A false negative simple does not start a GC, a false positive // will start a GC needlessly. Neither have correctness issues. func shouldtriggergc() bool { return memstats.heap_live >= memstats.next_gc && atomicloaduint(&bggc.working) == 0 } // bgMarkSignal synchronizes the GC coordinator and background mark workers. type bgMarkSignal struct { // Workers race to cas to 1. Winner signals coordinator. done uint32 // Coordinator to wake up. lock mutex g *g wake bool } func (s *bgMarkSignal) wait() { lock(&s.lock) if s.wake { // Wakeup already happened unlock(&s.lock) } else { s.g = getg() goparkunlock(&s.lock, "mark wait (idle)", traceEvGoBlock, 1) } s.wake = false s.g = nil } // complete signals the completion of this phase of marking. This can // be called multiple times during a cycle; only the first call has // any effect. // // The caller should arrange to deschedule itself as soon as possible // after calling complete in order to let the coordinator goroutine // run. func (s *bgMarkSignal) complete() bool { if cas(&s.done, 0, 1) { // This is the first worker to reach this completion point. // Signal the main GC goroutine. lock(&s.lock) if s.g == nil { // It hasn't parked yet. s.wake = true } else { ready(s.g, 0) } unlock(&s.lock) return true } return false } func (s *bgMarkSignal) clear() { s.done = 0 } var work struct { full uint64 // lock-free list of full blocks workbuf empty uint64 // lock-free list of empty blocks workbuf // TODO(rlh): partial no longer used, remove. (issue #11922) partial uint64 // lock-free list of partially filled blocks workbuf pad0 [_CacheLineSize]uint8 // prevents false-sharing between full/empty and nproc/nwait nproc uint32 tstart int64 nwait uint32 ndone uint32 alldone note markfor *parfor bgMarkReady note // signal background mark worker has started bgMarkDone uint32 // cas to 1 when at a background mark completion point // Background mark completion signaling // Coordination for the 2 parts of the mark phase. bgMark1 bgMarkSignal bgMark2 bgMarkSignal // Copy of mheap.allspans for marker or sweeper. spans []*mspan // totaltime is the CPU nanoseconds spent in GC since the // program started if debug.gctrace > 0. totaltime int64 // bytesMarked is the number of bytes marked this cycle. This // includes bytes blackened in scanned objects, noscan objects // that go straight to black, and permagrey objects scanned by // markroot during the concurrent scan phase. This is updated // atomically during the cycle. Updates may be batched // arbitrarily, since the value is only read at the end of the // cycle. // // Because of benign races during marking, this number may not // be the exact number of marked bytes, but it should be very // close. bytesMarked uint64 // initialHeapLive is the value of memstats.heap_live at the // beginning of this GC cycle. initialHeapLive uint64 } // GC runs a garbage collection and blocks the caller until the // garbage collection is complete. It may also block the entire // program. func GC() { startGC(gcForceBlockMode, false) } const ( gcBackgroundMode = iota // concurrent GC gcForceMode // stop-the-world GC now gcForceBlockMode // stop-the-world GC now and wait for sweep ) // startGC starts a GC cycle. If mode is gcBackgroundMode, this will // start GC in the background and return. Otherwise, this will block // until the new GC cycle is started and finishes. If forceTrigger is // true, it indicates that GC should be started regardless of the // current heap size. func startGC(mode int, forceTrigger bool) { // The gc is turned off (via enablegc) until the bootstrap has completed. // Also, malloc gets called in the guts of a number of libraries that might be // holding locks. To avoid deadlocks during stop-the-world, don't bother // trying to run gc while holding a lock. The next mallocgc without a lock // will do the gc instead. mp := acquirem() if gp := getg(); gp == mp.g0 || mp.locks > 1 || mp.preemptoff != "" || !memstats.enablegc || panicking != 0 || gcpercent < 0 { releasem(mp) return } releasem(mp) mp = nil if debug.gcstoptheworld == 1 { mode = gcForceMode } else if debug.gcstoptheworld == 2 { mode = gcForceBlockMode } if mode != gcBackgroundMode { // special synchronous cases gc(mode) return } // trigger concurrent GC readied := false lock(&bggc.lock) // The trigger was originally checked speculatively, so // recheck that this really should trigger GC. (For example, // we may have gone through a whole GC cycle since the // speculative check.) if !(forceTrigger || shouldtriggergc()) { unlock(&bggc.lock) return } if !bggc.started { bggc.working = 1 bggc.started = true readied = true go backgroundgc() } else if bggc.working == 0 { bggc.working = 1 readied = true ready(bggc.g, 0) } unlock(&bggc.lock) if readied { // This G just started or ready()d the GC goroutine. // Switch directly to it by yielding. Gosched() } } // State of the background concurrent GC goroutine. var bggc struct { lock mutex g *g working uint started bool } // backgroundgc is running in a goroutine and does the concurrent GC work. // bggc holds the state of the backgroundgc. func backgroundgc() { bggc.g = getg() for { gc(gcBackgroundMode) lock(&bggc.lock) bggc.working = 0 goparkunlock(&bggc.lock, "Concurrent GC wait", traceEvGoBlock, 1) } } func gc(mode int) { // Timing/utilization tracking var stwprocs, maxprocs int32 var tSweepTerm, tScan, tInstallWB, tMark, tMarkTerm int64 // debug.gctrace variables var heap0, heap1, heap2, heapGoal uint64 // memstats statistics var now, pauseStart, pauseNS int64 // Ok, we're doing it! Stop everybody else semacquire(&worldsema, false) // Pick up the remaining unswept/not being swept spans concurrently // // This shouldn't happen if we're being invoked in background // mode since proportional sweep should have just finished // sweeping everything, but rounding errors, etc, may leave a // few spans unswept. In forced mode, this is necessary since // GC can be forced at any point in the sweeping cycle. for gosweepone() != ^uintptr(0) { sweep.nbgsweep++ } if trace.enabled { traceGCStart() } if mode == gcBackgroundMode { gcBgMarkStartWorkers() } now = nanotime() stwprocs, maxprocs = gcprocs(), gomaxprocs tSweepTerm = now heap0 = memstats.heap_live pauseStart = now systemstack(stopTheWorldWithSema) systemstack(finishsweep_m) // finish sweep before we start concurrent scan. // clearpools before we start the GC. If we wait they memory will not be // reclaimed until the next GC cycle. clearpools() gcResetMarkState() if mode == gcBackgroundMode { // Do as much work concurrently as possible gcController.startCycle() heapGoal = gcController.heapGoal systemstack(func() { // Enter scan phase. This enables write // barriers to track changes to stack frames // above the stack barrier. // // TODO: This has evolved to the point where // we carefully ensure invariants we no longer // depend on. Either: // // 1) Enable full write barriers for the scan, // but eliminate the ragged barrier below // (since the start the world ensures all Ps // have observed the write barrier enable) and // consider draining during the scan. // // 2) Only enable write barriers for writes to // the stack at this point, and then enable // write barriers for heap writes when we // enter the mark phase. This means we cannot // drain in the scan phase and must perform a // ragged barrier to ensure all Ps have // enabled heap write barriers before we drain // or enable assists. // // 3) Don't install stack barriers over frame // boundaries where there are up-pointers. setGCPhase(_GCscan) gcBgMarkPrepare() // Must happen before assist enable. // At this point all Ps have enabled the write // barrier, thus maintaining the no white to // black invariant. Enable mutator assists to // put back-pressure on fast allocating // mutators. atomicstore(&gcBlackenEnabled, 1) // Concurrent scan. startTheWorldWithSema() now = nanotime() pauseNS += now - pauseStart tScan = now gcController.assistStartTime = now gcscan_m() // Enter mark phase. tInstallWB = nanotime() setGCPhase(_GCmark) // Ensure all Ps have observed the phase // change and have write barriers enabled // before any blackening occurs. forEachP(func(*p) {}) }) // Concurrent mark. tMark = nanotime() // Enable background mark workers and wait for // background mark completion. gcController.bgMarkStartTime = nanotime() work.bgMark1.clear() work.bgMark1.wait() // The global work list is empty, but there can still be work // sitting in the per-P work caches and there can be more // objects reachable from global roots since they don't have write // barriers. Rescan some roots and flush work caches. systemstack(func() { // rescan global data and bss. markroot(nil, _RootData) markroot(nil, _RootBss) // Disallow caching workbufs. gcBlackenPromptly = true // Flush all currently cached workbufs. This // also forces any remaining background // workers out of their loop. forEachP(func(_p_ *p) { _p_.gcw.dispose() }) }) // Wait for this more aggressive background mark to complete. work.bgMark2.clear() work.bgMark2.wait() // Begin mark termination. now = nanotime() tMarkTerm = now pauseStart = now systemstack(stopTheWorldWithSema) // The gcphase is _GCmark, it will transition to _GCmarktermination // below. The important thing is that the wb remains active until // all marking is complete. This includes writes made by the GC. // Flush the gcWork caches. This must be done before // endCycle since endCycle depends on statistics kept // in these caches. gcFlushGCWork() gcController.endCycle() } else { // For non-concurrent GC (mode != gcBackgroundMode) // The g stacks have not been scanned so clear g state // such that mark termination scans all stacks. gcResetGState() t := nanotime() tScan, tInstallWB, tMark, tMarkTerm = t, t, t, t heapGoal = heap0 } // World is stopped. // Start marktermination which includes enabling the write barrier. atomicstore(&gcBlackenEnabled, 0) gcBlackenPromptly = false setGCPhase(_GCmarktermination) heap1 = memstats.heap_live startTime := nanotime() mp := acquirem() mp.preemptoff = "gcing" _g_ := getg() _g_.m.traceback = 2 gp := _g_.m.curg casgstatus(gp, _Grunning, _Gwaiting) gp.waitreason = "garbage collection" // Run gc on the g0 stack. We do this so that the g stack // we're currently running on will no longer change. Cuts // the root set down a bit (g0 stacks are not scanned, and // we don't need to scan gc's internal state). We also // need to switch to g0 so we can shrink the stack. systemstack(func() { gcMark(startTime) // Must return immediately. // The outer function's stack may have moved // during gcMark (it shrinks stacks, including the // outer function's stack), so we must not refer // to any of its variables. Return back to the // non-system stack to pick up the new addresses // before continuing. }) systemstack(func() { heap2 = work.bytesMarked if debug.gccheckmark > 0 { // Run a full stop-the-world mark using checkmark bits, // to check that we didn't forget to mark anything during // the concurrent mark process. gcResetGState() // Rescan stacks gcResetMarkState() initCheckmarks() gcMark(startTime) clearCheckmarks() } // marking is complete so we can turn the write barrier off setGCPhase(_GCoff) gcSweep(mode) if debug.gctrace > 1 { startTime = nanotime() // The g stacks have been scanned so // they have gcscanvalid==true and gcworkdone==true. // Reset these so that all stacks will be rescanned. gcResetGState() gcResetMarkState() finishsweep_m() // Still in STW but gcphase is _GCoff, reset to _GCmarktermination // At this point all objects will be found during the gcMark which // does a complete STW mark and object scan. setGCPhase(_GCmarktermination) gcMark(startTime) setGCPhase(_GCoff) // marking is done, turn off wb. gcSweep(mode) } }) _g_.m.traceback = 0 casgstatus(gp, _Gwaiting, _Grunning) if trace.enabled { traceGCDone() } // all done mp.preemptoff = "" if gcphase != _GCoff { throw("gc done but gcphase != _GCoff") } // Update timing memstats now, unixNow := nanotime(), unixnanotime() pauseNS += now - pauseStart atomicstore64(&memstats.last_gc, uint64(unixNow)) // must be Unix time to make sense to user memstats.pause_ns[memstats.numgc%uint32(len(memstats.pause_ns))] = uint64(pauseNS) memstats.pause_end[memstats.numgc%uint32(len(memstats.pause_end))] = uint64(unixNow) memstats.pause_total_ns += uint64(pauseNS) // Update work.totaltime. sweepTermCpu := int64(stwprocs) * (tScan - tSweepTerm) scanCpu := tInstallWB - tScan installWBCpu := int64(0) // We report idle marking time below, but omit it from the // overall utilization here since it's "free". markCpu := gcController.assistTime + gcController.dedicatedMarkTime + gcController.fractionalMarkTime markTermCpu := int64(stwprocs) * (now - tMarkTerm) cycleCpu := sweepTermCpu + scanCpu + installWBCpu + markCpu + markTermCpu work.totaltime += cycleCpu // Compute overall GC CPU utilization. totalCpu := sched.totaltime + (now-sched.procresizetime)*int64(gomaxprocs) memstats.gc_cpu_fraction = float64(work.totaltime) / float64(totalCpu) memstats.numgc++ systemstack(startTheWorldWithSema) semrelease(&worldsema) releasem(mp) mp = nil if debug.gctrace > 0 { tEnd := now util := int(memstats.gc_cpu_fraction * 100) var sbuf [24]byte printlock() print("gc ", memstats.numgc, " @", string(itoaDiv(sbuf[:], uint64(tSweepTerm-runtimeInitTime)/1e6, 3)), "s ", util, "%: ") prev := tSweepTerm for i, ns := range []int64{tScan, tInstallWB, tMark, tMarkTerm, tEnd} { if i != 0 { print("+") } print(string(fmtNSAsMS(sbuf[:], uint64(ns-prev)))) prev = ns } print(" ms clock, ") for i, ns := range []int64{sweepTermCpu, scanCpu, installWBCpu, gcController.assistTime, gcController.dedicatedMarkTime + gcController.fractionalMarkTime, gcController.idleMarkTime, markTermCpu} { if i == 4 || i == 5 { // Separate mark time components with /. print("/") } else if i != 0 { print("+") } print(string(fmtNSAsMS(sbuf[:], uint64(ns)))) } print(" ms cpu, ", heap0>>20, "->", heap1>>20, "->", heap2>>20, " MB, ", heapGoal>>20, " MB goal, ", maxprocs, " P") if mode != gcBackgroundMode { print(" (forced)") } print("\n") printunlock() } sweep.nbgsweep = 0 sweep.npausesweep = 0 // now that gc is done, kick off finalizer thread if needed if !concurrentSweep { // give the queued finalizers, if any, a chance to run Gosched() } } // gcBgMarkStartWorkers prepares background mark worker goroutines. // These goroutines will not run until the mark phase, but they must // be started while the work is not stopped and from a regular G // stack. The caller must hold worldsema. func gcBgMarkStartWorkers() { // Background marking is performed by per-P G's. Ensure that // each P has a background GC G. for _, p := range &allp { if p == nil || p.status == _Pdead { break } if p.gcBgMarkWorker == nil { go gcBgMarkWorker(p) notetsleepg(&work.bgMarkReady, -1) noteclear(&work.bgMarkReady) } } } // gcBgMarkPrepare sets up state for background marking. // Mutator assists must not yet be enabled. func gcBgMarkPrepare() { // Background marking will stop when the work queues are empty // and there are no more workers (note that, since this is // concurrent, this may be a transient state, but mark // termination will clean it up). Between background workers // and assists, we don't really know how many workers there // will be, so we pretend to have an arbitrarily large number // of workers, almost all of which are "waiting". While a // worker is working it decrements nwait. If nproc == nwait, // there are no workers. work.nproc = ^uint32(0) work.nwait = ^uint32(0) // Reset background mark completion points. work.bgMark1.done = 1 work.bgMark2.done = 1 } func gcBgMarkWorker(p *p) { // Register this G as the background mark worker for p. if p.gcBgMarkWorker != nil { throw("P already has a background mark worker") } gp := getg() mp := acquirem() p.gcBgMarkWorker = gp // After this point, the background mark worker is scheduled // cooperatively by gcController.findRunnable. Hence, it must // never be preempted, as this would put it into _Grunnable // and put it on a run queue. Instead, when the preempt flag // is set, this puts itself into _Gwaiting to be woken up by // gcController.findRunnable at the appropriate time. notewakeup(&work.bgMarkReady) for { // Go to sleep until woken by gcContoller.findRunnable. // We can't releasem yet since even the call to gopark // may be preempted. gopark(func(g *g, mp unsafe.Pointer) bool { releasem((*m)(mp)) return true }, unsafe.Pointer(mp), "mark worker (idle)", traceEvGoBlock, 0) // Loop until the P dies and disassociates this // worker. (The P may later be reused, in which case // it will get a new worker.) if p.gcBgMarkWorker != gp { break } // Disable preemption so we can use the gcw. If the // scheduler wants to preempt us, we'll stop draining, // dispose the gcw, and then preempt. mp = acquirem() if gcBlackenEnabled == 0 { throw("gcBgMarkWorker: blackening not enabled") } startTime := nanotime() decnwait := xadd(&work.nwait, -1) if decnwait == work.nproc { println("runtime: work.nwait=", decnwait, "work.nproc=", work.nproc) throw("work.nwait was > work.nproc") } done := false switch p.gcMarkWorkerMode { default: throw("gcBgMarkWorker: unexpected gcMarkWorkerMode") case gcMarkWorkerDedicatedMode: gcDrain(&p.gcw, gcBgCreditSlack) // gcDrain did the xadd(&work.nwait +1) to // match the decrement above. It only returns // at a mark completion point. done = true if !p.gcw.empty() { throw("gcDrain returned with buffer") } case gcMarkWorkerFractionalMode, gcMarkWorkerIdleMode: gcDrainUntilPreempt(&p.gcw, gcBgCreditSlack) // If we are nearing the end of mark, dispose // of the cache promptly. We must do this // before signaling that we're no longer // working so that other workers can't observe // no workers and no work while we have this // cached, and before we compute done. if gcBlackenPromptly { p.gcw.dispose() } // Was this the last worker and did we run out // of work? incnwait := xadd(&work.nwait, +1) if incnwait > work.nproc { println("runtime: p.gcMarkWorkerMode=", p.gcMarkWorkerMode, "work.nwait=", incnwait, "work.nproc=", work.nproc) throw("work.nwait > work.nproc") } done = incnwait == work.nproc && work.full == 0 && work.partial == 0 } // If this worker reached a background mark completion // point, signal the main GC goroutine. if done { if gcBlackenPromptly { if work.bgMark1.done == 0 { throw("completing mark 2, but bgMark1.done == 0") } work.bgMark2.complete() } else { work.bgMark1.complete() } } duration := nanotime() - startTime switch p.gcMarkWorkerMode { case gcMarkWorkerDedicatedMode: xaddint64(&gcController.dedicatedMarkTime, duration) xaddint64(&gcController.dedicatedMarkWorkersNeeded, 1) case gcMarkWorkerFractionalMode: xaddint64(&gcController.fractionalMarkTime, duration) xaddint64(&gcController.fractionalMarkWorkersNeeded, 1) case gcMarkWorkerIdleMode: xaddint64(&gcController.idleMarkTime, duration) } } } // gcMarkWorkAvailable returns true if executing a mark worker // on p is potentially useful. func gcMarkWorkAvailable(p *p) bool { if !p.gcw.empty() { return true } if atomicload64(&work.full) != 0 || atomicload64(&work.partial) != 0 { return true // global work available } return false } // gcFlushGCWork disposes the gcWork caches of all Ps. The world must // be stopped. //go:nowritebarrier func gcFlushGCWork() { // Gather all cached GC work. All other Ps are stopped, so // it's safe to manipulate their GC work caches. for i := 0; i < int(gomaxprocs); i++ { allp[i].gcw.dispose() } } // gcMark runs the mark (or, for concurrent GC, mark termination) // STW is in effect at this point. //TODO go:nowritebarrier func gcMark(start_time int64) { if debug.allocfreetrace > 0 { tracegc() } if gcphase != _GCmarktermination { throw("in gcMark expecting to see gcphase as _GCmarktermination") } work.tstart = start_time gcCopySpans() // TODO(rlh): should this be hoisted and done only once? Right now it is done for normal marking and also for checkmarking. // Make sure the per-P gcWork caches are empty. During mark // termination, these caches can still be used temporarily, // but must be disposed to the global lists immediately. gcFlushGCWork() work.nwait = 0 work.ndone = 0 work.nproc = uint32(gcprocs()) if trace.enabled { traceGCScanStart() } parforsetup(work.markfor, work.nproc, uint32(_RootCount+allglen), false, markroot) if work.nproc > 1 { noteclear(&work.alldone) helpgc(int32(work.nproc)) } gchelperstart() parfordo(work.markfor) var gcw gcWork gcDrain(&gcw, -1) gcw.dispose() if work.full != 0 { throw("work.full != 0") } if work.partial != 0 { throw("work.partial != 0") } if work.nproc > 1 { notesleep(&work.alldone) } for i := 0; i < int(gomaxprocs); i++ { if allp[i].gcw.wbuf != 0 { throw("P has cached GC work at end of mark termination") } } if trace.enabled { traceGCScanDone() } // TODO(austin): This doesn't have to be done during STW, as // long as we block the next GC cycle until this is done. Move // it after we start the world, but before dropping worldsema. // (See issue #11465.) freeStackSpans() cachestats() // Compute the reachable heap size at the beginning of the // cycle. This is approximately the marked heap size at the // end (which we know) minus the amount of marked heap that // was allocated after marking began (which we don't know, but // is approximately the amount of heap that was allocated // since marking began). allocatedDuringCycle := memstats.heap_live - work.initialHeapLive if work.bytesMarked >= allocatedDuringCycle { memstats.heap_reachable = work.bytesMarked - allocatedDuringCycle } else { // This can happen if most of the allocation during // the cycle never became reachable from the heap. // Just set the reachable heap approximation to 0 and // let the heapminimum kick in below. memstats.heap_reachable = 0 } // Trigger the next GC cycle when the allocated heap has grown // by triggerRatio over the reachable heap size. Assume that // we're in steady state, so the reachable heap size is the // same now as it was at the beginning of the GC cycle. memstats.next_gc = uint64(float64(memstats.heap_reachable) * (1 + gcController.triggerRatio)) if memstats.next_gc < heapminimum { memstats.next_gc = heapminimum } if int64(memstats.next_gc) < 0 { print("next_gc=", memstats.next_gc, " bytesMarked=", work.bytesMarked, " heap_live=", memstats.heap_live, " initialHeapLive=", work.initialHeapLive, "\n") throw("next_gc underflow") } // Update other GC heap size stats. memstats.heap_live = work.bytesMarked memstats.heap_marked = work.bytesMarked memstats.heap_scan = uint64(gcController.scanWork) minNextGC := memstats.heap_live + sweepMinHeapDistance*uint64(gcpercent)/100 if memstats.next_gc < minNextGC { // The allocated heap is already past the trigger. // This can happen if the triggerRatio is very low and // the reachable heap estimate is less than the live // heap size. // // Concurrent sweep happens in the heap growth from // heap_live to next_gc, so bump next_gc up to ensure // that concurrent sweep has some heap growth in which // to perform sweeping before we start the next GC // cycle. memstats.next_gc = minNextGC } if trace.enabled { traceHeapAlloc() traceNextGC() } } func gcSweep(mode int) { if gcphase != _GCoff { throw("gcSweep being done but phase is not GCoff") } gcCopySpans() lock(&mheap_.lock) mheap_.sweepgen += 2 mheap_.sweepdone = 0 sweep.spanidx = 0 unlock(&mheap_.lock) if !_ConcurrentSweep || mode == gcForceBlockMode { // Special case synchronous sweep. // Record that no proportional sweeping has to happen. lock(&mheap_.lock) mheap_.sweepPagesPerByte = 0 mheap_.pagesSwept = 0 unlock(&mheap_.lock) // Sweep all spans eagerly. for sweepone() != ^uintptr(0) { sweep.npausesweep++ } // Do an additional mProf_GC, because all 'free' events are now real as well. mProf_GC() mProf_GC() return } // Account how much sweeping needs to be done before the next // GC cycle and set up proportional sweep statistics. var pagesToSweep uintptr for _, s := range work.spans { if s.state == mSpanInUse { pagesToSweep += s.npages } } heapDistance := int64(memstats.next_gc) - int64(memstats.heap_live) // Add a little margin so rounding errors and concurrent // sweep are less likely to leave pages unswept when GC starts. heapDistance -= 1024 * 1024 if heapDistance < _PageSize { // Avoid setting the sweep ratio extremely high heapDistance = _PageSize } lock(&mheap_.lock) mheap_.sweepPagesPerByte = float64(pagesToSweep) / float64(heapDistance) mheap_.pagesSwept = 0 mheap_.spanBytesAlloc = 0 unlock(&mheap_.lock) // Background sweep. lock(&sweep.lock) if sweep.parked { sweep.parked = false ready(sweep.g, 0) } unlock(&sweep.lock) mProf_GC() } func gcCopySpans() { // Cache runtime.mheap_.allspans in work.spans to avoid conflicts with // resizing/freeing allspans. // New spans can be created while GC progresses, but they are not garbage for // this round: // - new stack spans can be created even while the world is stopped. // - new malloc spans can be created during the concurrent sweep // Even if this is stop-the-world, a concurrent exitsyscall can allocate a stack from heap. lock(&mheap_.lock) // Free the old cached mark array if necessary. if work.spans != nil && &work.spans[0] != &h_allspans[0] { sysFree(unsafe.Pointer(&work.spans[0]), uintptr(len(work.spans))*unsafe.Sizeof(work.spans[0]), &memstats.other_sys) } // Cache the current array for sweeping. mheap_.gcspans = mheap_.allspans work.spans = h_allspans unlock(&mheap_.lock) } // gcResetGState resets the GC state of all G's and returns the length // of allgs. func gcResetGState() (numgs int) { // This may be called during a concurrent phase, so make sure // allgs doesn't change. lock(&allglock) for _, gp := range allgs { gp.gcscandone = false // set to true in gcphasework gp.gcscanvalid = false // stack has not been scanned gp.gcalloc = 0 gp.gcscanwork = 0 } numgs = len(allgs) unlock(&allglock) return } // gcResetMarkState resets state prior to marking (concurrent or STW). // // TODO(austin): Merge with gcResetGState. See issue #11427. func gcResetMarkState() { work.bytesMarked = 0 work.initialHeapLive = memstats.heap_live } // Hooks for other packages var poolcleanup func() //go:linkname sync_runtime_registerPoolCleanup sync.runtime_registerPoolCleanup func sync_runtime_registerPoolCleanup(f func()) { poolcleanup = f } func clearpools() { // clear sync.Pools if poolcleanup != nil { poolcleanup() } // Clear central sudog cache. // Leave per-P caches alone, they have strictly bounded size. // Disconnect cached list before dropping it on the floor, // so that a dangling ref to one entry does not pin all of them. lock(&sched.sudoglock) var sg, sgnext *sudog for sg = sched.sudogcache; sg != nil; sg = sgnext { sgnext = sg.next sg.next = nil } sched.sudogcache = nil unlock(&sched.sudoglock) // Clear central defer pools. // Leave per-P pools alone, they have strictly bounded size. lock(&sched.deferlock) for i := range sched.deferpool { // disconnect cached list before dropping it on the floor, // so that a dangling ref to one entry does not pin all of them. var d, dlink *_defer for d = sched.deferpool[i]; d != nil; d = dlink { dlink = d.link d.link = nil } sched.deferpool[i] = nil } unlock(&sched.deferlock) for _, p := range &allp { if p == nil { break } // clear tinyalloc pool if c := p.mcache; c != nil { c.tiny = nil c.tinyoffset = 0 } } } // Timing //go:nowritebarrier func gchelper() { _g_ := getg() _g_.m.traceback = 2 gchelperstart() if trace.enabled { traceGCScanStart() } // parallel mark for over GC roots parfordo(work.markfor) if gcphase != _GCscan { var gcw gcWork gcDrain(&gcw, -1) // blocks in getfull gcw.dispose() } if trace.enabled { traceGCScanDone() } nproc := work.nproc // work.nproc can change right after we increment work.ndone if xadd(&work.ndone, +1) == nproc-1 { notewakeup(&work.alldone) } _g_.m.traceback = 0 } func gchelperstart() { _g_ := getg() if _g_.m.helpgc < 0 || _g_.m.helpgc >= _MaxGcproc { throw("gchelperstart: bad m->helpgc") } if _g_ != _g_.m.g0 { throw("gchelper not running on g0 stack") } } // itoaDiv formats val/(10**dec) into buf. func itoaDiv(buf []byte, val uint64, dec int) []byte { i := len(buf) - 1 idec := i - dec for val >= 10 || i >= idec { buf[i] = byte(val%10 + '0') i-- if i == idec { buf[i] = '.' i-- } val /= 10 } buf[i] = byte(val + '0') return buf[i:] } // fmtNSAsMS nicely formats ns nanoseconds as milliseconds. func fmtNSAsMS(buf []byte, ns uint64) []byte { if ns >= 10e6 { // Format as whole milliseconds. return itoaDiv(buf, ns/1e6, 0) } // Format two digits of precision, with at most three decimal places. x := ns / 1e3 if x == 0 { buf[0] = '0' return buf[:1] } dec := 3 for x >= 100 { x /= 10 dec-- } return itoaDiv(buf, x, dec) }