/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NETD_SERVER_PHYSICAL_NETWORK_H #define NETD_SERVER_PHYSICAL_NETWORK_H #include "Network.h" #include "Permission.h" class PhysicalNetwork : public Network { public: class Delegate { public: virtual ~Delegate(); virtual int addFallthrough(const std::string& physicalInterface, Permission permission) WARN_UNUSED_RESULT = 0; virtual int removeFallthrough(const std::string& physicalInterface, Permission permission) WARN_UNUSED_RESULT = 0; }; PhysicalNetwork(unsigned netId, Delegate* delegate); virtual ~PhysicalNetwork(); // These refer to permissions that apps must have in order to use this network. Permission getPermission() const; int setPermission(Permission permission) WARN_UNUSED_RESULT; int addAsDefault() WARN_UNUSED_RESULT; int removeAsDefault() WARN_UNUSED_RESULT; private: Type getType() const override; int addInterface(const std::string& interface) override WARN_UNUSED_RESULT; int removeInterface(const std::string& interface) override WARN_UNUSED_RESULT; int destroySocketsLackingPermission(Permission permission); Delegate* const mDelegate; Permission mPermission; bool mIsDefault; }; #endif // NETD_SERVER_PHYSICAL_NETWORK_H