// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <vector>
#include <string.h>
#include "gl2_opcodes.h"
#include "gl2_enc.h"
#include <stdio.h>
namespace {
void enc_unsupported()
{
ALOGE("Function is unsupported\n");
}
void glActiveTexture_enc(void *self , GLenum texture)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glAttachShader_enc(void *self , GLuint program, GLuint shader)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_name = (strlen(name) + 1);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_name + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_name; ptr += 4;
memcpy(ptr, name, __size_name);ptr += __size_name;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &buffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &framebuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindTexture_enc(void *self , GLenum target, GLuint texture)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendEquation_enc(void *self , GLenum mode)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &modeRGB, 4); ptr += 4;
memcpy(ptr, &modeAlpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &sfactor, 4); ptr += 4;
memcpy(ptr, &dfactor, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &srcRGB, 4); ptr += 4;
memcpy(ptr, &dstRGB, 4); ptr += 4;
memcpy(ptr, &srcAlpha, 4); ptr += 4;
memcpy(ptr, &dstAlpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? size : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4);
ptr = buf;
int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(4);
ptr = buf;
memcpy(ptr, &usage, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? size : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
GLenum glCheckFramebufferStatus_enc(void *self , GLenum target)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLenum retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glCheckFramebufferStatus: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glClear_enc(void *self , GLbitfield mask)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearDepthf_enc(void *self , GLclampf depth)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearStencil_enc(void *self , GLint s)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &s, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 1); ptr += 1;
memcpy(ptr, &green, 1); ptr += 1;
memcpy(ptr, &blue, 1); ptr += 1;
memcpy(ptr, &alpha, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCompileShader_enc(void *self , GLuint shader)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLuint glCreateProgram_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLuint retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glCreateProgram: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLuint glCreateShader_enc(void *self , GLenum type)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLuint retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glCreateShader: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glCullFace_enc(void *self , GLenum mode)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_buffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_framebuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteProgram_enc(void *self , GLuint program)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteShader_enc(void *self , GLuint shader)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_textures = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_textures; ptr += 4;
memcpy(ptr, textures, __size_textures);ptr += __size_textures;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthFunc_enc(void *self , GLenum func)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthMask_enc(void *self , GLboolean flag)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &flag, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDetachShader_enc(void *self , GLuint program, GLuint shader)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDisable_enc(void *self , GLenum cap)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDisableVertexAttribArray_enc(void *self , GLuint index)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &first, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEnable_enc(void *self , GLenum cap)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEnableVertexAttribArray_enc(void *self , GLuint index)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFinish_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFlush_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &textarget, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrontFace_enc(void *self , GLenum mode)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_buffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(buffers, __size_buffers);
if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGenerateMipmap_enc(void *self , GLenum target)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_framebuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(framebuffers, __size_framebuffers);
if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenFramebuffers: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(renderbuffers, __size_renderbuffers);
if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenRenderbuffers: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_textures = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_textures; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(textures, __size_textures);
if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0);
const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0);
const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
memcpy(ptr, &bufsize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_size; ptr += 4;
*(unsigned int *)(ptr) = __size_type; ptr += 4;
*(unsigned int *)(ptr) = __size_name; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (length != NULL) {
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
}
if (size != NULL) {
stream->readback(size, __size_size);
if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
}
if (type != NULL) {
stream->readback(type, __size_type);
if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
}
if (name != NULL) {
stream->readback(name, __size_name);
if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
}
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetActiveAttrib: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
const unsigned int __size_size = ((size != NULL) ? (sizeof(GLint)) : 0);
const unsigned int __size_type = ((type != NULL) ? (sizeof(GLenum)) : 0);
const unsigned int __size_name = ((name != NULL) ? bufsize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
memcpy(ptr, &bufsize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_size; ptr += 4;
*(unsigned int *)(ptr) = __size_type; ptr += 4;
*(unsigned int *)(ptr) = __size_name; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (length != NULL) {
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
}
if (size != NULL) {
stream->readback(size, __size_size);
if (useChecksum) checksumCalculator->addBuffer(size, __size_size);
}
if (type != NULL) {
stream->readback(type, __size_type);
if (useChecksum) checksumCalculator->addBuffer(type, __size_type);
}
if (name != NULL) {
stream->readback(name, __size_name);
if (useChecksum) checksumCalculator->addBuffer(name, __size_name);
}
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetActiveUniform: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0);
const unsigned int __size_shaders = (maxcount*sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_count + __size_shaders + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &maxcount, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_count; ptr += 4;
*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (count != NULL) {
stream->readback(count, __size_count);
if (useChecksum) checksumCalculator->addBuffer(count, __size_count);
}
stream->readback(shaders, __size_shaders);
if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetAttachedShaders: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_name = (strlen(name) + 1);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_name; ptr += 4;
memcpy(ptr, name, __size_name);ptr += __size_name;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
int retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetAttribLocation: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLenum glGetError_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLenum retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFramebufferAttachmentParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = sizeof(GLint);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetProgramiv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = ((length != NULL) ? sizeof(GLsizei) : 0);
const unsigned int __size_infolog = bufsize;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &bufsize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (length != NULL) {
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
}
stream->readback(infolog, __size_infolog);
if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetProgramInfoLog: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = sizeof(GLint);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetRenderbufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = sizeof(GLint);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetShaderiv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
const unsigned int __size_infolog = bufsize;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_infolog + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
memcpy(ptr, &bufsize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_infolog; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (length != NULL) {
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
}
stream->readback(infolog, __size_infolog);
if (useChecksum) checksumCalculator->addBuffer(infolog, __size_infolog);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetShaderInfoLog: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_range = (2 * sizeof(GLint));
const unsigned int __size_precision = (sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_range + __size_precision + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shadertype, 4); ptr += 4;
memcpy(ptr, &precisiontype, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_range; ptr += 4;
*(unsigned int *)(ptr) = __size_precision; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(range, __size_range);
if (useChecksum) checksumCalculator->addBuffer(range, __size_range);
stream->readback(precision, __size_precision);
if (useChecksum) checksumCalculator->addBuffer(precision, __size_precision);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetShaderPrecisionFormat: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0);
const unsigned int __size_source = bufsize;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_source + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
memcpy(ptr, &bufsize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_source; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
if (length != NULL) {
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
}
stream->readback(source, __size_source);
if (useChecksum) checksumCalculator->addBuffer(source, __size_source);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetShaderSource: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetUniformfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = glSizeof(glesv2_enc::uniformType(self, program, location));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetUniformiv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_name = (strlen(name) + 1);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_name + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_name; ptr += 4;
memcpy(ptr, name, __size_name);ptr += __size_name;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
int retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetUniformLocation: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetVertexAttribfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &index, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetVertexAttribiv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glHint_enc(void *self , GLenum target, GLenum mode)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glIsBuffer_enc(void *self , GLuint buffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &buffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsEnabled_enc(void *self , GLenum cap)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &framebuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsFramebuffer: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsProgram_enc(void *self , GLuint program)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsProgram: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsRenderbuffer: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsShader_enc(void *self , GLuint shader)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsShader: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsTexture_enc(void *self , GLuint texture)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glLineWidth_enc(void *self , GLfloat width)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLinkProgram_enc(void *self , GLuint program)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPixelStorei_enc(void *self , GLenum pname, GLint param)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &factor, 4); ptr += 4;
memcpy(ptr, &units, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = glesv2_enc::pixelDataSize(self, width, height, format, type, 1);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glReleaseShaderCompiler_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &value, 4); ptr += 4;
memcpy(ptr, &invert, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilMask_enc(void *self , GLuint mask)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fail, 4); ptr += 4;
memcpy(ptr, &zfail, 4); ptr += 4;
memcpy(ptr, &zpass, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &fail, 4); ptr += 4;
memcpy(ptr, &zfail, 4); ptr += 4;
memcpy(ptr, &zpass, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glUniform1f_enc(void *self , GLint location, GLfloat x)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (count * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform1i_enc(void *self , GLint location, GLint x)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (count * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (count * 2 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform2i_enc(void *self , GLint location, GLint x, GLint y)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (count * 2 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (count * 3 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (3 * count * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &w, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (4 * count * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &w, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_v = (4 * count * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_v + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_v; ptr += 4;
memcpy(ptr, v, __size_v);ptr += __size_v;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_value = (count * 4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &transpose, 1); ptr += 1;
*(unsigned int *)(ptr) = __size_value; ptr += 4;
memcpy(ptr, value, __size_value);ptr += __size_value;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_value = (count * 9 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &transpose, 1); ptr += 1;
*(unsigned int *)(ptr) = __size_value; ptr += 4;
memcpy(ptr, value, __size_value);ptr += __size_value;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_value = (count * 16 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 1 + __size_value + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &location, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &transpose, 1); ptr += 1;
*(unsigned int *)(ptr) = __size_value; ptr += 4;
memcpy(ptr, value, __size_value);ptr += __size_value;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glUseProgram_enc(void *self , GLuint program)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glValidateProgram_enc(void *self , GLuint program)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_values = (sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_values; ptr += 4;
memcpy(ptr, values, __size_values);ptr += __size_values;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_values = (2 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_values; ptr += 4;
memcpy(ptr, values, __size_values);ptr += __size_values;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_values = (3 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_values; ptr += 4;
memcpy(ptr, values, __size_values);ptr += __size_values;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &w, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_values = (4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_values + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_values; ptr += 4;
memcpy(ptr, values, __size_values);ptr += __size_values;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &image, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &image, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv2_enc::pixelDataSize3D(self, width, height, depth, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &zoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &zoffset, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &zoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_data,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_data,4);
if (data != NULL) {
stream->writeFully(data, __size_data);
if (useChecksum) checksumCalculator->addBuffer(data, __size_data);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &textarget, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &zoffset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindVertexArrayOES_enc(void *self , GLuint array)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_arrays = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_arrays = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(arrays, __size_arrays);
if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_attachments = (numAttachments * sizeof(GLenum));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &numAttachments, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &normalized, 1); ptr += 1;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 1 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &indx, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &normalized, 1); ptr += 1;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
memcpy(ptr, data, __size_data);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_formats = (count * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_formats; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(formats, __size_formats);
if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len)
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_string = len;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_string + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &shader, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_string; ptr += 4;
memcpy(ptr, string, __size_string);ptr += __size_string;
memcpy(ptr, &len, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
int glFinishRoundTrip_enc(void *self )
{
gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
int retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
} // namespace
gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
{
m_stream = stream;
m_checksumCalculator = checksumCalculator;
this->glActiveTexture = &glActiveTexture_enc;
this->glAttachShader = &glAttachShader_enc;
this->glBindAttribLocation = &glBindAttribLocation_enc;
this->glBindBuffer = &glBindBuffer_enc;
this->glBindFramebuffer = &glBindFramebuffer_enc;
this->glBindRenderbuffer = &glBindRenderbuffer_enc;
this->glBindTexture = &glBindTexture_enc;
this->glBlendColor = &glBlendColor_enc;
this->glBlendEquation = &glBlendEquation_enc;
this->glBlendEquationSeparate = &glBlendEquationSeparate_enc;
this->glBlendFunc = &glBlendFunc_enc;
this->glBlendFuncSeparate = &glBlendFuncSeparate_enc;
this->glBufferData = &glBufferData_enc;
this->glBufferSubData = &glBufferSubData_enc;
this->glCheckFramebufferStatus = &glCheckFramebufferStatus_enc;
this->glClear = &glClear_enc;
this->glClearColor = &glClearColor_enc;
this->glClearDepthf = &glClearDepthf_enc;
this->glClearStencil = &glClearStencil_enc;
this->glColorMask = &glColorMask_enc;
this->glCompileShader = &glCompileShader_enc;
this->glCompressedTexImage2D = &glCompressedTexImage2D_enc;
this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc;
this->glCopyTexImage2D = &glCopyTexImage2D_enc;
this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc;
this->glCreateProgram = &glCreateProgram_enc;
this->glCreateShader = &glCreateShader_enc;
this->glCullFace = &glCullFace_enc;
this->glDeleteBuffers = &glDeleteBuffers_enc;
this->glDeleteFramebuffers = &glDeleteFramebuffers_enc;
this->glDeleteProgram = &glDeleteProgram_enc;
this->glDeleteRenderbuffers = &glDeleteRenderbuffers_enc;
this->glDeleteShader = &glDeleteShader_enc;
this->glDeleteTextures = &glDeleteTextures_enc;
this->glDepthFunc = &glDepthFunc_enc;
this->glDepthMask = &glDepthMask_enc;
this->glDepthRangef = &glDepthRangef_enc;
this->glDetachShader = &glDetachShader_enc;
this->glDisable = &glDisable_enc;
this->glDisableVertexAttribArray = &glDisableVertexAttribArray_enc;
this->glDrawArrays = &glDrawArrays_enc;
this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported;
this->glEnable = &glEnable_enc;
this->glEnableVertexAttribArray = &glEnableVertexAttribArray_enc;
this->glFinish = &glFinish_enc;
this->glFlush = &glFlush_enc;
this->glFramebufferRenderbuffer = &glFramebufferRenderbuffer_enc;
this->glFramebufferTexture2D = &glFramebufferTexture2D_enc;
this->glFrontFace = &glFrontFace_enc;
this->glGenBuffers = &glGenBuffers_enc;
this->glGenerateMipmap = &glGenerateMipmap_enc;
this->glGenFramebuffers = &glGenFramebuffers_enc;
this->glGenRenderbuffers = &glGenRenderbuffers_enc;
this->glGenTextures = &glGenTextures_enc;
this->glGetActiveAttrib = &glGetActiveAttrib_enc;
this->glGetActiveUniform = &glGetActiveUniform_enc;
this->glGetAttachedShaders = &glGetAttachedShaders_enc;
this->glGetAttribLocation = &glGetAttribLocation_enc;
this->glGetBooleanv = &glGetBooleanv_enc;
this->glGetBufferParameteriv = &glGetBufferParameteriv_enc;
this->glGetError = &glGetError_enc;
this->glGetFloatv = &glGetFloatv_enc;
this->glGetFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv_enc;
this->glGetIntegerv = &glGetIntegerv_enc;
this->glGetProgramiv = &glGetProgramiv_enc;
this->glGetProgramInfoLog = &glGetProgramInfoLog_enc;
this->glGetRenderbufferParameteriv = &glGetRenderbufferParameteriv_enc;
this->glGetShaderiv = &glGetShaderiv_enc;
this->glGetShaderInfoLog = &glGetShaderInfoLog_enc;
this->glGetShaderPrecisionFormat = &glGetShaderPrecisionFormat_enc;
this->glGetShaderSource = &glGetShaderSource_enc;
this->glGetString = (glGetString_client_proc_t) &enc_unsupported;
this->glGetTexParameterfv = &glGetTexParameterfv_enc;
this->glGetTexParameteriv = &glGetTexParameteriv_enc;
this->glGetUniformfv = &glGetUniformfv_enc;
this->glGetUniformiv = &glGetUniformiv_enc;
this->glGetUniformLocation = &glGetUniformLocation_enc;
this->glGetVertexAttribfv = &glGetVertexAttribfv_enc;
this->glGetVertexAttribiv = &glGetVertexAttribiv_enc;
this->glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) &enc_unsupported;
this->glHint = &glHint_enc;
this->glIsBuffer = &glIsBuffer_enc;
this->glIsEnabled = &glIsEnabled_enc;
this->glIsFramebuffer = &glIsFramebuffer_enc;
this->glIsProgram = &glIsProgram_enc;
this->glIsRenderbuffer = &glIsRenderbuffer_enc;
this->glIsShader = &glIsShader_enc;
this->glIsTexture = &glIsTexture_enc;
this->glLineWidth = &glLineWidth_enc;
this->glLinkProgram = &glLinkProgram_enc;
this->glPixelStorei = &glPixelStorei_enc;
this->glPolygonOffset = &glPolygonOffset_enc;
this->glReadPixels = &glReadPixels_enc;
this->glReleaseShaderCompiler = &glReleaseShaderCompiler_enc;
this->glRenderbufferStorage = &glRenderbufferStorage_enc;
this->glSampleCoverage = &glSampleCoverage_enc;
this->glScissor = &glScissor_enc;
this->glShaderBinary = (glShaderBinary_client_proc_t) &enc_unsupported;
this->glShaderSource = (glShaderSource_client_proc_t) &enc_unsupported;
this->glStencilFunc = &glStencilFunc_enc;
this->glStencilFuncSeparate = &glStencilFuncSeparate_enc;
this->glStencilMask = &glStencilMask_enc;
this->glStencilMaskSeparate = &glStencilMaskSeparate_enc;
this->glStencilOp = &glStencilOp_enc;
this->glStencilOpSeparate = &glStencilOpSeparate_enc;
this->glTexImage2D = &glTexImage2D_enc;
this->glTexParameterf = &glTexParameterf_enc;
this->glTexParameterfv = &glTexParameterfv_enc;
this->glTexParameteri = &glTexParameteri_enc;
this->glTexParameteriv = &glTexParameteriv_enc;
this->glTexSubImage2D = &glTexSubImage2D_enc;
this->glUniform1f = &glUniform1f_enc;
this->glUniform1fv = &glUniform1fv_enc;
this->glUniform1i = &glUniform1i_enc;
this->glUniform1iv = &glUniform1iv_enc;
this->glUniform2f = &glUniform2f_enc;
this->glUniform2fv = &glUniform2fv_enc;
this->glUniform2i = &glUniform2i_enc;
this->glUniform2iv = &glUniform2iv_enc;
this->glUniform3f = &glUniform3f_enc;
this->glUniform3fv = &glUniform3fv_enc;
this->glUniform3i = &glUniform3i_enc;
this->glUniform3iv = &glUniform3iv_enc;
this->glUniform4f = &glUniform4f_enc;
this->glUniform4fv = &glUniform4fv_enc;
this->glUniform4i = &glUniform4i_enc;
this->glUniform4iv = &glUniform4iv_enc;
this->glUniformMatrix2fv = &glUniformMatrix2fv_enc;
this->glUniformMatrix3fv = &glUniformMatrix3fv_enc;
this->glUniformMatrix4fv = &glUniformMatrix4fv_enc;
this->glUseProgram = &glUseProgram_enc;
this->glValidateProgram = &glValidateProgram_enc;
this->glVertexAttrib1f = &glVertexAttrib1f_enc;
this->glVertexAttrib1fv = &glVertexAttrib1fv_enc;
this->glVertexAttrib2f = &glVertexAttrib2f_enc;
this->glVertexAttrib2fv = &glVertexAttrib2fv_enc;
this->glVertexAttrib3f = &glVertexAttrib3f_enc;
this->glVertexAttrib3fv = &glVertexAttrib3fv_enc;
this->glVertexAttrib4f = &glVertexAttrib4f_enc;
this->glVertexAttrib4fv = &glVertexAttrib4fv_enc;
this->glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) &enc_unsupported;
this->glViewport = &glViewport_enc;
this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc;
this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc;
this->glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) &enc_unsupported;
this->glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) &enc_unsupported;
this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported;
this->glUnmapBufferOES = &glUnmapBufferOES_enc;
this->glTexImage3DOES = &glTexImage3DOES_enc;
this->glTexSubImage3DOES = &glTexSubImage3DOES_enc;
this->glCopyTexSubImage3DOES = &glCopyTexSubImage3DOES_enc;
this->glCompressedTexImage3DOES = &glCompressedTexImage3DOES_enc;
this->glCompressedTexSubImage3DOES = &glCompressedTexSubImage3DOES_enc;
this->glFramebufferTexture3DOES = &glFramebufferTexture3DOES_enc;
this->glBindVertexArrayOES = &glBindVertexArrayOES_enc;
this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc;
this->glGenVertexArraysOES = &glGenVertexArraysOES_enc;
this->glIsVertexArrayOES = &glIsVertexArrayOES_enc;
this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc;
this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported;
this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) &enc_unsupported;
this->glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) &enc_unsupported;
this->glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) &enc_unsupported;
this->glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) &enc_unsupported;
this->glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) &enc_unsupported;
this->glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) &enc_unsupported;
this->glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) &enc_unsupported;
this->glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) &enc_unsupported;
this->glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) &enc_unsupported;
this->glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) &enc_unsupported;
this->glGenFencesNV = (glGenFencesNV_client_proc_t) &enc_unsupported;
this->glIsFenceNV = (glIsFenceNV_client_proc_t) &enc_unsupported;
this->glTestFenceNV = (glTestFenceNV_client_proc_t) &enc_unsupported;
this->glGetFenceivNV = (glGetFenceivNV_client_proc_t) &enc_unsupported;
this->glFinishFenceNV = (glFinishFenceNV_client_proc_t) &enc_unsupported;
this->glSetFenceNV = (glSetFenceNV_client_proc_t) &enc_unsupported;
this->glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) &enc_unsupported;
this->glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) &enc_unsupported;
this->glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) &enc_unsupported;
this->glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) &enc_unsupported;
this->glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) &enc_unsupported;
this->glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) &enc_unsupported;
this->glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) &enc_unsupported;
this->glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) &enc_unsupported;
this->glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) &enc_unsupported;
this->glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) &enc_unsupported;
this->glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) &enc_unsupported;
this->glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) &enc_unsupported;
this->glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) &enc_unsupported;
this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported;
this->glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) &enc_unsupported;
this->glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) &enc_unsupported;
this->glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) &enc_unsupported;
this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported;
this->glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) &enc_unsupported;
this->glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) &enc_unsupported;
this->glVertexAttribPointerData = &glVertexAttribPointerData_enc;
this->glVertexAttribPointerOffset = &glVertexAttribPointerOffset_enc;
this->glDrawElementsOffset = &glDrawElementsOffset_enc;
this->glDrawElementsData = &glDrawElementsData_enc;
this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc;
this->glShaderString = &glShaderString_enc;
this->glFinishRoundTrip = &glFinishRoundTrip_enc;
}