// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This test evaluates the speed of updating a single texture and using it to
// draw after each upload.
#include "base/logging.h"
#include "texturetest.h"
#include "main.h"
namespace glbench {
class TextureUpdateTest : public TextureTest {
public:
TextureUpdateTest() {}
virtual ~TextureUpdateTest() {}
virtual bool TestFunc(uint64_t iterations);
virtual const char* Name() const { return "texture_update"; }
virtual bool IsDrawTest() const { return true; }
};
bool TextureUpdateTest::TestFunc(uint64_t iterations) {
glGetError();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glFlush();
for (uint64_t i = 0; i < iterations; ++i) {
switch (flavor_) {
case TEX_IMAGE:
glTexImage2D(GL_TEXTURE_2D, 0, texel_gl_format_, width_, height_,
0, texel_gl_format_, GL_UNSIGNED_BYTE,
pixels_[i % kNumberOfTextures].get());
break;
case TEX_SUBIMAGE:
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_,
texel_gl_format_, GL_UNSIGNED_BYTE,
pixels_[i % kNumberOfTextures].get());
break;
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return true;
}
TestBase* GetTextureUpdateTest() {
return new TextureUpdateTest;
}
} // namespace glbench