#ifndef ClosestNotMeRayResultCallback_H
#define ClosestNotMeRayResultCallback_H
#include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h"
class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback
{
public:
ClosestNotMeRayResultCallback (btCollisionObject* me);
virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace);
protected:
btCollisionObject* m_me;
};
#endif // ClosestNotMeRayResultCallback_H