#ifndef CustomActionInterface_H
#define CustomActionInterface_H
#include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h"
class CustomActionInterface : public btActionInterface {
public:
virtual void updateAction(btScalar timeStep)=0;
virtual void debugDraw()=0;
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar timeStep) {
updateAction(timeStep);
}
virtual void debugDraw(btIDebugDraw* debugDrawer) { debugDraw(); }
};
#endif // CustomActionInterface_H