/**
* @function Watershed_and_Distance_Transform.cpp
* @brief Sample code showing how to segment overlapping objects using Laplacian filtering, in addition to Watershed and Distance Transformation
* @author OpenCV Team
*/
#include <opencv2/opencv.hpp>
#include <iostream>
using namespace std;
using namespace cv;
int main(int, char** argv)
{
//! [load_image]
// Load the image
Mat src = imread(argv[1]);
// Check if everything was fine
if (!src.data)
return -1;
// Show source image
imshow("Source Image", src);
//! [load_image]
//! [black_bg]
// Change the background from white to black, since that will help later to extract
// better results during the use of Distance Transform
for( int x = 0; x < src.rows; x++ ) {
for( int y = 0; y < src.cols; y++ ) {
if ( src.at<Vec3b>(x, y) == Vec3b(255,255,255) ) {
src.at<Vec3b>(x, y)[0] = 0;
src.at<Vec3b>(x, y)[1] = 0;
src.at<Vec3b>(x, y)[2] = 0;
}
}
}
// Show output image
imshow("Black Background Image", src);
//! [black_bg]
//! [sharp]
// Create a kernel that we will use for accuting/sharpening our image
Mat kernel = (Mat_<float>(3,3) <<
1, 1, 1,
1, -8, 1,
1, 1, 1); // an approximation of second derivative, a quite strong kernel
// do the laplacian filtering as it is
// well, we need to convert everything in something more deeper then CV_8U
// because the kernel has some negative values,
// and we can expect in general to have a Laplacian image with negative values
// BUT a 8bits unsigned int (the one we are working with) can contain values from 0 to 255
// so the possible negative number will be truncated
Mat imgLaplacian;
Mat sharp = src; // copy source image to another temporary one
filter2D(sharp, imgLaplacian, CV_32F, kernel);
src.convertTo(sharp, CV_32F);
Mat imgResult = sharp - imgLaplacian;
// convert back to 8bits gray scale
imgResult.convertTo(imgResult, CV_8UC3);
imgLaplacian.convertTo(imgLaplacian, CV_8UC3);
// imshow( "Laplace Filtered Image", imgLaplacian );
imshow( "New Sharped Image", imgResult );
//! [sharp]
src = imgResult; // copy back
//! [bin]
// Create binary image from source image
Mat bw;
cvtColor(src, bw, CV_BGR2GRAY);
threshold(bw, bw, 40, 255, CV_THRESH_BINARY | CV_THRESH_OTSU);
imshow("Binary Image", bw);
//! [bin]
//! [dist]
// Perform the distance transform algorithm
Mat dist;
distanceTransform(bw, dist, CV_DIST_L2, 3);
// Normalize the distance image for range = {0.0, 1.0}
// so we can visualize and threshold it
normalize(dist, dist, 0, 1., NORM_MINMAX);
imshow("Distance Transform Image", dist);
//! [dist]
//! [peaks]
// Threshold to obtain the peaks
// This will be the markers for the foreground objects
threshold(dist, dist, .4, 1., CV_THRESH_BINARY);
// Dilate a bit the dist image
Mat kernel1 = Mat::ones(3, 3, CV_8UC1);
dilate(dist, dist, kernel1);
imshow("Peaks", dist);
//! [peaks]
//! [seeds]
// Create the CV_8U version of the distance image
// It is needed for findContours()
Mat dist_8u;
dist.convertTo(dist_8u, CV_8U);
// Find total markers
vector<vector<Point> > contours;
findContours(dist_8u, contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
// Create the marker image for the watershed algorithm
Mat markers = Mat::zeros(dist.size(), CV_32SC1);
// Draw the foreground markers
for (size_t i = 0; i < contours.size(); i++)
drawContours(markers, contours, static_cast<int>(i), Scalar::all(static_cast<int>(i)+1), -1);
// Draw the background marker
circle(markers, Point(5,5), 3, CV_RGB(255,255,255), -1);
imshow("Markers", markers*10000);
//! [seeds]
//! [watershed]
// Perform the watershed algorithm
watershed(src, markers);
Mat mark = Mat::zeros(markers.size(), CV_8UC1);
markers.convertTo(mark, CV_8UC1);
bitwise_not(mark, mark);
// imshow("Markers_v2", mark); // uncomment this if you want to see how the mark
// image looks like at that point
// Generate random colors
vector<Vec3b> colors;
for (size_t i = 0; i < contours.size(); i++)
{
int b = theRNG().uniform(0, 255);
int g = theRNG().uniform(0, 255);
int r = theRNG().uniform(0, 255);
colors.push_back(Vec3b((uchar)b, (uchar)g, (uchar)r));
}
// Create the result image
Mat dst = Mat::zeros(markers.size(), CV_8UC3);
// Fill labeled objects with random colors
for (int i = 0; i < markers.rows; i++)
{
for (int j = 0; j < markers.cols; j++)
{
int index = markers.at<int>(i,j);
if (index > 0 && index <= static_cast<int>(contours.size()))
dst.at<Vec3b>(i,j) = colors[index-1];
else
dst.at<Vec3b>(i,j) = Vec3b(0,0,0);
}
}
// Visualize the final image
imshow("Final Result", dst);
//! [watershed]
waitKey(0);
return 0;
}