/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NETD_SERVER_PHYSICAL_NETWORK_H
#define NETD_SERVER_PHYSICAL_NETWORK_H
#include "Network.h"
#include "Permission.h"
class PhysicalNetwork : public Network {
public:
class Delegate {
public:
virtual ~Delegate();
virtual int addFallthrough(const std::string& physicalInterface,
Permission permission) WARN_UNUSED_RESULT = 0;
virtual int removeFallthrough(const std::string& physicalInterface,
Permission permission) WARN_UNUSED_RESULT = 0;
};
PhysicalNetwork(unsigned netId, Delegate* delegate);
virtual ~PhysicalNetwork();
// These refer to permissions that apps must have in order to use this network.
Permission getPermission() const;
int setPermission(Permission permission) WARN_UNUSED_RESULT;
int addAsDefault() WARN_UNUSED_RESULT;
int removeAsDefault() WARN_UNUSED_RESULT;
private:
Type getType() const override;
int addInterface(const std::string& interface) override WARN_UNUSED_RESULT;
int removeInterface(const std::string& interface) override WARN_UNUSED_RESULT;
int destroySocketsLackingPermission(Permission permission);
Delegate* const mDelegate;
Permission mPermission;
bool mIsDefault;
};
#endif // NETD_SERVER_PHYSICAL_NETWORK_H