/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_SCREEN_UI_H #define RECOVERY_SCREEN_UI_H #include <pthread.h> #include <stdio.h> #include <string> #include "ui.h" // From minui/minui.h. struct GRSurface; // Implementation of RecoveryUI appropriate for devices with a screen // (shows an icon + a progress bar, text logging, menu, etc.) class ScreenRecoveryUI : public RecoveryUI { public: ScreenRecoveryUI(); bool Init(const std::string& locale) override; // overall recovery state ("background image") void SetBackground(Icon icon); void SetSystemUpdateText(bool security_update); // progress indicator void SetProgressType(ProgressType type) override; void ShowProgress(float portion, float seconds) override; void SetProgress(float fraction) override; void SetStage(int current, int max) override; // text log void ShowText(bool visible) override; bool IsTextVisible() override; bool WasTextEverVisible() override; // printing messages void Print(const char* fmt, ...) __printflike(2, 3); void PrintOnScreenOnly(const char* fmt, ...) __printflike(2, 3); void ShowFile(const char* filename); // menu display void StartMenu(const char* const * headers, const char* const * items, int initial_selection); int SelectMenu(int sel); void EndMenu(); void KeyLongPress(int); void Redraw(); enum UIElement { HEADER, MENU, MENU_SEL_BG, MENU_SEL_BG_ACTIVE, MENU_SEL_FG, LOG, TEXT_FILL, INFO }; void SetColor(UIElement e); protected: Icon currentIcon; // The scale factor from dp to pixels. 1.0 for mdpi, 4.0 for xxxhdpi. float density_; // The layout to use. int layout_; GRSurface* error_icon; GRSurface* erasing_text; GRSurface* error_text; GRSurface* installing_text; GRSurface* no_command_text; GRSurface** introFrames; GRSurface** loopFrames; GRSurface* progressBarEmpty; GRSurface* progressBarFill; GRSurface* stageMarkerEmpty; GRSurface* stageMarkerFill; ProgressType progressBarType; float progressScopeStart, progressScopeSize, progress; double progressScopeTime, progressScopeDuration; // true when both graphics pages are the same (except for the progress bar). bool pagesIdentical; size_t text_cols_, text_rows_; // Log text overlay, displayed when a magic key is pressed. char** text_; size_t text_col_, text_row_, text_top_; bool show_text; bool show_text_ever; // has show_text ever been true? char** menu_; const char* const* menu_headers_; bool show_menu; int menu_items, menu_sel; // An alternate text screen, swapped with 'text_' when we're viewing a log file. char** file_viewer_text_; pthread_t progress_thread_; // Number of intro frames and loop frames in the animation. size_t intro_frames; size_t loop_frames; size_t current_frame; bool intro_done; // Number of frames per sec (default: 30) for both parts of the animation. int animation_fps; int stage, max_stage; int char_width_; int char_height_; pthread_mutex_t updateMutex; virtual bool InitTextParams(); virtual void draw_background_locked(); virtual void draw_foreground_locked(); virtual void draw_screen_locked(); virtual void update_screen_locked(); virtual void update_progress_locked(); GRSurface* GetCurrentFrame(); GRSurface* GetCurrentText(); static void* ProgressThreadStartRoutine(void* data); void ProgressThreadLoop(); virtual void ShowFile(FILE*); virtual void PrintV(const char*, bool, va_list); void PutChar(char); void ClearText(); void LoadAnimation(); void LoadBitmap(const char* filename, GRSurface** surface); void LoadLocalizedBitmap(const char* filename, GRSurface** surface); int PixelsFromDp(int dp) const; virtual int GetAnimationBaseline(); virtual int GetProgressBaseline(); virtual int GetTextBaseline(); void DrawHorizontalRule(int* y); void DrawTextLine(int x, int* y, const char* line, bool bold) const; void DrawTextLines(int x, int* y, const char* const* lines) const; }; #endif // RECOVERY_UI_H