/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RECOVERY_WEAR_UI_H #define RECOVERY_WEAR_UI_H #include "screen_ui.h" #include <string> class WearRecoveryUI : public ScreenRecoveryUI { public: WearRecoveryUI(); bool Init(const std::string& locale) override; void SetStage(int current, int max) override; // printing messages void Print(const char* fmt, ...) override; void PrintOnScreenOnly(const char* fmt, ...) override __printflike(2, 3); void ShowFile(const char* filename) override; void ShowFile(FILE* fp) override; // menu display void StartMenu(const char* const * headers, const char* const * items, int initial_selection) override; int SelectMenu(int sel) override; protected: // progress bar vertical position, it's centered horizontally int progress_bar_y; // outer of window int outer_height, outer_width; // Unusable rows when displaying the recovery menu, including the lines // for headers (Android Recovery, build id and etc) and the bottom lines // that may otherwise go out of the screen. int menu_unusable_rows; int GetProgressBaseline() override; bool InitTextParams() override; void update_progress_locked() override; void PrintV(const char*, bool, va_list) override; private: GRSurface* backgroundIcon[5]; static const int kMaxCols = 96; static const int kMaxRows = 96; // Number of text rows seen on screen int visible_text_rows; const char* const* menu_headers_; int menu_start, menu_end; pthread_t progress_t; void draw_background_locked() override; void draw_screen_locked() override; void draw_progress_locked(); void PutChar(char); void ClearText(); }; #endif // RECOVERY_WEAR_UI_H