/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _SLAB_H_ #define _SLAB_H_ #include <stdint.h> struct SlabAllocator; //thread/interrupt safe. allocations will not fail if space exists. even in interrupts. //itemAlign over 4 will not be guaranteed since the heap does not hand out chunks with that kind of alignment struct SlabAllocator* slabAllocatorNew(uint32_t itemSz, uint32_t itemAlign, uint32_t numItems); void slabAllocatorDestroy(struct SlabAllocator *allocator); void* slabAllocatorAlloc(struct SlabAllocator *allocator); void slabAllocatorFree(struct SlabAllocator *allocator, void *ptr); void* slabAllocatorGetNth(struct SlabAllocator *allocator, uint32_t idx); // -> pointer or NULL if that slot is empty may be not int-safe. YMMV uint32_t slabAllocatorGetIndex(struct SlabAllocator *allocator, void *ptr); // -> index or -1 if invalid pointer uint32_t slabAllocatorGetNumItems(struct SlabAllocator *allocator); // simply say hwo many items it can hold max (numItems passed to constructor) #endif