// \file // // Implementation of ANTLR3 CommonTree, which you can use as a // starting point for your own tree. Though it is often easier just to tag things on // to the user pointer in the tree unless you are building a different type // of structure. // // [The "BSD licence"] // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC // http://www.temporal-wave.com // http://www.linkedin.com/in/jimidle // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. The name of the author may not be used to endorse or promote products // derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. // IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT // NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <antlr3commontree.h> static pANTLR3_COMMON_TOKEN getToken (pANTLR3_BASE_TREE tree); static pANTLR3_BASE_TREE dupNode (pANTLR3_BASE_TREE tree); static ANTLR3_BOOLEAN isNilNode (pANTLR3_BASE_TREE tree); static ANTLR3_UINT32 getType (pANTLR3_BASE_TREE tree); static pANTLR3_STRING getText (pANTLR3_BASE_TREE tree); static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree); static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree); static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree); static pANTLR3_BASE_TREE getParent (pANTLR3_BASE_TREE tree); static void setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent); static void setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i); static ANTLR3_INT32 getChildIndex (pANTLR3_BASE_TREE tree); static void createChildrenList (pANTLR3_BASE_TREE tree); static void reuse (pANTLR3_BASE_TREE tree); // Factory functions for the Arboretum // static void newPool (pANTLR3_ARBORETUM factory); static pANTLR3_BASE_TREE newPoolTree (pANTLR3_ARBORETUM factory); static pANTLR3_BASE_TREE newFromTree (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree); static pANTLR3_BASE_TREE newFromToken (pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token); static void factoryClose (pANTLR3_ARBORETUM factory); ANTLR3_API pANTLR3_ARBORETUM antlr3ArboretumNew(pANTLR3_STRING_FACTORY strFactory) { pANTLR3_ARBORETUM factory; // Allocate memory // factory = (pANTLR3_ARBORETUM) ANTLR3_MALLOC((size_t)sizeof(ANTLR3_ARBORETUM)); if (factory == NULL) { return NULL; } // Install a vector factory to create, track and free() any child // node lists. // factory->vFactory = antlr3VectorFactoryNew(0); if (factory->vFactory == NULL) { free(factory); return NULL; } // We also keep a reclaim stack, so that any Nil nodes that are // orphaned are not just left in the pool but are reused, other wise // we create 6 times as many nilNodes as ordinary nodes and use loads of // memory. Perhaps at some point, the analysis phase will generate better // code and we won't need to do this here. // factory->nilStack = antlr3StackNew(0); // Install factory API // factory->newTree = newPoolTree; factory->newFromTree = newFromTree; factory->newFromToken = newFromToken; factory->close = factoryClose; // Allocate the initial pool // factory->thisPool = -1; factory->pools = NULL; newPool(factory); // Factory space is good, we now want to initialize our cheating token // which one it is initialized is the model for all tokens we manufacture // antlr3SetCTAPI(&factory->unTruc); // Set some initial variables for future copying, including a string factory // that we can use later for converting trees to strings. // factory->unTruc.factory = factory; factory->unTruc.baseTree.strFactory = strFactory; return factory; } static void newPool(pANTLR3_ARBORETUM factory) { // Increment factory count // factory->thisPool++; // Ensure we have enough pointers allocated // factory->pools = (pANTLR3_COMMON_TREE *) ANTLR3_REALLOC( (void *)factory->pools, // Current pools pointer (starts at NULL) (ANTLR3_UINT32)((factory->thisPool + 1) * sizeof(pANTLR3_COMMON_TREE *)) // Memory for new pool pointers ); // Allocate a new pool for the factory // factory->pools[factory->thisPool] = (pANTLR3_COMMON_TREE) ANTLR3_MALLOC((size_t)(sizeof(ANTLR3_COMMON_TREE) * ANTLR3_FACTORY_POOL_SIZE)); // Reset the counters // factory->nextTree = 0; // Done // return; } static pANTLR3_BASE_TREE newPoolTree (pANTLR3_ARBORETUM factory) { pANTLR3_COMMON_TREE tree; // If we have anything on the re claim stack, reuse that sucker first // tree = factory->nilStack->peek(factory->nilStack); if (tree != NULL) { // Cool we got something we could reuse, it will have been cleaned up by // whatever put it back on the stack (for instance if it had a child vector, // that will have been cleared to hold zero entries and that vector will get reused too. // It is the basetree pointer that is placed on the stack of course // factory->nilStack->pop(factory->nilStack); return (pANTLR3_BASE_TREE)tree; } // See if we need a new tree pool before allocating a new tree // if (factory->nextTree >= ANTLR3_FACTORY_POOL_SIZE) { // We ran out of tokens in the current pool, so we need a new pool // newPool(factory); } // Assuming everything went well - we are trying for performance here so doing minimal // error checking - then we can work out what the pointer is to the next commontree. // tree = factory->pools[factory->thisPool] + factory->nextTree; factory->nextTree++; // We have our token pointer now, so we can initialize it to the predefined model. // antlr3SetCTAPI(tree); // Set some initial variables for future copying, including a string factory // that we can use later for converting trees to strings. // tree->factory = factory; tree->baseTree.strFactory = factory->unTruc.baseTree.strFactory; // The super points to the common tree so we must override the one used by // by the pre-built tree as otherwise we will always poitn to the same initial // common tree and we might spend 3 hours trying to debug why - this would never // happen to me of course! :-( // tree->baseTree.super = tree; // And we are done // return &(tree->baseTree); } static pANTLR3_BASE_TREE newFromTree(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TREE tree) { pANTLR3_BASE_TREE newTree; newTree = factory->newTree(factory); if (newTree == NULL) { return NULL; } // Pick up the payload we had in the supplied tree // ((pANTLR3_COMMON_TREE)(newTree->super))->token = tree->token; newTree->u = tree->baseTree.u; // Copy any user pointer return newTree; } static pANTLR3_BASE_TREE newFromToken(pANTLR3_ARBORETUM factory, pANTLR3_COMMON_TOKEN token) { pANTLR3_BASE_TREE newTree; newTree = factory->newTree(factory); if (newTree == NULL) { return NULL; } // Pick up the payload we had in the supplied tree // ((pANTLR3_COMMON_TREE)(newTree->super))->token = token; return newTree; } static void factoryClose (pANTLR3_ARBORETUM factory) { ANTLR3_INT32 poolCount; // First close the vector factory that supplied all the child pointer // vectors. // factory->vFactory->close(factory->vFactory); if (factory->nilStack != NULL) { factory->nilStack->free(factory->nilStack); } // We now JUST free the pools because the C runtime CommonToken based tree // cannot contain anything that was not made by this factory. // for (poolCount = 0; poolCount <= factory->thisPool; poolCount++) { // We can now free this pool allocation // ANTLR3_FREE(factory->pools[poolCount]); factory->pools[poolCount] = NULL; } // All the pools are deallocated we can free the pointers to the pools // now. // ANTLR3_FREE(factory->pools); // Finally, we can free the space for the factory itself // ANTLR3_FREE(factory); } ANTLR3_API void antlr3SetCTAPI(pANTLR3_COMMON_TREE tree) { // Init base tree // antlr3BaseTreeNew(&(tree->baseTree)); // We need a pointer to ourselves for // the payload and few functions that we // provide. // tree->baseTree.super = tree; // Common tree overrides tree->baseTree.isNilNode = isNilNode; tree->baseTree.toString = toString; tree->baseTree.dupNode = (void *(*)(pANTLR3_BASE_TREE))(dupNode); tree->baseTree.getLine = getLine; tree->baseTree.getCharPositionInLine = getCharPositionInLine; tree->baseTree.toString = toString; tree->baseTree.getType = getType; tree->baseTree.getText = getText; tree->baseTree.getToken = getToken; tree->baseTree.getParent = getParent; tree->baseTree.setParent = setParent; tree->baseTree.setChildIndex = setChildIndex; tree->baseTree.getChildIndex = getChildIndex; tree->baseTree.createChildrenList = createChildrenList; tree->baseTree.reuse = reuse; tree->baseTree.free = NULL; // Factory trees have no free function tree->baseTree.u = NULL; // Initialize user pointer tree->baseTree.children = NULL; tree->token = NULL; // No token as yet tree->startIndex = 0; tree->stopIndex = 0; tree->parent = NULL; // No parent yet tree->childIndex = -1; return; } // -------------------------------------- // Non factory node constructors. // ANTLR3_API pANTLR3_COMMON_TREE antlr3CommonTreeNew() { pANTLR3_COMMON_TREE tree; tree = ANTLR3_CALLOC(1, sizeof(ANTLR3_COMMON_TREE)); if (tree == NULL) { return NULL; } antlr3SetCTAPI(tree); return tree; } ANTLR3_API pANTLR3_COMMON_TREE antlr3CommonTreeNewFromToken(pANTLR3_COMMON_TOKEN token) { pANTLR3_COMMON_TREE newTree; newTree = antlr3CommonTreeNew(); if (newTree == NULL) { return NULL; } //Pick up the payload we had in the supplied tree // newTree->token = token; return newTree; } /// Create a new vector for holding child nodes using the inbuilt /// vector factory. /// static void createChildrenList (pANTLR3_BASE_TREE tree) { tree->children = ((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory->newVector(((pANTLR3_COMMON_TREE)(tree->super))->factory->vFactory); } static pANTLR3_COMMON_TOKEN getToken (pANTLR3_BASE_TREE tree) { // The token is the payload of the common tree or other implementor // so it is stored within ourselves, which is the super pointer.Note // that whatever the actual token is, it is passed around by its pointer // to the common token implementation, which it may of course surround // with its own super structure. // return ((pANTLR3_COMMON_TREE)(tree->super))->token; } static pANTLR3_BASE_TREE dupNode (pANTLR3_BASE_TREE tree) { // The node we are duplicating is in fact the common tree (that's why we are here) // so we use the super pointer to duplicate. // pANTLR3_COMMON_TREE theOld; theOld = (pANTLR3_COMMON_TREE)(tree->super); // The pointer we return is the base implementation of course // return theOld->factory->newFromTree(theOld->factory, theOld); } static ANTLR3_BOOLEAN isNilNode (pANTLR3_BASE_TREE tree) { // This is a Nil tree if it has no payload (Token in our case) // if (((pANTLR3_COMMON_TREE)(tree->super))->token == NULL) { return ANTLR3_TRUE; } else { return ANTLR3_FALSE; } } static ANTLR3_UINT32 getType (pANTLR3_BASE_TREE tree) { pANTLR3_COMMON_TREE theTree; theTree = (pANTLR3_COMMON_TREE)(tree->super); if (theTree->token == NULL) { return 0; } else { return theTree->token->getType(theTree->token); } } static pANTLR3_STRING getText (pANTLR3_BASE_TREE tree) { return tree->toString(tree); } static ANTLR3_UINT32 getLine (pANTLR3_BASE_TREE tree) { pANTLR3_COMMON_TREE cTree; pANTLR3_COMMON_TOKEN token; cTree = (pANTLR3_COMMON_TREE)(tree->super); token = cTree->token; if (token == NULL || token->getLine(token) == 0) { if (tree->getChildCount(tree) > 0) { pANTLR3_BASE_TREE child; child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0); return child->getLine(child); } return 0; } return token->getLine(token); } static ANTLR3_UINT32 getCharPositionInLine (pANTLR3_BASE_TREE tree) { pANTLR3_COMMON_TOKEN token; token = ((pANTLR3_COMMON_TREE)(tree->super))->token; if (token == NULL || token->getCharPositionInLine(token) == -1) { if (tree->getChildCount(tree) > 0) { pANTLR3_BASE_TREE child; child = (pANTLR3_BASE_TREE)tree->getChild(tree, 0); return child->getCharPositionInLine(child); } return 0; } return token->getCharPositionInLine(token); } static pANTLR3_STRING toString (pANTLR3_BASE_TREE tree) { if (tree->isNilNode(tree) == ANTLR3_TRUE) { pANTLR3_STRING nilNode; nilNode = tree->strFactory->newPtr(tree->strFactory, (pANTLR3_UINT8)"nil", 3); return nilNode; } return ((pANTLR3_COMMON_TREE)(tree->super))->token->getText(((pANTLR3_COMMON_TREE)(tree->super))->token); } static pANTLR3_BASE_TREE getParent (pANTLR3_BASE_TREE tree) { return & (((pANTLR3_COMMON_TREE)(tree->super))->parent->baseTree); } static void setParent (pANTLR3_BASE_TREE tree, pANTLR3_BASE_TREE parent) { ((pANTLR3_COMMON_TREE)(tree->super))->parent = parent == NULL ? NULL : ((pANTLR3_COMMON_TREE)(parent->super))->parent; } static void setChildIndex (pANTLR3_BASE_TREE tree, ANTLR3_INT32 i) { ((pANTLR3_COMMON_TREE)(tree->super))->childIndex = i; } static ANTLR3_INT32 getChildIndex (pANTLR3_BASE_TREE tree ) { return ((pANTLR3_COMMON_TREE)(tree->super))->childIndex; } /** Clean up any child vector that the tree might have, so it can be reused, * then add it into the reuse stack. */ static void reuse (pANTLR3_BASE_TREE tree) { pANTLR3_COMMON_TREE cTree; cTree = (pANTLR3_COMMON_TREE)(tree->super); if (cTree->factory != NULL) { if (cTree->baseTree.children != NULL) { cTree->baseTree.children->clear(cTree->baseTree.children); } cTree->factory->nilStack->push(cTree->factory->nilStack, tree, NULL); } }