/*
 * [The "BSD licence"]
 * Copyright (c) 2005-2008 Terence Parr
 * All rights reserved.
 *
 * Conversion to C#:
 * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

namespace Antlr.Runtime.Debug {

    public class DebugTokenStream : ITokenStream {
        protected IDebugEventListener dbg;
        public ITokenStream input;
        protected bool initialStreamState = true;

        /** <summary>Track the last mark() call result value for use in rewind().</summary> */
        protected int lastMarker;

        public DebugTokenStream(ITokenStream input, IDebugEventListener dbg) {
            this.input = input;
            DebugListener = dbg;
            // force TokenStream to get at least first valid token
            // so we know if there are any hidden tokens first in the stream
            input.LT(1);
        }

        #region Properties

        public virtual int Index {
            get {
                return input.Index;
            }
        }

        public virtual int Range {
            get {
                return input.Range;
            }
        }

        public virtual IDebugEventListener DebugListener {
            get {
                return dbg;
            }
            set {
                dbg = value;
            }
        }

        #endregion

        public virtual void Consume() {
            if (initialStreamState) {
                ConsumeInitialHiddenTokens();
            }
            int a = input.Index;
            IToken t = input.LT(1);
            input.Consume();
            int b = input.Index;
            dbg.ConsumeToken(t);
            if (b > a + 1) {
                // then we consumed more than one token; must be off channel tokens
                for (int i = a + 1; i < b; i++) {
                    dbg.ConsumeHiddenToken(input.Get(i));
                }
            }
        }

        /** <summary>Consume all initial off-channel tokens</summary> */
        protected virtual void ConsumeInitialHiddenTokens() {
            int firstOnChannelTokenIndex = input.Index;
            for (int i = 0; i < firstOnChannelTokenIndex; i++) {
                dbg.ConsumeHiddenToken(input.Get(i));
            }
            initialStreamState = false;
        }

        public virtual IToken LT(int i) {
            if (initialStreamState) {
                ConsumeInitialHiddenTokens();
            }
            dbg.LT(i, input.LT(i));
            return input.LT(i);
        }

        public virtual int LA(int i) {
            if (initialStreamState) {
                ConsumeInitialHiddenTokens();
            }
            dbg.LT(i, input.LT(i));
            return input.LA(i);
        }

        public virtual IToken Get(int i) {
            return input.Get(i);
        }

        public virtual int Mark() {
            lastMarker = input.Mark();
            dbg.Mark(lastMarker);
            return lastMarker;
        }

        public virtual void Rewind(int marker) {
            dbg.Rewind(marker);
            input.Rewind(marker);
        }

        public virtual void Rewind() {
            dbg.Rewind();
            input.Rewind(lastMarker);
        }

        public virtual void Release(int marker) {
        }

        public virtual void Seek(int index) {
            // TODO: implement seek in dbg interface
            // db.seek(index);
            input.Seek(index);
        }

        public virtual int Count {
            get {
                return input.Count;
            }
        }

        public virtual ITokenSource TokenSource {
            get {
                return input.TokenSource;
            }
        }

        public virtual string SourceName {
            get {
                return TokenSource.SourceName;
            }
        }

        public override string ToString() {
            return input.ToString();
        }

        public virtual string ToString(int start, int stop) {
            return input.ToString(start, stop);
        }

        public virtual string ToString(IToken start, IToken stop) {
            return input.ToString(start, stop);
        }
    }
}