/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Copy image tests for GL_EXT_copy_image. *//*--------------------------------------------------------------------*/ #include "es31fCopyImageTests.hpp" #include "tes31TestCase.hpp" #include "glsTextureTestUtil.hpp" #include "gluContextInfo.hpp" #include "gluObjectWrapper.hpp" #include "gluRenderContext.hpp" #include "gluStrUtil.hpp" #include "gluTextureUtil.hpp" #include "gluPixelTransfer.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuCompressedTexture.hpp" #include "tcuFloat.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "tcuTexture.hpp" #include "tcuTextureUtil.hpp" #include "tcuVector.hpp" #include "tcuVectorUtil.hpp" #include "tcuSeedBuilder.hpp" #include "tcuResultCollector.hpp" #include "deArrayBuffer.hpp" #include "deFloat16.h" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deUniquePtr.hpp" #include "deArrayUtil.hpp" #include <map> #include <string> #include <vector> using namespace deqp::gls::TextureTestUtil; using namespace glu::TextureTestUtil; using tcu::Float; using tcu::IVec2; using tcu::IVec3; using tcu::IVec4; using tcu::Sampler; using tcu::ScopedLogSection; using tcu::TestLog; using tcu::Vec4; using tcu::SeedBuilder; using de::ArrayBuffer; using std::map; using std::string; using std::vector; using std::pair; namespace deqp { namespace gles31 { namespace Functional { namespace { enum ViewClass { VIEWCLASS_128_BITS = 0, VIEWCLASS_96_BITS, VIEWCLASS_64_BITS, VIEWCLASS_48_BITS, VIEWCLASS_32_BITS, VIEWCLASS_24_BITS, VIEWCLASS_16_BITS, VIEWCLASS_8_BITS, VIEWCLASS_EAC_R11, VIEWCLASS_EAC_RG11, VIEWCLASS_ETC2_RGB, VIEWCLASS_ETC2_RGBA, VIEWCLASS_ETC2_EAC_RGBA, VIEWCLASS_ASTC_4x4_RGBA, VIEWCLASS_ASTC_5x4_RGBA, VIEWCLASS_ASTC_5x5_RGBA, VIEWCLASS_ASTC_6x5_RGBA, VIEWCLASS_ASTC_6x6_RGBA, VIEWCLASS_ASTC_8x5_RGBA, VIEWCLASS_ASTC_8x6_RGBA, VIEWCLASS_ASTC_8x8_RGBA, VIEWCLASS_ASTC_10x5_RGBA, VIEWCLASS_ASTC_10x6_RGBA, VIEWCLASS_ASTC_10x8_RGBA, VIEWCLASS_ASTC_10x10_RGBA, VIEWCLASS_ASTC_12x10_RGBA, VIEWCLASS_ASTC_12x12_RGBA }; enum Verify { VERIFY_NONE = 0, VERIFY_COMPARE_REFERENCE }; const char* viewClassToName (ViewClass viewClass) { switch (viewClass) { case VIEWCLASS_128_BITS: return "viewclass_128_bits"; case VIEWCLASS_96_BITS: return "viewclass_96_bits"; case VIEWCLASS_64_BITS: return "viewclass_64_bits"; case VIEWCLASS_48_BITS: return "viewclass_48_bits"; case VIEWCLASS_32_BITS: return "viewclass_32_bits"; case VIEWCLASS_24_BITS: return "viewclass_24_bits"; case VIEWCLASS_16_BITS: return "viewclass_16_bits"; case VIEWCLASS_8_BITS: return "viewclass_8_bits"; case VIEWCLASS_EAC_R11: return "viewclass_eac_r11"; case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11"; case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb"; case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba"; case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba"; case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba"; case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba"; case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba"; case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba"; case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba"; case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba"; case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba"; case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba"; case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba"; case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba"; case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba"; case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba"; case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba"; case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba"; default: DE_ASSERT(false); return NULL; } } const char* targetToName (deUint32 target) { switch (target) { case GL_RENDERBUFFER: return "renderbuffer"; case GL_TEXTURE_2D: return "texture2d"; case GL_TEXTURE_3D: return "texture3d"; case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; case GL_TEXTURE_CUBE_MAP: return "cubemap"; default: DE_ASSERT(false); return NULL; } } string formatToName (deUint32 format) { string enumName; if (glu::isCompressedFormat(format)) enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_ else enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_ return de::toLower(enumName); } bool isFloatFormat (deUint32 format) { if (glu::isCompressedFormat(format)) return false; else return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT; } bool isUintFormat (deUint32 format) { if (glu::isCompressedFormat(format)) return false; else return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER; } bool isIntFormat (deUint32 format) { if (glu::isCompressedFormat(format)) return false; else return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER; } bool isFixedPointFormat (deUint32 format) { if (glu::isCompressedFormat(format)) return false; else { const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type); return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT; } } bool isTextureTarget (deUint32 target) { return target != GL_RENDERBUFFER; } int getTargetTexDims (deUint32 target) { DE_ASSERT(isTextureTarget(target)); switch (target) { case GL_TEXTURE_1D: return 1; case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D: case GL_TEXTURE_CUBE_MAP: return 2; case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_3D: return 3; default: DE_ASSERT(false); return -1; } } class RandomizedRenderGrid { public: RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed); bool nextCell (void); IVec2 getOrigin (void) const; const IVec2& getCellSize (void) const { return m_cellSize; }; IVec4 getUsedAreaBoundingBox (void) const; int getCellCount (void) const { return m_cellCount; }; private: static IVec2 getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount); const IVec2 m_targetSize; const IVec2 m_cellSize; const IVec2 m_grid; int m_currentCell; const int m_cellCount; const IVec2 m_baseRandomOffset; }; RandomizedRenderGrid::RandomizedRenderGrid (const IVec2& targetSize, const IVec2& cellSize, int maxCellCount, deUint32 seed) : m_targetSize (targetSize) , m_cellSize (cellSize) , m_grid (targetSize / cellSize) , m_currentCell (0) // If the grid exactly fits height, take one row for randomization. , m_cellCount (deMin32(maxCellCount, ((targetSize.y() % cellSize.y()) == 0) && m_grid.y() > 1 ? m_grid.x() * (m_grid.y() - 1) : m_grid.x() * m_grid.y())) , m_baseRandomOffset (getRandomOffset(seed, targetSize, cellSize, m_grid, m_cellCount)) { } IVec2 RandomizedRenderGrid::getRandomOffset (deUint32 seed, IVec2 targetSize, IVec2 cellSize, IVec2 grid, int cellCount) { de::Random rng (seed); IVec2 result; IVec2 extraSpace = targetSize - (cellSize * grid); // If there'll be unused rows, donate them into extra space. // (Round the required rows to full cell row to find out how many rows are unused, multiply by size) DE_ASSERT(deDivRoundUp32(cellCount, grid.x()) <= grid.y()); extraSpace.y() += (grid.y() - deDivRoundUp32(cellCount, grid.x())) * cellSize.y(); DE_ASSERT(targetSize.x() > cellSize.x() && targetSize.y() > cellSize.y()); // If grid fits perfectly just one row of cells, just give up on randomizing. DE_ASSERT(extraSpace.x() > 0 || extraSpace.y() > 0 || grid.y() == 1); DE_ASSERT(extraSpace.x() + grid.x() * cellSize.x() == targetSize.x()); // \note Putting these as ctor params would make evaluation order undefined, I think <sigh>. Hence, // no direct return. result.x() = rng.getInt(0, extraSpace.x()); result.y() = rng.getInt(0, extraSpace.y()); return result; } bool RandomizedRenderGrid::nextCell (void) { if (m_currentCell >= getCellCount()) return false; m_currentCell++; return true; } IVec2 RandomizedRenderGrid::getOrigin (void) const { const int gridX = (m_currentCell - 1) % m_grid.x(); const int gridY = (m_currentCell - 1) / m_grid.x(); const IVec2 currentOrigin = (IVec2(gridX, gridY) * m_cellSize) + m_baseRandomOffset; DE_ASSERT(currentOrigin.x() >= 0 && (currentOrigin.x() + m_cellSize.x()) <= m_targetSize.x()); DE_ASSERT(currentOrigin.y() >= 0 && (currentOrigin.y() + m_cellSize.y()) <= m_targetSize.y()); return currentOrigin; } IVec4 RandomizedRenderGrid::getUsedAreaBoundingBox (void) const { const IVec2 lastCell (de::min(m_currentCell + 1, m_grid.x()), ((m_currentCell + m_grid.x() - 1) / m_grid.x())); const IVec2 size = lastCell * m_cellSize; return IVec4(m_baseRandomOffset.x(), m_baseRandomOffset.y(), size.x(), size.y()); } class ImageInfo { public: ImageInfo (deUint32 format, deUint32 target, const IVec3& size); deUint32 getFormat (void) const { return m_format; } deUint32 getTarget (void) const { return m_target; } const IVec3& getSize (void) const { return m_size; } private: deUint32 m_format; deUint32 m_target; IVec3 m_size; }; ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size) : m_format (format) , m_target (target) , m_size (size) { DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target)); } SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info) { builder << info.getFormat() << info.getTarget() << info.getSize(); return builder; } const glu::ObjectTraits& getObjectTraits (const ImageInfo& info) { if (isTextureTarget(info.getTarget())) return glu::objectTraits(glu::OBJECTTYPE_TEXTURE); else return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER); } int getLevelCount (const ImageInfo& info) { const deUint32 target = info.getTarget(); const IVec3 size = info.getSize(); if (target == GL_RENDERBUFFER) return 1; else if (target == GL_TEXTURE_2D_ARRAY) { const int maxSize = de::max(size.x(), size.y()); return deLog2Ceil32(maxSize); } else { const int maxSize = de::max(size.x(), de::max(size.y(), size.z())); return deLog2Ceil32(maxSize); } } IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level) { IVec3 size; if (target != GL_TEXTURE_2D_ARRAY) { for (int i = 0; i < 3; i++) size[i] = de::max(baseSize[i] >> level, 1); } else { for (int i = 0; i < 2; i++) size[i] = de::max(baseSize[i] >> level, 1); size[2] = baseSize[2]; } return size; } deUint32 mapFaceNdxToFace (int ndx) { const deUint32 cubeFaces[] = { GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z }; return de::getSizedArrayElement<6>(cubeFaces, ndx); } // Class for iterating over mip levels and faces/slices/... of a texture. class TextureImageIterator { public: TextureImageIterator (const ImageInfo info, int levelCount); ~TextureImageIterator (void) {} // Need to call next image once, newly constructed not readable, except for getSize bool nextImage (void); bool hasNextImage (void) const { return (m_currentLevel < (m_levelCount - 1)) || m_currentImage < (m_levelImageCount - 1); } int getMipLevel (void) const { return m_currentLevel; } int getMipLevelCount (void) const { return m_levelCount; } int getCurrentImage (void) const { return m_currentImage;} int getLevelImageCount (void) const { return m_levelImageCount; } IVec2 getSize (void) const { return m_levelSize.toWidth<2>(); } // Assume that image sizes never grow over iteration deUint32 getTarget (void) const { return m_info.getTarget(); } private: int m_levelImageCount; // Need to be defined in CTOR for the hasNextImage to work! const ImageInfo m_info; int m_currentLevel; IVec3 m_levelSize; int m_currentImage; const int m_levelCount; }; TextureImageIterator::TextureImageIterator (const ImageInfo info, int levelCount) : m_levelImageCount (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : getLevelSize(info.getTarget(), info.getSize(), 0).z()) , m_info (info) , m_currentLevel (0) , m_levelSize (getLevelSize(info.getTarget(), info.getSize(), 0)) , m_currentImage (-1) , m_levelCount (levelCount) { DE_ASSERT(m_levelCount <= getLevelCount(info)); } bool TextureImageIterator::nextImage (void) { if (!hasNextImage()) return false; m_currentImage++; if (m_currentImage == m_levelImageCount) { m_currentLevel++; m_currentImage = 0; m_levelSize = getLevelSize(m_info.getTarget(), m_info.getSize(), m_currentLevel); if (getTarget() == GL_TEXTURE_CUBE_MAP) m_levelImageCount = 6; else m_levelImageCount = m_levelSize.z(); } DE_ASSERT(m_currentLevel < m_levelCount); DE_ASSERT(m_currentImage < m_levelImageCount); return true; } // Get name string getTextureImageName (int textureTarget, int mipLevel, int imageIndex) { std::ostringstream result; result << "Level"; result << mipLevel; switch (textureTarget) { case GL_TEXTURE_2D: break; case GL_TEXTURE_3D: result << "Slice" << imageIndex; break; case GL_TEXTURE_CUBE_MAP: result << "Face" << imageIndex; break; case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break; default: DE_FATAL("Unsupported texture target"); break; } return result.str(); } // Get description string getTextureImageDescription (int textureTarget, int mipLevel, int imageIndex) { std::ostringstream result; result << "level "; result << mipLevel; switch (textureTarget) { case GL_TEXTURE_2D: break; case GL_TEXTURE_3D: result << " and Slice " << imageIndex; break; case GL_TEXTURE_CUBE_MAP: result << " and Face " << imageIndex; break; case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break; default: DE_FATAL("Unsupported texture target"); break; } return result.str(); } // Compute texture coordinates void computeQuadTexCoords(vector<float>& texCoord, const TextureImageIterator& iteration) { const int currentImage = iteration.getCurrentImage(); switch (iteration.getTarget()) { case GL_TEXTURE_2D: computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); break; case GL_TEXTURE_3D: { const float r = (float(currentImage) + 0.5f) / (float)iteration.getLevelImageCount(); computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2)); break; } case GL_TEXTURE_CUBE_MAP: computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage))); break; case GL_TEXTURE_2D_ARRAY: computeQuadTexCoord2DArray(texCoord, currentImage, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); break; default: DE_FATAL("Unsupported texture target"); } } // Struct for storing each reference image with necessary metadata. struct CellContents { IVec2 origin; tcu::Surface reference; std::string name; std::string description; }; // Return format that has more restrictions on texel data. deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB) { if (formatA == formatB) return formatA; else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA))) return formatA; else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB))) return formatB; else if (isFloatFormat(formatA)) { DE_ASSERT(!isFloatFormat(formatB)); return formatA; } else if (isFloatFormat(formatB)) { DE_ASSERT(!isFloatFormat(formatA)); return formatB; } else if (glu::isCompressedFormat(formatA)) { return formatA; } else if (glu::isCompressedFormat(formatB)) { return formatB; } else return formatA; } int getTexelBlockSize (deUint32 format) { if (glu::isCompressedFormat(format)) return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format)); else return glu::mapGLInternalFormat(format).getPixelSize(); } IVec3 getTexelBlockPixelSize (deUint32 format) { if (glu::isCompressedFormat(format)) return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format)); else return IVec3(1, 1, 1); } bool isColorRenderable (deUint32 format) { switch (format) { case GL_R8: case GL_RG8: case GL_RGB8: case GL_RGB565: case GL_RGB4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGB10_A2UI: case GL_SRGB8_ALPHA8: case GL_R8I: case GL_R8UI: case GL_R16I: case GL_R16UI: case GL_R32I: case GL_R32UI: case GL_RG8I: case GL_RG8UI: case GL_RG16I: case GL_RG16UI: case GL_RG32I: case GL_RG32UI: case GL_RGBA8I: case GL_RGBA8UI: case GL_RGBA16I: case GL_RGBA16UI: case GL_RGBA32I: case GL_RGBA32UI: return true; default: return false; } } deUint32 getTypeForInternalFormat (deUint32 format) { return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType; } void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer) { if (isFloatFormat(glFormat)) { const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat); const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer); const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format); for (int texelNdx = 0; texelNdx < texelCount; texelNdx++) { const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x()); const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y()); const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z()); const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w()); const Vec4 color (red, green, blue, alpha); access.setPixel(color, texelNdx, 0, 0); } } else if (glu::isCompressedFormat(glFormat)) { const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat); if (tcu::isAstcFormat(compressedFormat)) { const int BLOCK_SIZE = 16; const deUint8 blocks[][BLOCK_SIZE] = { // \note All of the following blocks are valid in LDR mode. { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, }, { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 }, { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 }, { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 }, { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }, { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 } }; DE_ASSERT(texelBlockSize == BLOCK_SIZE); for (int i = 0; i < texelCount; i++) { const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1); deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE); } } else { for (int i = 0; i < texelBlockSize * texelCount; i++) { const deUint8 val = rng.getUint8(); buffer[i] = val; } } } else { for (int i = 0; i < texelBlockSize * texelCount; i++) { const deUint8 val = rng.getUint8(); buffer[i] = val; } } } IVec3 divRoundUp (const IVec3& a, const IVec3& b) { IVec3 res; for (int i =0; i < 3; i++) res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0); return res; } deUint32 getFormatForInternalFormat (deUint32 format) { return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format; } void genericTexImage (const glw::Functions& gl, deUint32 target, int faceNdx, int level, const IVec3& size, deUint32 format, size_t dataSize, const void* data) { const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0); if (glu::isCompressedFormat(format)) { switch (getTargetTexDims(target)) { case 2: DE_ASSERT(size.z() == 1); gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data); GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed."); break; case 3: gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data); GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed."); break; default: DE_ASSERT(false); } } else { const deUint32 glFormat = getFormatForInternalFormat(format); const deUint32 glType = getTypeForInternalFormat(format); switch (getTargetTexDims(target)) { case 2: DE_ASSERT(size.z() == 1); gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed."); break; case 3: gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data); GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed."); break; default: DE_ASSERT(false); } } } void genTextureImage (const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) { const int texelBlockSize = getTexelBlockSize(info.getFormat()); const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); levels.resize(getLevelCount(info)); gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed."); gl.bindTexture(info.getTarget(), name); GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed."); for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++) { ArrayBuffer<deUint8>& level = levels[levelNdx]; const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1); const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx); const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); const int levelSize = levelTexelBlockCount * texelBlockSize; level.setStorage(levelSize * faceCount); for (int faceNdx = 0; faceNdx < faceCount; faceNdx++) { genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize)); genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize)); } } gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (info.getTarget() == GL_TEXTURE_3D) gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed"); gl.bindTexture(info.getTarget(), 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed."); } void genRenderbufferImage (const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) { const IVec3 size = info.getSize(); const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); DE_ASSERT(info.getTarget() == GL_RENDERBUFFER); DE_ASSERT(info.getSize().z() == 1); DE_ASSERT(getLevelCount(info) == 1); DE_ASSERT(!glu::isCompressedFormat(info.getFormat())); glu::Framebuffer framebuffer(gl); levels.resize(1); levels[0].setStorage(format.getPixelSize() * size.x() * size.y()); tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr()); gl.bindRenderbuffer(GL_RENDERBUFFER, name); gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y()); GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed."); gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed."); { vector<deUint8> texelBlock(format.getPixelSize()); if (isFixedPointFormat(info.getFormat())) { // All zeroes is only bit pattern that fixed point values can be // cleared to and that is valid floating point value. if (isFloatFormat(moreRestrictiveFormat)) deMemset(&texelBlock[0], 0x0, texelBlock.size()); else { // Fixed point values can be only cleared to all 0 or 1. const deInt32 fill = rng.getBool() ? 0xFF : 0x0; deMemset(&texelBlock[0], fill, texelBlock.size()); } } else genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0])); { const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0])); if (isIntFormat(info.getFormat())) { const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); DE_ASSERT(!tcu::isSRGB(format)); tcu::clear(refAccess, color); } else if (isUintFormat(info.getFormat())) { const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0); gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); DE_ASSERT(!tcu::isSRGB(format)); tcu::clear(refAccess, color); } else { const tcu::Vec4 rawColor = texelAccess.getPixel(0, 0, 0); const tcu::Vec4 linearColor = (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor); // rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB // formats, the clear color is in linear space. Since we want the resulting bit pattern // to be safe after implementation linear->sRGB transform, we must apply the inverting // transform to the clear color. if (isFloatFormat(info.getFormat())) { gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor); } else { // fixed-point gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w()); gl.clear(GL_COLOR_BUFFER_BIT); } GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer."); tcu::clear(refAccess, rawColor); } } } gl.bindRenderbuffer(GL_RENDERBUFFER, 0); gl.bindFramebuffer(GL_FRAMEBUFFER, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer."); } void genImage (const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) { if (isTextureTarget(info.getTarget())) genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat); else genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat); } IVec3 getTexelBlockStride (const ImageInfo& info, int level) { const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level); const int texelBlockSize = getTexelBlockSize(info.getFormat()); const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize); return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize); } int sumComponents (const IVec3& v) { int s = 0; for (int i = 0; i < 3; i++) s += v[i]; return s; } void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData, const ImageInfo& dstImageInfo, int dstLevel, const IVec3& dstPos, const vector<ArrayBuffer<deUint8> >& srcImageData, const ImageInfo& srcImageInfo, int srcLevel, const IVec3& srcPos, const IVec3& copySize) { const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel]; ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel]; const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat()); const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat()); const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize; const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel); const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat()); const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat()); const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize; const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel); const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize; const int texelBlockSize = srcTexelBlockSize; DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize); DE_UNREF(dstTexelBlockSize); DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0); DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0); DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0); DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0); DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0); DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0); for (int z = 0; z < copyTexelBlockCount.z(); z++) for (int y = 0; y < copyTexelBlockCount.y(); y++) { const IVec3 blockPos (0, y, z); const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride)); deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride)); const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize; deMemcpy(dstPtr, srcPtr, copyLineSize); } } vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info) { const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); const IVec3 size = info.getSize(); vector<tcu::ConstPixelBufferAccess> result; DE_ASSERT((int)data.size() == getLevelCount(info)); for (int level = 0; level < (int)data.size(); level++) { const IVec3 levelSize = getLevelSize(info.getTarget(), size, level); result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr())); } return result; } vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, int faceNdx) { const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); const IVec3 size = info.getSize(); const int texelBlockSize = getTexelBlockSize(info.getFormat()); const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); vector<tcu::ConstPixelBufferAccess> result; DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP); DE_ASSERT((int)data.size() == getLevelCount(info)); for (int level = 0; level < (int)data.size(); level++) { const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); const int levelSize = levelTexelBlockCount * texelBlockSize; result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx))); } return result; } void copyImage (const glw::Functions& gl, deUint32 dstName, vector<ArrayBuffer<deUint8> >& dstImageData, const ImageInfo& dstImageInfo, int dstLevel, const IVec3& dstPos, deUint32 srcName, const vector<ArrayBuffer<deUint8> >& srcImageData, const ImageInfo& srcImageInfo, int srcLevel, const IVec3& srcPos, const IVec3& copySize) { gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(), dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(), copySize.x(), copySize.y(), copySize.z()); GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed."); copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos, srcImageData, srcImageInfo, srcLevel, srcPos, copySize); } template<class TextureView> void renderTexture (glu::RenderContext& renderContext, TextureRenderer& renderer, ReferenceParams& renderParams, tcu::ResultCollector& results, de::Random& rng, const TextureView& refTexture, const Verify verify, TextureImageIterator& imageIterator, tcu::TestLog& log) { const tcu::RenderTarget& renderTarget = renderContext.getRenderTarget(); const tcu::RGBA threshold = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); const glw::Functions& gl = renderContext.getFunctions(); const IVec2 renderTargetSize = IVec2(renderTarget.getWidth(), renderTarget.getHeight()); while (imageIterator.hasNextImage()) { // \note: Reserve space upfront to avoid assigning tcu::Surface, which incurs buffer mem copy. Using a // conservative estimate for simplicity const int imagesOnLevel = imageIterator.getLevelImageCount(); const int imageEstimate = (imageIterator.getMipLevelCount() - imageIterator.getMipLevel()) * imagesOnLevel; RandomizedRenderGrid renderGrid (renderTargetSize, imageIterator.getSize(), imageEstimate, rng.getUint32()); vector<CellContents> cellContents (renderGrid.getCellCount()); int cellsUsed = 0; // \note: Ordering of conditions is significant. If put the other way around, the code would skip one of the // images if the grid runs out of cells before the texture runs out of images. Advancing one grid cell over the // needed number has no negative impact. while (renderGrid.nextCell() && imageIterator.nextImage()) { const int level = imageIterator.getMipLevel(); const IVec2 levelSize = imageIterator.getSize(); const IVec2 origin = renderGrid.getOrigin(); vector<float> texCoord; DE_ASSERT(imageIterator.getTarget() != GL_TEXTURE_CUBE_MAP || levelSize.x() >= 4 || levelSize.y() >= 4); renderParams.baseLevel = level; renderParams.maxLevel = level; gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, level); gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, level); computeQuadTexCoords(texCoord, imageIterator); // Setup base viewport. gl.viewport(origin.x(), origin.y(), levelSize.x(), levelSize.y()); // Draw. renderer.renderQuad(0, &texCoord[0], renderParams); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render."); if (verify == VERIFY_COMPARE_REFERENCE) { const int target = imageIterator.getTarget(); const int imageIndex = imageIterator.getCurrentImage(); cellContents[cellsUsed].origin = origin; cellContents[cellsUsed].name = getTextureImageName(target, level, imageIndex); cellContents[cellsUsed].description = getTextureImageDescription(target, level, imageIndex); cellContents[cellsUsed].reference.setSize(levelSize.x(), levelSize.y()); // Compute reference. sampleTexture(tcu::SurfaceAccess(cellContents[cellsUsed].reference, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams); cellsUsed++; } } if (cellsUsed > 0) { const IVec4 boundingBox = renderGrid.getUsedAreaBoundingBox(); tcu::Surface renderedFrame (boundingBox[2], boundingBox[3]); glu::readPixels(renderContext, boundingBox.x(), boundingBox.y(), renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to read pixels."); for (int idx = 0; idx < cellsUsed; idx++) { const CellContents& cell (cellContents[idx]); const IVec2 cellOrigin = cell.origin - boundingBox.toWidth<2>(); const tcu::ConstPixelBufferAccess resultAccess = getSubregion(renderedFrame.getAccess(), cellOrigin.x(), cellOrigin.y(), cell.reference.getWidth(), cell.reference.getHeight()); if (!intThresholdCompare(log, cell.name.c_str(), cell.description.c_str(), cell.reference.getAccess(), resultAccess, threshold.toIVec().cast<deUint32>(), tcu::COMPARE_LOG_ON_ERROR)) results.fail("Image comparison of " + cell.description + " failed."); else log << TestLog::Message << "Image comparison of " << cell.description << " passed." << TestLog::EndMessage;; } } } gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_BASE_LEVEL, 0); gl.texParameteri(imageIterator.getTarget(), GL_TEXTURE_MAX_LEVEL, 1000); } void renderTexture2DView (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& renderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const ImageInfo& info, const tcu::Texture2DView& refTexture, Verify verify) { tcu::TestLog& log = testContext.getLog(); const glw::Functions& gl = renderContext.getFunctions(); const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); ReferenceParams renderParams (TEXTURETYPE_2D); TextureImageIterator imageIterator (info, getLevelCount(info)); renderParams.samplerType = getSamplerType(format); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); renderTexture<tcu::Texture2DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); gl.bindTexture(GL_TEXTURE_2D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); } void decompressTextureLevel (const tcu::TexDecompressionParams& params, ArrayBuffer<deUint8>& levelData, tcu::PixelBufferAccess& levelAccess, const tcu::CompressedTexFormat& compressedFormat, const tcu::TextureFormat& decompressedFormat, const IVec3& levelPixelSize, const void* data) { levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize()); levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr()); tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params); } void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas, vector<tcu::PixelBufferAccess>& levelAccesses, glu::RenderContext& renderContext, const ImageInfo& info, const vector<ArrayBuffer<deUint8> >& data) { const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat); const IVec3 size = info.getSize(); const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); tcu::TexDecompressionParams decompressParams; if (tcu::isAstcFormat(compressedFormat)) { if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat)) decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); else DE_ASSERT(false); } levelDatas.resize(getLevelCount(info)); levelAccesses.resize(getLevelCount(info)); for (int level = 0; level < getLevelCount(info); level++) { const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level); de::ArrayBuffer<deUint8>& levelData = levelDatas[level]; tcu::PixelBufferAccess& levelAccess = levelAccesses[level]; decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr()); } } void renderTexture2D (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& textureRenderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { if (glu::isCompressedFormat(info.getFormat())) { vector<de::ArrayBuffer<deUint8> > levelDatas; vector<tcu::PixelBufferAccess> levelAccesses; decompressTexture(levelDatas, levelAccesses, renderContext, info, data); { const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } else { const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } void renderTexture3DView (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& renderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const ImageInfo& info, const tcu::Texture3DView& refTexture, Verify verify) { tcu::TestLog& log = testContext.getLog(); const glw::Functions& gl = renderContext.getFunctions(); const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); ReferenceParams renderParams (TEXTURETYPE_3D); TextureImageIterator imageIterator (info, getLevelCount(info)); renderParams.samplerType = getSamplerType(format); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_3D, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); renderTexture<tcu::Texture3DView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); gl.bindTexture(GL_TEXTURE_3D, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); } void renderTexture3D (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& textureRenderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { if (glu::isCompressedFormat(info.getFormat())) { vector<de::ArrayBuffer<deUint8> > levelDatas; vector<tcu::PixelBufferAccess> levelAccesses; decompressTexture(levelDatas, levelAccesses, renderContext, info, data); { const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } else { const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } void renderTextureCubemapView (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& renderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const ImageInfo& info, const tcu::TextureCubeView& refTexture, Verify verify) { tcu::TestLog& log = testContext.getLog(); const glw::Functions& gl = renderContext.getFunctions(); const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat(); const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); ReferenceParams renderParams (TEXTURETYPE_CUBE); // \note It seems we can't reliably sample two smallest texture levels with cubemaps TextureImageIterator imageIterator (info, getLevelCount(info) - 2); renderParams.samplerType = getSamplerType(format); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_CUBE_MAP, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); renderTexture<tcu::TextureCubeView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); } void renderTextureCubemap (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& textureRenderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { if (glu::isCompressedFormat(info.getFormat())) { const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat()); const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat); const int texelBlockSize = getTexelBlockSize(info.getFormat()); const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat()); const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2)); vector<tcu::PixelBufferAccess> levelAccesses[6]; vector<ArrayBuffer<deUint8> > levelDatas[6]; de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext)); tcu::TexDecompressionParams decompressParams; if (tcu::isAstcFormat(compressedFormat)) { if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !tcu::isAstcSRGBFormat(compressedFormat)) decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR); else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR); else DE_ASSERT(false); } for (int faceNdx = 0; faceNdx < 6; faceNdx++) { levelAccesses[faceNdx].resize(getLevelCount(info)); levelDatas[faceNdx].resize(getLevelCount(info)); } for (int level = 0; level < getLevelCount(info); level++) { for (int faceNdx = 0; faceNdx < 6; faceNdx++) { const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level); const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize); const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z(); const int levelSize = levelTexelBlockCount * texelBlockSize; const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize); tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level]; ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level]; decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr); } } const tcu::ConstPixelBufferAccess* levels[6]; for (int faceNdx = 0; faceNdx < 6; faceNdx++) levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); { const tcu::TextureCubeView refTexture(getLevelCount(info), levels); renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } else { const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] = { getCubeLevelAccesses(data, info, 0), getCubeLevelAccesses(data, info, 1), getCubeLevelAccesses(data, info, 2), getCubeLevelAccesses(data, info, 3), getCubeLevelAccesses(data, info, 4), getCubeLevelAccesses(data, info, 5), }; const tcu::ConstPixelBufferAccess* levels[6]; for (int faceNdx = 0; faceNdx < 6; faceNdx++) levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); { const tcu::TextureCubeView refTexture(getLevelCount(info), levels); renderTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } } void renderTexture2DArrayView (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& renderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const ImageInfo& info, const tcu::Texture2DArrayView& refTexture, Verify verify) { tcu::TestLog& log = testContext.getLog(); const glw::Functions& gl = renderContext.getFunctions(); const tcu::TextureFormat format = refTexture.getLevel(0).getFormat(); const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format); ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY); TextureImageIterator imageIterator (info, getLevelCount(info)); renderParams.samplerType = getSamplerType(format); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D_ARRAY, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture."); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state."); renderTexture<tcu::Texture2DArrayView>(renderContext, renderer, renderParams, results, rng, refTexture, verify, imageIterator, log); gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture."); } void renderTexture2DArray (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& textureRenderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { if (glu::isCompressedFormat(info.getFormat())) { vector<de::ArrayBuffer<deUint8> > levelDatas; vector<tcu::PixelBufferAccess> levelAccesses; decompressTexture(levelDatas, levelAccesses, renderContext, info, data); { const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } else { const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info); const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0])); renderTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture, verify); } } tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format) { switch (tcu::getTextureChannelClass(format.type)) { case tcu::TEXTURECHANNELCLASS_FLOATING_POINT: case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT: case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32); case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER: return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); default: DE_ASSERT(false); return tcu::TextureFormat(); } } Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat) { DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT); DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER); DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER); { const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat); const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat); return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>(); } } void renderRenderbuffer (tcu::TestContext& testContext, glu::RenderContext& renderContext, tcu::ResultCollector& results, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { const glw::Functions& gl = renderContext.getFunctions(); TestLog& log = testContext.getLog(); const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat()); const IVec3 size = info.getSize(); const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr()); const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format); tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y()); DE_ASSERT(size.z() == 1); DE_ASSERT(data.size() == 1); { glu::Framebuffer framebuffer(gl); gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer."); gl.bindRenderbuffer(GL_RENDERBUFFER, name); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer."); if (verify) glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess()); gl.bindRenderbuffer(GL_RENDERBUFFER, 0); gl.bindFramebuffer(GL_FRAMEBUFFER, 0); GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer."); } if (verify == VERIFY_COMPARE_REFERENCE) { if (isFloatFormat(info.getFormat())) { const tcu::UVec4 threshold (2, 2, 2, 2); if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) results.fail("Image comparison failed."); else log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; } else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat())) { const tcu::UVec4 threshold (1, 1, 1, 1); if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) results.fail("Image comparison failed."); else log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; } else { const Vec4 threshold = calculateThreshold(format, readPixelsFormat); if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR))) results.fail("Image comparison failed."); else log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage; } } } void render (tcu::TestContext& testContext, glu::RenderContext& renderContext, TextureRenderer& textureRenderer, tcu::ResultCollector& results, de::Random& rng, deUint32 name, const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info, Verify verify) { switch (info.getTarget()) { case GL_TEXTURE_2D: renderTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); break; case GL_TEXTURE_3D: renderTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); break; case GL_TEXTURE_CUBE_MAP: renderTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); break; case GL_TEXTURE_2D_ARRAY: renderTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info, verify); break; case GL_RENDERBUFFER: renderRenderbuffer(testContext, renderContext, results, name, data, info, verify); break; default: DE_ASSERT(false); } } void logTestImageInfo (TestLog& log, const ImageInfo& imageInfo) { log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage; log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage; log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage; log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage; } void logTestInfo (TestLog& log, const ImageInfo& srcImageInfo, const ImageInfo& dstImageInfo) { tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info"); log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage; { tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info."); logTestImageInfo(log, srcImageInfo); } { tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info."); logTestImageInfo(log, dstImageInfo); } } class CopyImageTest : public TestCase { public: CopyImageTest (Context& context, const ImageInfo& srcImage, const ImageInfo& dstImage, const char* name, const char* description); ~CopyImageTest (void); void init (void); void deinit (void); TestCase::IterateResult iterate (void); private: void logTestInfoIter (void); void createImagesIter (void); void destroyImagesIter (void); void verifySourceIter (void); void verifyDestinationIter (void); void renderSourceIter (void); void renderDestinationIter (void); void copyImageIter (void); typedef void (CopyImageTest::*IterationFunc)(void); struct Iteration { Iteration (int methodCount_, const IterationFunc* methods_) : methodCount (methodCount_) , methods (methods_) { } int methodCount; const IterationFunc* methods; }; struct State { State (int seed, tcu::TestLog& log, glu::RenderContext& renderContext) : rng (seed) , results (log) , srcImage (NULL) , dstImage (NULL) , textureRenderer (renderContext, log, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) { } ~State (void) { delete srcImage; delete dstImage; } de::Random rng; tcu::ResultCollector results; glu::ObjectWrapper* srcImage; glu::ObjectWrapper* dstImage; TextureRenderer textureRenderer; vector<ArrayBuffer<deUint8> > srcImageLevels; vector<ArrayBuffer<deUint8> > dstImageLevels; }; const ImageInfo m_srcImageInfo; const ImageInfo m_dstImageInfo; int m_iteration; State* m_state; }; CopyImageTest::CopyImageTest (Context& context, const ImageInfo& srcImage, const ImageInfo& dstImage, const char* name, const char* description) : TestCase (context, name, description) , m_srcImageInfo (srcImage) , m_dstImageInfo (dstImage) , m_iteration (0) , m_state (NULL) { } CopyImageTest::~CopyImageTest (void) { deinit(); } void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx) { const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2)); if (glu::isCompressedFormat(format)) { if (isAstcFormat(glu::mapGLCompressedTexFormat(format))) { DE_ASSERT(target != GL_RENDERBUFFER); if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") && !info.isExtensionSupported("GL_OES_texture_compression_astc")) { if (target == GL_TEXTURE_3D) TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support."); if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr")) TCU_THROW(NotSupportedError, "Compressed astc texture not supported."); } } else { if (!info.isCompressedTextureFormatSupported(format)) TCU_THROW(NotSupportedError, "Compressed texture not supported."); } } } void CopyImageTest::init (void) { de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext())); const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2)); if (!isES32 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image")) throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__); checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), m_context.getRenderContext()); checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), m_context.getRenderContext()); { SeedBuilder builder; builder << 903980 << m_srcImageInfo << m_dstImageInfo; m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext()); } } void CopyImageTest::deinit (void) { delete m_state; m_state = NULL; } void CopyImageTest::logTestInfoIter (void) { TestLog& log = m_testCtx.getLog(); logTestInfo(log, m_srcImageInfo, m_dstImageInfo); } void CopyImageTest::createImagesIter (void) { TestLog& log = m_testCtx.getLog(); glu::RenderContext& renderContext = m_context.getRenderContext(); const glw::Functions& gl = renderContext.getFunctions(); const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat()); de::Random& rng = m_state->rng; DE_ASSERT(!m_state->srcImage); DE_ASSERT(!m_state->dstImage); m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo)); m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo)); { glu::ObjectWrapper& srcImage = *m_state->srcImage; glu::ObjectWrapper& dstImage = *m_state->dstImage; vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; log << TestLog::Message << "Creating source image." << TestLog::EndMessage; genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat); log << TestLog::Message << "Creating destination image." << TestLog::EndMessage; genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat); } } void CopyImageTest::destroyImagesIter (void) { TestLog& log = m_testCtx.getLog(); log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage; delete m_state->srcImage; m_state->srcImage = NULL; m_state->srcImageLevels.clear(); log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage; delete m_state->dstImage; m_state->dstImage = NULL; m_state->dstImageLevels.clear(); } void CopyImageTest::verifySourceIter (void) { TestLog& log = m_testCtx.getLog(); const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify."); de::Random& rng = m_state->rng; tcu::ResultCollector& results = m_state->results; glu::ObjectWrapper& srcImage = *m_state->srcImage; vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; log << TestLog::Message << "Verifying source image." << TestLog::EndMessage; render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_COMPARE_REFERENCE); } void CopyImageTest::verifyDestinationIter (void) { TestLog& log = m_testCtx.getLog(); const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify."); de::Random& rng = m_state->rng; tcu::ResultCollector& results = m_state->results; glu::ObjectWrapper& dstImage = *m_state->dstImage; vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage; render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_COMPARE_REFERENCE); } void CopyImageTest::renderSourceIter (void) { TestLog& log = m_testCtx.getLog(); const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify."); de::Random& rng = m_state->rng; tcu::ResultCollector& results = m_state->results; glu::ObjectWrapper& srcImage = *m_state->srcImage; vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; log << TestLog::Message << "Verifying source image." << TestLog::EndMessage; render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo, VERIFY_NONE); } void CopyImageTest::renderDestinationIter (void) { TestLog& log = m_testCtx.getLog(); const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify."); de::Random& rng = m_state->rng; tcu::ResultCollector& results = m_state->results; glu::ObjectWrapper& dstImage = *m_state->dstImage; vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage; render(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo, VERIFY_NONE); } struct Copy { Copy (const IVec3& srcPos_, int srcLevel_, const IVec3& dstPos_, int dstLevel_, const IVec3& size_, const IVec3& dstSize_) : srcPos (srcPos_) , srcLevel (srcLevel_) , dstPos (dstPos_) , dstLevel (dstLevel_) , size (size_) , dstSize (dstSize_) { } IVec3 srcPos; int srcLevel; IVec3 dstPos; int dstLevel; IVec3 size; IVec3 dstSize; //!< used only for logging }; int getLastFullLevel (const ImageInfo& info) { const int levelCount = getLevelCount(info); const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat()); for (int level = 0; level < levelCount; level++) { const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level); if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z()) return level - 1; } return levelCount -1; } void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo) { const deUint32 srcTarget = srcInfo.getTarget(); const deUint32 dstTarget = dstInfo.getTarget(); const bool srcIsTexture = isTextureTarget(srcInfo.getTarget()); const bool dstIsTexture = isTextureTarget(dstInfo.getTarget()); const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP; const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP; const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat()); const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat()); const int levels[] = { 0, 1, -1 }; for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++) { const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0); const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0); const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel); const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel); // \note These are rounded down const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z())); const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z())); const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize); // \note These are rounded down const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1); const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1); const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1); // Copy NPOT block to (0,0,0) from other corner on src { const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize); const IVec3 dstBlockPos (0, 0, 0); const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); } // Copy NPOT block from (0,0,0) to other corner on dst { const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); const IVec3 srcBlockPos (0, 0, 0); const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize); const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); } // Copy NPOT block near the corner with high coordinates { const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth); const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0))); const IVec3 srcPos (srcBlockPos * srcBlockPixelSize); const IVec3 dstPos (dstBlockPos * dstBlockPixelSize); const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize); const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize); copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize)); } } } void CopyImageTest::copyImageIter (void) { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); glu::ObjectWrapper& srcImage = *m_state->srcImage; glu::ObjectWrapper& dstImage = *m_state->dstImage; vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels; vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels; vector<Copy> copies; generateCopies(copies, m_srcImageInfo, m_dstImageInfo); for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++) { const Copy& copy = copies[copyNdx]; log << TestLog::Message << "Copying area with size " << copy.size << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". " << "Size in destination format is " << copy.dstSize << TestLog::EndMessage; copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos, *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size); } } TestCase::IterateResult CopyImageTest::iterate (void) { // Note: Returning from iterate() has two side-effects: it touches // watchdog and calls eglSwapBuffers. For the first it's important // to keep work per iteration reasonable to avoid // timeouts. Because of the latter, it's prudent to do more than // trivial amount of work. Otherwise we'll end up waiting for a // new buffer in swap, it seems. // The split below tries to combine trivial work with actually // expensive rendering iterations without having too much // rendering in one iteration to avoid timeouts. const IterationFunc iteration1[] = { &CopyImageTest::logTestInfoIter, &CopyImageTest::createImagesIter, &CopyImageTest::renderSourceIter }; const IterationFunc iteration2[] = { &CopyImageTest::renderDestinationIter }; const IterationFunc iteration3[] = { &CopyImageTest::copyImageIter, &CopyImageTest::verifySourceIter }; const IterationFunc iteration4[] = { &CopyImageTest::verifyDestinationIter, &CopyImageTest::destroyImagesIter }; const IterationFunc iteration5[] = { &CopyImageTest::createImagesIter, &CopyImageTest::copyImageIter, &CopyImageTest::verifySourceIter }; const IterationFunc iteration6[] = { &CopyImageTest::verifyDestinationIter, &CopyImageTest::destroyImagesIter }; const Iteration iterations[] = { Iteration(DE_LENGTH_OF_ARRAY(iteration1), iteration1), Iteration(DE_LENGTH_OF_ARRAY(iteration2), iteration2), Iteration(DE_LENGTH_OF_ARRAY(iteration3), iteration3), Iteration(DE_LENGTH_OF_ARRAY(iteration4), iteration4), Iteration(DE_LENGTH_OF_ARRAY(iteration5), iteration5), Iteration(DE_LENGTH_OF_ARRAY(iteration6), iteration6) }; DE_ASSERT(m_iteration < DE_LENGTH_OF_ARRAY(iterations)); for (int method = 0; method < iterations[m_iteration].methodCount; method++) (this->*iterations[m_iteration].methods[method])(); m_iteration++; if (m_iteration < DE_LENGTH_OF_ARRAY(iterations)) { return CONTINUE; } else { m_state->results.setTestContextResult(m_testCtx); return STOP; } } class CopyImageTests : public TestCaseGroup { public: CopyImageTests (Context& context); ~CopyImageTests (void); void init (void); private: CopyImageTests (const CopyImageTests& other); CopyImageTests& operator= (const CopyImageTests& other); }; CopyImageTests::CopyImageTests (Context& context) : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.") { } CopyImageTests::~CopyImageTests (void) { } int smallestCommonMultiple (int a_, int b_) { int a = (a_ > b_ ? a_ : b_); int b = (a_ > b_ ? b_ : a_); int result = 1; for (int i = b/2; i > 1; i--) { while ((a % i) == 0 && (b % i) == 0) { result *= i; a /= i; b /= i; } } return result * a * b; } IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize) { const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format); const bool isCube = target == GL_TEXTURE_CUBE_MAP; const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY; if (isCube) { const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y()); const int size = (1 + (targetSize.x() / multiplier)) * multiplier; return IVec3(size, size, 1); } else if (is3D) { return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize; } else { const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x(); const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y(); return IVec3(width, height, 1); } } void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat) { const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat); TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str()); const deUint32 targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_ARRAY, GL_RENDERBUFFER }; root->addChild(group); for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++) { const deUint32 srcTarget = targets[srcTargetNdx]; const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D; if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER) continue; if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat)) continue; if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D) continue; for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++) { const deUint32 dstTarget = targets[dstTargetNdx]; const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D; if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER) continue; if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat)) continue; if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D) continue; const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget); // Compressed formats require more space to fit all block size combinations. const bool isCompressedCase = glu::isCompressedFormat(srcFormat) || glu::isCompressedFormat(dstFormat); const IVec3 targetSize = isCompressedCase ? IVec3(128, 128, 16) : IVec3(64, 64, 8); const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, targetSize); const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, targetSize); group->addChild(new CopyImageTest(root->getContext(), ImageInfo(srcFormat, srcTarget, srcSize), ImageInfo(dstFormat, dstTarget, dstSize), targetTestName.c_str(), targetTestName.c_str())); } } } void CopyImageTests::init (void) { TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures."); TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures."); TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures."); addChild(nonCompressedGroup); addChild(compressedGroup); addChild(mixedGroup); map<ViewClass, vector<deUint32> > textureFormatViewClasses; map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses; map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses; // Texture view classes textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>(); textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>(); // 128bit / VIEWCLASS_128_BITS textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F); textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I); textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI); // 96bit / VIEWCLASS_96_BITS textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F); textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I); textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI); // 64bit / VIEWCLASS_64_BITS textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F); textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I); textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI); textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F); textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I); textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI); // 48bit / VIEWCLASS_48_BITS textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F); textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I); textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI); // 32bit / VIEWCLASS_32_BITS textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8); textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5); // 24bit / VIEWCLASS_24_BITS textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8); textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I); textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI); textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM); textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8); // 16bit / VIEWCLASS_16_BITS textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI); textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM); // 8bit / VIEWCLASS_8_BITS textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8); textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I); textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI); textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM); // Compressed texture view classes compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>(); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>(); // VIEWCLASS_EAC_R11 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC); compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC); // VIEWCLASS_EAC_RG11 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC); // VIEWCLASS_ETC2_RGB compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2); // VIEWCLASS_ETC2_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); // VIEWCLASS_ETC2_EAC_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); // VIEWCLASS_ASTC_4x4_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4); // VIEWCLASS_ASTC_5x4_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4); // VIEWCLASS_ASTC_5x5_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5); // VIEWCLASS_ASTC_6x5_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5); // VIEWCLASS_ASTC_6x6_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6); // VIEWCLASS_ASTC_8x5_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5); // VIEWCLASS_ASTC_8x6_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6); // VIEWCLASS_ASTC_8x8_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8); // VIEWCLASS_ASTC_10x5_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5); // VIEWCLASS_ASTC_10x6_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6); // VIEWCLASS_ASTC_10x8_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8); // VIEWCLASS_ASTC_10x10_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10); // VIEWCLASS_ASTC_12x10_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10); // VIEWCLASS_ASTC_12x12_RGBA compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12); compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12); // Mixed view classes mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >(); mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >(); // 128 bits // Non compressed mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F); mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI); mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I); // Compressed mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10); mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12); // 64 bits // Non compressed mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F); mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI); mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I); mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F); mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI); mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I); // Compressed mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC); mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC); for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter) { const vector<deUint32>& formats = viewClassIter->second; const ViewClass viewClass = viewClassIter->first; TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass)); nonCompressedGroup->addChild(viewGroup); for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++) for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++) { const deUint32 srcFormat = formats[srcFormatNdx]; const deUint32 dstFormat = formats[dstFormatNdx]; if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) continue; addCopyTests(viewGroup, srcFormat, dstFormat); } } for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter) { const vector<deUint32>& formats = viewClassIter->second; const ViewClass viewClass = viewClassIter->first; TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass)); compressedGroup->addChild(viewGroup); for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++) for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++) { const deUint32 srcFormat = formats[srcFormatNdx]; const deUint32 dstFormat = formats[dstFormatNdx]; if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) continue; addCopyTests(viewGroup, srcFormat, dstFormat); } } for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter) { const ViewClass viewClass = iter->first; const string viewClassName = string(viewClassToName(viewClass)) + "_mixed"; TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str()); const vector<deUint32> nonCompressedFormats = iter->second.first; const vector<deUint32> compressedFormats = iter->second.second; mixedGroup->addChild(viewGroup); for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++) for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++) { const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx]; const deUint32 dstFormat = compressedFormats[dstFormatNdx]; if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat)) continue; addCopyTests(viewGroup, srcFormat, dstFormat); addCopyTests(viewGroup, dstFormat, srcFormat); } } } } // anonymous TestCaseGroup* createCopyImageTests (Context& context) { return new CopyImageTests(context); } } // Functional } // gles31 } // deqp