/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.1 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Shader API tests. *//*--------------------------------------------------------------------*/ #include "es31fNegativeShaderApiTests.hpp" #include "deUniquePtr.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "gluShaderProgram.hpp" #include "gluCallLogWrapper.hpp" #include "gluContextInfo.hpp" #include "gluRenderContext.hpp" namespace deqp { namespace gles31 { namespace Functional { namespace NegativeTestShared { using tcu::TestLog; using glu::CallLogWrapper; using namespace glw; static const char* vertexShaderSource = "#version 300 es\n" "void main (void)\n" "{\n" " gl_Position = vec4(0.0);\n" "}\n\0"; static const char* fragmentShaderSource = "#version 300 es\n" "layout(location = 0) out mediump vec4 fragColor;" "void main (void)\n" "{\n" " fragColor = vec4(0.0);\n" "}\n\0"; static const char* uniformTestVertSource = "#version 300 es\n" "uniform mediump vec4 vec4_v;\n" "uniform mediump mat4 mat4_v;\n" "void main (void)\n" "{\n" " gl_Position = mat4_v * vec4_v;\n" "}\n\0"; static const char* uniformTestFragSource = "#version 300 es\n" "uniform mediump ivec4 ivec4_f;\n" "uniform mediump uvec4 uvec4_f;\n" "uniform sampler2D sampler_f;\n" "layout(location = 0) out mediump vec4 fragColor;" "void main (void)\n" "{\n" " fragColor.xy = (vec4(uvec4_f) + vec4(ivec4_f)).xy;\n" " fragColor.zw = texture(sampler_f, vec2(0.0, 0.0)).zw;\n" "}\n\0"; static const char* uniformBlockVertSource = "#version 300 es\n" "layout(shared) uniform Block { lowp float var; };\n" "void main (void)\n" "{\n" " gl_Position = vec4(var);\n" "}\n\0"; // Shader control commands void create_shader (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_ENUM is generated if shaderType is not an accepted value."); ctx.glCreateShader(-1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void shader_source (NegativeTestContext& ctx) { // make notAShader not a shader id const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.glDeleteShader(notAShader); ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); ctx.glShaderSource(notAShader, 0, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is less than 0."); GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.glShaderSource(shader, -1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); GLuint program = ctx.glCreateProgram(); ctx.glShaderSource(program, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); ctx.glDeleteShader(shader); } void compile_shader (NegativeTestContext& ctx) { const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.glDeleteShader(notAShader); ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); ctx.glCompileShader(notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); GLuint program = ctx.glCreateProgram(); ctx.glCompileShader(program); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); } void delete_shader (NegativeTestContext& ctx) { const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.glDeleteShader(notAShader); ctx.beginSection("GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); ctx.glDeleteShader(notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void shader_binary (NegativeTestContext& ctx) { std::vector<deInt32> binaryFormats; deBool shaderBinarySupported = !binaryFormats.empty(); GLuint shaders[2]; GLuint shaderPair[2]; GLuint nonProgram[2]; GLuint shaderProgram[2]; { deInt32 numFormats = 0x1234; ctx.glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &numFormats); if (numFormats == 0) ctx.getLog() << TestLog::Message << "// No supported extensions available." << TestLog::EndMessage; else { binaryFormats.resize(numFormats); ctx.glGetIntegerv(GL_SHADER_BINARY_FORMATS, &binaryFormats[0]); } } if (!shaderBinarySupported) ctx.getLog() << TestLog::Message << "// Shader binaries not supported." << TestLog::EndMessage; else ctx.getLog() << TestLog::Message << "// Shader binaries supported" << TestLog::EndMessage; shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); shaderPair[1] = ctx.glCreateShader(GL_FRAGMENT_SHADER); nonProgram[0] = -1; nonProgram[1] = -1; shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); shaderProgram[1] = ctx.glCreateProgram(); ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not an accepted value."); ctx.glShaderBinary(1, &shaders[0], -1, 0, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); if (shaderBinarySupported) { ctx.beginSection("GL_INVALID_VALUE is generated if the data pointed to by binary does not match the format specified by binaryFormat."); const GLbyte data = 0x005F; ctx.glShaderBinary(1, &shaders[0], binaryFormats[0], &data, 1); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if more than one of the handles in shaders refers to the same type of shader, or GL_INVALID_VALUE due to invalid data pointer."); ctx.glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 0); ctx.expectError(GL_INVALID_OPERATION, GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count or length is negative."); ctx.glShaderBinary(2, &shaderPair[0], binaryFormats[0], 0, -1); ctx.expectError(GL_INVALID_VALUE); ctx.glShaderBinary(-1, &shaderPair[0], binaryFormats[0], 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if shaders contains anything other than shader or program objects."); ctx.glShaderBinary(2, &nonProgram[0], binaryFormats[0], 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shaders refers to a program object."); ctx.glShaderBinary(2, &shaderProgram[0], binaryFormats[0], 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } ctx.glDeleteShader(shaders[0]); ctx.glDeleteShader(shaders[1]); } void attach_shader (NegativeTestContext& ctx) { GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); GLuint program = ctx.glCreateProgram(); const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteShader(notAShader); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glAttachShader(shader1, shader1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); ctx.glAttachShader(program, program); ctx.expectError(GL_INVALID_OPERATION); ctx.glAttachShader(shader1, program); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); ctx.glAttachShader(program, notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.glAttachShader(notAProgram, shader1); ctx.expectError(GL_INVALID_VALUE); ctx.glAttachShader(notAProgram, notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is already attached to program."); ctx.glAttachShader(program, shader1); ctx.expectError(GL_NO_ERROR); ctx.glAttachShader(program, shader1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a shader of the same type as shader is already attached to program."); ctx.glAttachShader(program, shader2); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); ctx.glDeleteShader(shader1); ctx.glDeleteShader(shader2); } void detach_shader (NegativeTestContext& ctx) { GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); GLuint program = ctx.glCreateProgram(); const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteShader(notAShader); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); ctx.glDetachShader(notAProgram, shader); ctx.expectError(GL_INVALID_VALUE); ctx.glDetachShader(program, notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.glDetachShader(notAProgram, notAShader); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glDetachShader(shader, shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not a shader object."); ctx.glDetachShader(program, program); ctx.expectError(GL_INVALID_OPERATION); ctx.glDetachShader(shader, program); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if shader is not attached to program."); ctx.glDetachShader(program, shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); ctx.glDeleteShader(shader); } void link_program (NegativeTestContext& ctx) { GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); ctx.glLinkProgram(notAProgram); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glLinkProgram(shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteShader(shader); ctx.beginSection("GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active."); glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; deUint32 tfID = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenTransformFeedbacks (1, &tfID); ctx.glGenBuffers (1, &buf); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glLinkProgram (program.getProgram()); ctx.expectError (GL_INVALID_OPERATION); ctx.glEndTransformFeedback (); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.glDeleteBuffers (1, &buf); ctx.expectError (GL_NO_ERROR); ctx.endSection(); } void use_program (NegativeTestContext& ctx) { GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL."); ctx.glUseProgram(notAProgram); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glUseProgram(shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback mode is active and not paused."); glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; deUint32 tfID = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenTransformFeedbacks (1, &tfID); ctx.glGenBuffers (1, &buf); ctx.glUseProgram (program1.getProgram()); ctx.glTransformFeedbackVaryings (program1.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program1.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glUseProgram (program2.getProgram()); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback (); ctx.glUseProgram (program2.getProgram()); ctx.expectError (GL_NO_ERROR); ctx.glEndTransformFeedback (); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.glDeleteBuffers (1, &buf); ctx.expectError (GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); ctx.glDeleteShader(shader); } void delete_program (NegativeTestContext& ctx) { GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); ctx.glDeleteProgram(notAProgram); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not zero and is the name of a shader object."); ctx.glDeleteProgram(shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteShader(shader); } void validate_program (NegativeTestContext& ctx) { GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); ctx.glValidateProgram(notAProgram); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glValidateProgram(shader); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteShader(shader); } void get_program_binary (NegativeTestContext& ctx) { glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); GLenum binaryFormat = -1; GLsizei binaryLength = -1; GLint binaryPtr = -1; GLint bufSize = -1; GLint linkStatus = -1; ctx.beginSection("GL_INVALID_OPERATION is generated if bufSize is less than the size of GL_PROGRAM_BINARY_LENGTH for program."); ctx.glGetProgramiv (program.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); ctx.expectError (GL_NO_ERROR); ctx.glGetProgramiv (program.getProgram(), GL_LINK_STATUS, &linkStatus); ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; ctx.expectError (GL_NO_ERROR); ctx.glGetProgramBinary (program.getProgram(), 0, &binaryLength, &binaryFormat, &binaryPtr); ctx.expectError (GL_INVALID_OPERATION); if (bufSize > 0) { ctx.glGetProgramBinary (program.getProgram(), bufSize-1, &binaryLength, &binaryFormat, &binaryPtr); ctx.expectError (GL_INVALID_OPERATION); } ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if GL_LINK_STATUS for the program object is false."); ctx.glGetProgramiv (programInvalid.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); ctx.expectError (GL_NO_ERROR); ctx.glGetProgramiv (programInvalid.getProgram(), GL_LINK_STATUS, &linkStatus); ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; ctx.expectError (GL_NO_ERROR); ctx.glGetProgramBinary (programInvalid.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryPtr); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); } void program_binary (NegativeTestContext& ctx) { glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); GLuint dstProgram = ctx.glCreateProgram(); GLuint dummyShader = ctx.glCreateShader(GL_VERTEX_SHADER); GLenum binaryFormat = -1; GLsizei binaryLength = -1; std::vector<deUint8> binaryBuf; GLint bufSize = -1; GLint linkStatus = -1; ctx.glGetProgramiv (srcProgram.getProgram(), GL_PROGRAM_BINARY_LENGTH, &bufSize); ctx.glGetProgramiv (srcProgram.getProgram(), GL_LINK_STATUS, &linkStatus); ctx.getLog() << TestLog::Message << "// GL_PROGRAM_BINARY_LENGTH = " << bufSize << TestLog::EndMessage; ctx.getLog() << TestLog::Message << "// GL_LINK_STATUS = " << linkStatus << TestLog::EndMessage; TCU_CHECK(bufSize >= 0); if (bufSize > 0) { binaryBuf.resize(bufSize); ctx.glGetProgramBinary (srcProgram.getProgram(), bufSize, &binaryLength, &binaryFormat, &binaryBuf[0]); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not the name of an existing program object."); ctx.glProgramBinary (dummyShader, binaryFormat, &binaryBuf[0], binaryLength); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if binaryFormat is not a value recognized by the implementation."); ctx.glProgramBinary (dstProgram, -1, &binaryBuf[0], binaryLength); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); } ctx.glDeleteShader(dummyShader); ctx.glDeleteProgram(dstProgram); } void program_parameteri (NegativeTestContext& ctx) { GLuint program = ctx.glCreateProgram(); GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of an existing program object."); ctx.glProgramParameteri(notAProgram, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); ctx.glProgramParameteri(shader, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not GL_PROGRAM_BINARY_RETRIEVABLE_HINT or PROGRAM_SEPARABLE."); ctx.glProgramParameteri(program, -1, GL_TRUE); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if value is not GL_FALSE or GL_TRUE."); ctx.glProgramParameteri(program, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 2); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteProgram(program); ctx.glDeleteShader(shader); } void gen_samplers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); GLuint sampler = 0; ctx.glGenSamplers (-1, &sampler); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); } void bind_sampler (NegativeTestContext& ctx) { int maxTexImageUnits = 0x1234; GLuint sampler = 0; ctx.glGetIntegerv (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTexImageUnits); ctx.glGenSamplers (1, &sampler); ctx.beginSection("GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS."); ctx.glBindSampler (maxTexImageUnits, sampler); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to ctx.glGenSamplers."); ctx.glBindSampler (1, -1); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler has been deleted by a call to ctx.glDeleteSamplers."); ctx.glDeleteSamplers(1, &sampler); ctx.glBindSampler (1, sampler); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); } void delete_samplers (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteSamplers(-1, 0); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); } void get_sampler_parameteriv (NegativeTestContext& ctx) { int params = 0x1234; GLuint sampler = 0; ctx.glGenSamplers (1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); ctx.glGetSamplerParameteriv (-1, GL_TEXTURE_MAG_FILTER, ¶ms); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); ctx.glGetSamplerParameteriv (sampler, -1, ¶ms); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void get_sampler_parameterfv (NegativeTestContext& ctx) { float params = 0.0f; GLuint sampler = 0; ctx.glGenSamplers (1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); ctx.glGetSamplerParameterfv (-1, GL_TEXTURE_MAG_FILTER, ¶ms); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); ctx.glGetSamplerParameterfv (sampler, -1, ¶ms); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void get_sampler_parameterIiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glGetSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__); GLuint sampler = 0x1234; GLint borderColor = 0x1234; ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); ctx.glGetSamplerParameterIiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); ctx.glGetSamplerParameterIiv(sampler, -1, &borderColor); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void get_sampler_parameterIuiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glGetSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__); GLuint sampler = 0x1234; GLuint borderColor = 0x1234; ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object returned from a previous call to ctx.glGenSamplers."); ctx.glGetSamplerParameterIuiv(sampler, GL_TEXTURE_BORDER_COLOR, &borderColor); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted value."); ctx.glGetSamplerParameterIuiv(sampler, -1, &borderColor); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void sampler_parameteri (NegativeTestContext& ctx) { GLuint sampler = 0; ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); ctx.glSamplerParameteri(-1, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); ctx.glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, -1); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameteri is called for a non-scalar parameter."); ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } ctx.glDeleteSamplers(1, &sampler); } void sampler_parameteriv (NegativeTestContext& ctx) { int params = 0x1234; GLuint sampler = 0; ctx.glGenSamplers (1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); params = GL_CLAMP_TO_EDGE; ctx.glSamplerParameteriv (-1, GL_TEXTURE_WRAP_S, ¶ms); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); params = -1; ctx.glSamplerParameteriv (sampler, GL_TEXTURE_WRAP_S, ¶ms); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void sampler_parameterf (NegativeTestContext& ctx) { GLuint sampler = 0; ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); ctx.glSamplerParameterf(-1, GL_TEXTURE_MIN_LOD, -1000.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); ctx.glSamplerParameterf(sampler, GL_TEXTURE_WRAP_S, -1.0f); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); if (contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) { ctx.beginSection("GL_INVALID_ENUM is generated if glSamplerParameterf is called for a non-scalar parameter."); ctx.glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } ctx.glDeleteSamplers(1, &sampler); } void sampler_parameterfv (NegativeTestContext& ctx) { float params; GLuint sampler = 0; ctx.glGenSamplers (1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); params = -1000.0f; ctx.glSamplerParameterfv (-1, GL_TEXTURE_WRAP_S, ¶ms); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if params should have a defined constant value (based on the value of pname) and does not."); params = -1.0f; ctx.glSamplerParameterfv (sampler, GL_TEXTURE_WRAP_S, ¶ms); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.glDeleteSamplers(1, &sampler); } void sampler_parameterIiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glSamplerParameterIiv is not supported.", DE_NULL, __FILE__, __LINE__); GLuint sampler; GLint color[] = {0, 0, 0, 0}; ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); ctx.glSamplerParameterIiv(-1, GL_TEXTURE_BORDER_COLOR, color); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name."); ctx.glSamplerParameterIiv(sampler, -1, color); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } void sampler_parameterIuiv (NegativeTestContext& ctx) { if (!contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2))) throw tcu::NotSupportedError("glSamplerParameterIuiv is not supported.", DE_NULL, __FILE__, __LINE__); GLuint sampler; GLuint color[] = {0, 0, 0, 0}; ctx.glGenSamplers(1, &sampler); ctx.beginSection("GL_INVALID_OPERATION is generated if sampler is not the name of a sampler object previously returned from a call to ctx.glGenSamplers."); ctx.glSamplerParameterIuiv(-1, GL_TEXTURE_BORDER_COLOR, color); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if pname is not an accepted sampler state name."); ctx.glSamplerParameterIuiv(sampler, -1, color); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); } // Shader data commands void get_attrib_location (NegativeTestContext& ctx) { GLuint programEmpty = ctx.glCreateProgram(); GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked."); ctx.glBindAttribLocation (programEmpty, 0, "test"); ctx.glGetAttribLocation (programEmpty, "test"); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a program or shader object."); ctx.glUseProgram (program.getProgram()); ctx.glBindAttribLocation (program.getProgram(), 0, "test"); ctx.expectError (GL_NO_ERROR); ctx.glGetAttribLocation (program.getProgram(), "test"); ctx.expectError (GL_NO_ERROR); ctx.glGetAttribLocation (notAProgram, "test"); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glGetAttribLocation (shader, "test"); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram (0); ctx.glDeleteShader (shader); ctx.glDeleteProgram (programEmpty); } void get_uniform_location (NegativeTestContext& ctx) { GLuint programEmpty = ctx.glCreateProgram(); GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.beginSection("GL_INVALID_OPERATION is generated if program has not been successfully linked."); ctx.glGetUniformLocation(programEmpty, "test"); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); ctx.glUseProgram(program.getProgram()); ctx.glGetUniformLocation(notAProgram, "test"); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glGetAttribLocation(shader, "test"); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); ctx.glDeleteProgram(programEmpty); ctx.glDeleteShader(shader); } void bind_attrib_location (NegativeTestContext& ctx) { GLuint program = ctx.glCreateProgram(); GLuint maxIndex = ctx.getInteger(GL_MAX_VERTEX_ATTRIBS); GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.beginSection("GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); ctx.glBindAttribLocation(program, maxIndex, "test"); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if name starts with the reserved prefix \"gl_\"."); ctx.glBindAttribLocation(program, maxIndex-1, "gl_test"); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); ctx.glBindAttribLocation(-1, maxIndex-1, "test"); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is not a program object."); ctx.glBindAttribLocation(shader, maxIndex-1, "test"); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteProgram(program); ctx.glDeleteShader(shader); } void uniform_block_binding (NegativeTestContext& ctx) { GLint maxUniformBufferBindings = -1; GLint numActiveUniforms = -1; GLint numActiveBlocks = -1; GLuint shader = -1; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformBlockVertSource, uniformTestFragSource)); shader = ctx.glCreateShader(GL_VERTEX_SHADER); ctx.glUseProgram(program.getProgram()); ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &numActiveUniforms); ctx.glGetProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCKS, &numActiveBlocks); ctx.getLog() << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLog::EndMessage; ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORMS = " << numActiveUniforms << TestLog::EndMessage; ctx.getLog() << TestLog::Message << "// GL_ACTIVE_UNIFORM_BLOCKS = " << numActiveBlocks << TestLog::EndMessage; ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockIndex is not an active uniform block index of program."); ctx.glUniformBlockBinding(program.getProgram(), -1, 0); ctx.expectError(GL_INVALID_VALUE); ctx.glUniformBlockBinding(program.getProgram(), 5, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if uniformBlockBinding is greater than or equal to the value of GL_MAX_UNIFORM_BUFFER_BINDINGS."); ctx.glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object generated by the GL."); ctx.glUniformBlockBinding(-1, 0, 0); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); ctx.glUniformBlockBinding(shader, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glDeleteShader(shader); } // ctx.glUniform*f void uniformf_invalid_program (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1f(-1, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2f(-1, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformf_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1f(vec4_v, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2f(vec4_v, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}f is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform4f(ivec4_f, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4f(uvec4_f, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1f(sampler_f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformf_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1f(-2, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2f(-2, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3f(-2, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1f(-1, 0.0f); ctx.expectError(GL_NO_ERROR); ctx.glUniform2f(-1, 0.0f, 0.0f); ctx.expectError(GL_NO_ERROR); ctx.glUniform3f(-1, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_NO_ERROR); ctx.glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniform*fv void uniformfv_invalid_program (NegativeTestContext& ctx) { std::vector<GLfloat> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1fv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2fv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3fv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4fv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformfv_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLfloat> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1fv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2fv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3fv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4fv(vec4_v, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}fv is used to load a uniform variable of type int, ivec2, ivec3, ivec4, unsigned int, uvec2, uvec3, uvec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform4fv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4fv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1fv(sampler_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformfv_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); std::vector<GLfloat> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1fv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2fv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3fv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4fv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1fv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform2fv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform3fv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform4fv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } void uniformfv_invalid_count (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram (program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 ctx.expectError(GL_NO_ERROR); if (vec4_v == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLfloat> data(8); ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1fv(vec4_v, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2fv(vec4_v, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3fv(vec4_v, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4fv(vec4_v, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniform*i void uniformi_invalid_program (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1i(-1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(-1, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(-1, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(-1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformi_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(ivec4_f, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(ivec4_f, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(ivec4_f, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(ivec4_f, 0, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type unsigned int, uvec2, uvec3, uvec4, or an array of these."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(uvec4_f, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(uvec4_f, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(uvec4_f, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(uvec4_f, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(vec4_v, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(vec4_v, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(vec4_v, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(vec4_v, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformi_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(-2, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(-2, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(-2, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(-2, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(-1, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform2i(-1, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform3i(-1, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform4i(-1, 0, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniform*iv void uniformiv_invalid_program (NegativeTestContext& ctx) { std::vector<GLint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1iv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformiv_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(ivec4_f, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type float, vec2, vec3, or vec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}iv is used to load a uniform variable of type unsigned int, uvec2, uvec3 or uvec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformiv_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); std::vector<GLint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform2iv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform3iv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform4iv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } void uniformiv_invalid_count (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram (program.getProgram()); GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 ctx.expectError(GL_NO_ERROR); if (ivec4_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLint> data(8); ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1iv(ivec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2iv(ivec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3iv(ivec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4iv(ivec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniform{1234}ui void uniformui_invalid_program (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1ui(-1, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2ui(-1, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3ui(-1, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4ui(-1, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformui_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1ui(uvec4_f, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2ui(uvec4_f, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3ui(uvec4_f, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4ui(uvec4_f, 0, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type int, ivec2, ivec3, ivec4, or an array of these."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1ui(ivec4_f, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2ui(ivec4_f, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3ui(ivec4_f, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4ui(ivec4_f, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}i is used to load a uniform variable of type float, vec2, vec3, or vec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1ui(vec4_v, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2ui(vec4_v, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3ui(vec4_v, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4ui(vec4_v, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1ui(sampler_f, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformui_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(-2, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2i(-2, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3i(-2, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4i(-2, 0, 0, 0, 0); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1i(-1, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform2i(-1, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform3i(-1, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.glUniform4i(-1, 0, 0, 0, 0); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniform{1234}uiv void uniformuiv_invalid_program (NegativeTestContext& ctx) { std::vector<GLuint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniform1uiv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(-1, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniformuiv_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 GLint ivec4_f = ctx.glGetUniformLocation(program.getProgram(), "ivec4_f"); // ivec4 GLint uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLuint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(uvec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(uvec4_f, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type float, vec2, vec3, or vec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(vec4_v, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if ctx.glUniform{1234}uiv is used to load a uniform variable of type int, ivec2, ivec3 or ivec4."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(ivec4_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(sampler_f, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniformuiv_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); std::vector<GLuint> data(4); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(-2, 1, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform2uiv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform3uiv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniform4uiv(-1, 1, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } void uniformuiv_invalid_count (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram (program.getProgram()); int uvec4_f = ctx.glGetUniformLocation(program.getProgram(), "uvec4_f"); // uvec4 ctx.expectError(GL_NO_ERROR); if (uvec4_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLuint> data(8); ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); ctx.glUseProgram(program.getProgram()); ctx.glUniform1uiv(uvec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform2uiv(uvec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform3uiv(uvec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniform4uiv(uvec4_f, 2, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } // ctx.glUniformMatrix*fv void uniform_matrixfv_invalid_program (NegativeTestContext& ctx) { std::vector<GLfloat> data(16); ctx.beginSection("GL_INVALID_OPERATION is generated if there is no current program object."); ctx.glUseProgram(0); ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void uniform_matrixfv_incompatible_type (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram (program.getProgram()); GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 GLint sampler_f = ctx.glGetUniformLocation(program.getProgram(), "sampler_f"); // sampler2D ctx.expectError(GL_NO_ERROR); if (mat4_v == -1 || sampler_f == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLfloat> data(16); ctx.beginSection("GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the ctx.glUniform command."); ctx.glUseProgram(program.getProgram()); ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than ctx.glUniform1i and ctx.glUniform1iv."); ctx.glUseProgram(program.getProgram()); ctx.glUniformMatrix2fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x3fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x2fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x4fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x2fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x4fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x3fv(sampler_f, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } void uniform_matrixfv_invalid_location (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram(program.getProgram()); ctx.expectError(GL_NO_ERROR); std::vector<GLfloat> data(16); ctx.beginSection("GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); ctx.glUseProgram(program.getProgram()); ctx.glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x3fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x2fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x4fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x2fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x4fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x3fv(-2, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUseProgram(program.getProgram()); ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram(0); } void uniform_matrixfv_invalid_count (NegativeTestContext& ctx) { glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); ctx.glUseProgram (program.getProgram()); GLint mat4_v = ctx.glGetUniformLocation(program.getProgram(), "mat4_v"); // mat4 ctx.expectError(GL_NO_ERROR); if (mat4_v == -1) { ctx.getLog() << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; ctx.fail("Failed to retrieve uniform location"); } std::vector<GLfloat> data(32); ctx.beginSection("GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); ctx.glUseProgram(program.getProgram()); ctx.glUniformMatrix2fv(mat4_v, 2, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3fv(mat4_v, 2, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4fv(mat4_v, 2, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x3fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x2fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix2x4fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x2fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix3x4fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.glUniformMatrix4x3fv(mat4_v, 1, GL_FALSE, &data[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.glUseProgram(0); } // Transform feedback void gen_transform_feedbacks (NegativeTestContext& ctx) { ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); GLuint id = 0; ctx.glGenTransformFeedbacks(-1, &id); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); } void bind_transform_feedback (NegativeTestContext& ctx) { GLuint tfID[2]; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (2, tfID); ctx.beginSection("GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK."); ctx.glBindTransformFeedback(-1, tfID[0]); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation is active on the currently bound transform feedback object, and is not paused."); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[1]); ctx.expectError (GL_INVALID_OPERATION); ctx.glEndTransformFeedback (); ctx.expectError (GL_NO_ERROR); ctx.endSection(); ctx.glUseProgram (0); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (2, tfID); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if id has been deleted with glDeleteTransformFeedback()."); ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if id is not 0 or a value returned from glGenTransformFeedbacks()."); ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, -1); ctx.expectError(GL_INVALID_OPERATION); ctx.endSection(); } void delete_transform_feedbacks (NegativeTestContext& ctx) { GLuint id = 0; GLuint tfID[2]; deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); ctx.glGenBuffers(1, &buf); ctx.glGenTransformFeedbacks(1, &id); ctx.glGenTransformFeedbacks(2, tfID); ctx.beginSection("GL_INVALID_VALUE is generated if n is negative."); ctx.glDeleteTransformFeedbacks(-1, &id); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if the transform feedback operation for any object named by ids is currently active."); ctx.glUseProgram(program.getProgram()); ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram(program.getProgram()); ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.glBeginTransformFeedback(GL_TRIANGLES); ctx.expectError(GL_NO_ERROR); ctx.glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, tfID[1]); ctx.expectError(GL_INVALID_OPERATION); ctx.glDeleteTransformFeedbacks(2, tfID); ctx.expectError(GL_INVALID_OPERATION); ctx.glEndTransformFeedback(); ctx.expectError(GL_NO_ERROR); ctx.endSection(); ctx.glDeleteTransformFeedbacks(1, &id); ctx.glDeleteTransformFeedbacks(2, tfID); ctx.glDeleteBuffers(1, &buf); } void begin_transform_feedback (NegativeTestContext& ctx) { GLuint tfID[2]; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (2, tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_ENUM is generated if primitiveMode is not one of GL_POINTS, GL_LINES, or GL_TRIANGLES."); ctx.glBeginTransformFeedback (-1); ctx.expectError (GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is already active."); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_NO_ERROR); ctx.glBeginTransformFeedback (GL_POINTS); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if any binding point used in transform feedback mode does not have a buffer object bound."); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_INVALID_OPERATION); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because no program object is active."); ctx.glUseProgram (0); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_INVALID_OPERATION); ctx.glUseProgram (program.getProgram()); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if no binding points would be used because the active program object has specified no varying variables to record."); ctx.glTransformFeedbackVaryings (program.getProgram(), 0, 0, GL_INTERLEAVED_ATTRIBS); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (2, tfID); ctx.expectError (GL_NO_ERROR); } void pause_transform_feedback (NegativeTestContext& ctx) { GLuint tfID[2]; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (2, tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is paused."); ctx.glPauseTransformFeedback (); ctx.expectError (GL_INVALID_OPERATION); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.glPauseTransformFeedback (); ctx.expectError (GL_NO_ERROR); ctx.glPauseTransformFeedback (); ctx.expectError (GL_INVALID_OPERATION); ctx.endSection(); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (2, tfID); ctx.expectError (GL_NO_ERROR); } void resume_transform_feedback (NegativeTestContext& ctx) { GLuint tfID[2]; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (2, tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID[0]); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if the currently bound transform feedback object is not active or is not paused."); ctx.glResumeTransformFeedback (); ctx.expectError (GL_INVALID_OPERATION); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.glResumeTransformFeedback (); ctx.expectError (GL_INVALID_OPERATION); ctx.glPauseTransformFeedback (); ctx.glResumeTransformFeedback (); ctx.expectError (GL_NO_ERROR); ctx.endSection(); ctx.glEndTransformFeedback (); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (2, tfID); ctx.expectError (GL_NO_ERROR); } void end_transform_feedback (NegativeTestContext& ctx) { GLuint tfID = 0; glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); deUint32 buf = 0x1234; const char* tfVarying = "gl_Position"; ctx.glGenBuffers (1, &buf); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glUseProgram (program.getProgram()); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.glLinkProgram (program.getProgram()); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.glBindBuffer (GL_TRANSFORM_FEEDBACK_BUFFER, buf); ctx.glBufferData (GL_TRANSFORM_FEEDBACK_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); ctx.glBindBufferBase (GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_OPERATION is generated if transform feedback is not active."); ctx.glEndTransformFeedback (); ctx.expectError (GL_INVALID_OPERATION); ctx.glBeginTransformFeedback (GL_TRIANGLES); ctx.glEndTransformFeedback (); ctx.expectError (GL_NO_ERROR); ctx.endSection(); ctx.glDeleteBuffers (1, &buf); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); } void get_transform_feedback_varying (NegativeTestContext& ctx) { GLuint tfID = 0; glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); const char* tfVarying = "gl_Position"; int maxTransformFeedbackVaryings = 0; GLsizei length; GLsizei size; GLenum type; char name[32]; const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.glGenTransformFeedbacks (1, &tfID); ctx.glTransformFeedbackVaryings (program.getProgram(), 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.expectError (GL_NO_ERROR); ctx.glLinkProgram (program.getProgram()); ctx.expectError (GL_NO_ERROR); ctx.glBindTransformFeedback (GL_TRANSFORM_FEEDBACK, tfID); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object."); ctx.glGetTransformFeedbackVarying (notAProgram, 0, 32, &length, &size, &type, &name[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if index is greater or equal to the value of GL_TRANSFORM_FEEDBACK_VARYINGS."); ctx.glGetProgramiv (program.getProgram(), GL_TRANSFORM_FEEDBACK_VARYINGS, &maxTransformFeedbackVaryings); ctx.glGetTransformFeedbackVarying (program.getProgram(), maxTransformFeedbackVaryings, 32, &length, &size, &type, &name[0]); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION or GL_INVALID_VALUE is generated program has not been linked."); ctx.glGetTransformFeedbackVarying (programInvalid.getProgram(), 0, 32, &length, &size, &type, &name[0]); ctx.expectError (GL_INVALID_OPERATION, GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); } void transform_feedback_varyings (NegativeTestContext& ctx) { GLuint tfID = 0; GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); const char* tfVarying = "gl_Position"; GLint maxTransformFeedbackSeparateAttribs = 0; const GLuint notAProgram = ctx.glCreateProgram(); ctx.glDeleteProgram(notAProgram); ctx.glGenTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); ctx.beginSection("GL_INVALID_VALUE is generated if program is not the name of a program object."); ctx.glTransformFeedbackVaryings (notAProgram, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_OPERATION is generated if program is the name of a shader object."); ctx.glTransformFeedbackVaryings(shader, 1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.expectError(GL_INVALID_OPERATION); ctx.glDeleteShader(shader); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if count is negative."); ctx.glTransformFeedbackVaryings(program.getProgram(), -1, &tfVarying, GL_INTERLEAVED_ATTRIBS); ctx.expectError(GL_INVALID_VALUE); ctx.endSection(); ctx.beginSection("GL_INVALID_ENUM is generated if bufferMode is not SEPARATE_ATTRIBS or INTERLEAVED_ATTRIBS."); ctx.glTransformFeedbackVaryings(program.getProgram(), 1, &tfVarying, 0); ctx.expectError(GL_INVALID_ENUM); ctx.endSection(); ctx.beginSection("GL_INVALID_VALUE is generated if bufferMode is GL_SEPARATE_ATTRIBS and count is greater than GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); ctx.glGetIntegerv (GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTransformFeedbackSeparateAttribs); ctx.glTransformFeedbackVaryings (program.getProgram(), maxTransformFeedbackSeparateAttribs+1, &tfVarying, GL_SEPARATE_ATTRIBS); ctx.expectError (GL_INVALID_VALUE); ctx.endSection(); ctx.glDeleteTransformFeedbacks (1, &tfID); ctx.expectError (GL_NO_ERROR); } void link_compute_shader (NegativeTestContext& ctx) { const char* computeShaderSource = "#version 320 es\n" "void main (void)\n" "{\n" "}\n\0"; { const GLenum shaderTypes[] = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER, GL_GEOMETRY_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER }; ctx.beginSection("Compute Shader linked with shader of other kind."); for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(shaderTypes); ndx++) { GLint linkStatus = -1; GLuint program = ctx.glCreateProgram(); GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); GLuint otherShader = ctx.glCreateShader(shaderTypes[ndx]); const char* otherShaderSource = (shaderTypes[ndx] != GL_GEOMETRY_SHADER) ? computeShaderSource : "#version 320 es\n" "layout(max_vertices = 3) out;\n" "void main(void){}\n\0"; ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); ctx.glShaderSource(otherShader, 1, &otherShaderSource, DE_NULL); ctx.glCompileShader(computeShader); ctx.glCompileShader(otherShader); ctx.glAttachShader(program, computeShader); ctx.glAttachShader(program, otherShader); ctx.glLinkProgram(program); ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); ctx.glDeleteShader(otherShader); ctx.glDeleteShader(computeShader); ctx.glDeleteProgram(program); if (linkStatus != GL_FALSE) ctx.fail("Program should not have linked"); } ctx.endSection(); } { const char* computeShaderSource310 = "#version 310 es\n" "void main (void)\n" "{\n" "}\n\0"; GLint linkStatus = -1; GLuint program = ctx.glCreateProgram(); GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); GLuint computeShader310 = ctx.glCreateShader(GL_FRAGMENT_SHADER); ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); ctx.glShaderSource(computeShader310, 1, &computeShaderSource310, DE_NULL); ctx.beginSection("Compute Shader should not be linked with shaders of different version."); ctx.glCompileShader(computeShader); ctx.glCompileShader(computeShader310); ctx.glAttachShader(program, computeShader); ctx.glAttachShader(program, computeShader310); ctx.glLinkProgram(program); ctx.glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); ctx.glDeleteShader(computeShader310); ctx.glDeleteShader(computeShader); ctx.glDeleteProgram(program); if (linkStatus != GL_FALSE) ctx.fail("Program should not have linked"); ctx.endSection(); } } void compile_compute_shader_helper (NegativeTestContext& ctx, const char* const* computeShaderSource, GLint* compileStatus) { GLuint shader = ctx.glCreateShader(GL_COMPUTE_SHADER); *compileStatus = -1; ctx.glShaderSource(shader, 1, computeShaderSource, DE_NULL); ctx.glCompileShader(shader); ctx.glGetShaderiv(shader, GL_COMPILE_STATUS, compileStatus); ctx.glDeleteShader(shader); } void compile_compute_shader (NegativeTestContext& ctx) { GLint compileStatus; ctx.beginSection("Compile Computer Shader"); { const char* const computeShaderSource = "#version 300 es\n" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled with #version 300 es."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO { vec4 data }" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: incorrect SSBO syntax."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO { vec4 data;};" "uniform mat4 data;" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: buffer variable redefinition."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO { vec4 data[]; vec4 moreData;};" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: unspecified length buffer member not at the end."); } { const char* const computeShaderSource = "#version 310 es\n" "in vec4 data;" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: input qualifier used."); } { const char* const computeShaderSource = "#version 310 es\n" "shared uint data = 0;"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: shared-qualified variable initialized."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;" "void test (vec4 data[10]) {}" "void main (void)\n" "{\n" " test(ssbo.moreData);" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: unspecified length buffer member passed as argument to function."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO { vec4 data; vec4 moreData[];} ssbo;" "void main (void)\n" "{\n" " vec4 var = ssbo.moreData[-1];" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: unspecified length buffer member indexed with negative constant expression."); } { const char* const computeShaderSource = "#version 310 es\n" "layout(binding=-1) buffer SSBO { vec4 data;};" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: binding point less than zero."); } { const char* const computeShaderSource = "#version 310 es\n" "layout(binding=1) buffer;" "layout(binding=2) buffer SSBO { vec4 data;};" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: binding point specified for global scope."); } { const char* const computeShaderSource = "#version 310 es\n" "buffer SSBO {" " layout(binding=1) vec4 data;" " layout(binding=2) vec4 moreData[];" "} ssbo;" "void main (void)\n" "{\n" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: binding point specified for block member declarations."); } { const char* const computeShaderSource = "#version 310 es\n" "readonly buffer SSBO {vec4 data;} ssbo;" "void main (void)\n" "{\n" "ssbo.data = vec4(1, 1, 1, 1);" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: writing to buffer block qualified with readonly."); } { const char* const computeShaderSource = "#version 310 es\n" "writeonly buffer SSBO {vec4 data;} ssbo;" "void main (void)\n" "{\n" "vec4 var = ssbo.data;" "}\n"; compile_compute_shader_helper(ctx, &computeShaderSource, &compileStatus); if (compileStatus != GL_FALSE) ctx.fail("Compute Shader should not have compiled: reading from buffer block qualified with writeonly."); } ctx.endSection(); } std::vector<FunctionContainer> getNegativeShaderApiTestFunctions () { FunctionContainer funcs[] = { {create_shader, "create_shader", "Invalid glCreateShader() usage" }, {shader_source, "shader_source", "Invalid glShaderSource() usage" }, {compile_shader, "compile_shader", "Invalid glCompileShader() usage" }, {delete_shader, "delete_shader", "Invalid glDeleteShader() usage" }, {shader_binary, "shader_binary", "Invalid glShaderBinary() usage" }, {attach_shader, "attach_shader", "Invalid glAttachShader() usage" }, {detach_shader, "detach_shader", "Invalid glDetachShader() usage" }, {link_program, "link_program", "Invalid glLinkProgram() usage" }, {use_program, "use_program", "Invalid glUseProgram() usage" }, {delete_program, "delete_program", "Invalid glDeleteProgram() usage" }, {validate_program, "validate_program", "Invalid glValidateProgram() usage" }, {get_program_binary, "get_program_binary", "Invalid glGetProgramBinary() usage" }, {program_binary, "program_binary", "Invalid glProgramBinary() usage" }, {program_parameteri, "program_parameteri", "Invalid glProgramParameteri() usage" }, {gen_samplers, "gen_samplers", "Invalid glGenSamplers() usage" }, {bind_sampler, "bind_sampler", "Invalid glBindSampler() usage" }, {delete_samplers, "delete_samplers", "Invalid glDeleteSamplers() usage" }, {get_sampler_parameteriv, "get_sampler_parameteriv", "Invalid glGetSamplerParameteriv() usage" }, {get_sampler_parameterfv, "get_sampler_parameterfv", "Invalid glGetSamplerParameterfv() usage" }, {get_sampler_parameterIiv, "get_sampler_parameterIiv", "Invalid glGetSamplerParameterIiv() usage" }, {get_sampler_parameterIuiv, "get_sampler_parameterIuiv", "Invalid glGetSamplerParameterIuiv() usage" }, {sampler_parameteri, "sampler_parameteri", "Invalid glSamplerParameteri() usage" }, {sampler_parameteriv, "sampler_parameteriv", "Invalid glSamplerParameteriv() usage" }, {sampler_parameterf, "sampler_parameterf", "Invalid glSamplerParameterf() usage" }, {sampler_parameterfv, "sampler_parameterfv", "Invalid glSamplerParameterfv() usage" }, {sampler_parameterIiv, "sampler_parameterIiv", "Invalid glSamplerParameterIiv() usage" }, {sampler_parameterIuiv, "sampler_parameterIuiv", "Invalid glSamplerParameterIuiv() usage" }, {get_attrib_location, "get_attrib_location", "Invalid glGetAttribLocation() usage" }, {get_uniform_location, "get_uniform_location", "Invalid glGetUniformLocation() usage" }, {bind_attrib_location, "bind_attrib_location", "Invalid glBindAttribLocation() usage" }, {uniform_block_binding, "uniform_block_binding", "Invalid glUniformBlockBinding() usage" }, {uniformf_invalid_program, "uniformf_invalid_program", "Invalid glUniform{1234}f() usage" }, {uniformf_incompatible_type, "uniformf_incompatible_type", "Invalid glUniform{1234}f() usage" }, {uniformf_invalid_location, "uniformf_invalid_location", "Invalid glUniform{1234}f() usage" }, {uniformfv_invalid_program, "uniformfv_invalid_program", "Invalid glUniform{1234}fv() usage" }, {uniformfv_incompatible_type, "uniformfv_incompatible_type", "Invalid glUniform{1234}fv() usage" }, {uniformfv_invalid_location, "uniformfv_invalid_location", "Invalid glUniform{1234}fv() usage" }, {uniformfv_invalid_count, "uniformfv_invalid_count", "Invalid glUniform{1234}fv() usage" }, {uniformi_invalid_program, "uniformi_invalid_program", "Invalid glUniform{1234}i() usage" }, {uniformi_incompatible_type, "uniformi_incompatible_type", "Invalid glUniform{1234}i() usage" }, {uniformi_invalid_location, "uniformi_invalid_location", "Invalid glUniform{1234}i() usage" }, {uniformiv_invalid_program, "uniformiv_invalid_program", "Invalid glUniform{1234}iv() usage" }, {uniformiv_incompatible_type, "uniformiv_incompatible_type", "Invalid glUniform{1234}iv() usage" }, {uniformiv_invalid_location, "uniformiv_invalid_location", "Invalid glUniform{1234}iv() usage" }, {uniformiv_invalid_count, "uniformiv_invalid_count", "Invalid glUniform{1234}iv() usage" }, {uniformui_invalid_program, "uniformui_invalid_program", "Invalid glUniform{234}ui() usage" }, {uniformui_incompatible_type, "uniformui_incompatible_type", "Invalid glUniform{1234}ui() usage" }, {uniformui_invalid_location, "uniformui_invalid_location", "Invalid glUniform{1234}ui() usage" }, {uniformuiv_invalid_program, "uniformuiv_invalid_program", "Invalid glUniform{234}uiv() usage" }, {uniformuiv_incompatible_type, "uniformuiv_incompatible_type", "Invalid glUniform{1234}uiv() usage" }, {uniformuiv_invalid_location, "uniformuiv_invalid_location", "Invalid glUniform{1234}uiv() usage" }, {uniformuiv_invalid_count, "uniformuiv_invalid_count", "Invalid glUniform{1234}uiv() usage" }, {uniform_matrixfv_invalid_program, "uniform_matrixfv_invalid_program", "Invalid glUniformMatrix{234}fv() usage" }, {uniform_matrixfv_incompatible_type, "uniform_matrixfv_incompatible_type", "Invalid glUniformMatrix{234}fv() usage" }, {uniform_matrixfv_invalid_location, "uniform_matrixfv_invalid_location", "Invalid glUniformMatrix{234}fv() usage" }, {uniform_matrixfv_invalid_count, "uniform_matrixfv_invalid_count", "Invalid glUniformMatrix{234}fv() usage" }, {gen_transform_feedbacks, "gen_transform_feedbacks", "Invalid glGenTransformFeedbacks() usage" }, {bind_transform_feedback, "bind_transform_feedback", "Invalid glBindTransformFeedback() usage" }, {delete_transform_feedbacks, "delete_transform_feedbacks", "Invalid glDeleteTransformFeedbacks() usage" }, {begin_transform_feedback, "begin_transform_feedback", "Invalid glBeginTransformFeedback() usage" }, {pause_transform_feedback, "pause_transform_feedback", "Invalid glPauseTransformFeedback() usage" }, {resume_transform_feedback, "resume_transform_feedback", "Invalid glResumeTransformFeedback() usage" }, {end_transform_feedback, "end_transform_feedback", "Invalid glEndTransformFeedback() usage" }, {get_transform_feedback_varying, "get_transform_feedback_varying", "Invalid glGetTransformFeedbackVarying() usage"}, {transform_feedback_varyings, "transform_feedback_varyings", "Invalid glTransformFeedbackVaryings() usage" }, {compile_compute_shader, "compile_compute_shader", "Invalid Compute Shader compilation" }, {link_compute_shader, "link_compute_shader", "Invalid Compute Shader linkage" }, }; return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); } } // NegativeTestShared } // Functional } // gles31 } // deqp