// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_SCHEDULER_SEQUENCE_H_ #define BASE_TASK_SCHEDULER_SEQUENCE_H_ #include <stddef.h> #include <memory> #include <queue> #include "base/base_export.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/task_scheduler/scheduler_lock.h" #include "base/task_scheduler/sequence_sort_key.h" #include "base/task_scheduler/task.h" #include "base/task_scheduler/task_traits.h" namespace base { namespace internal { // A sequence holds tasks that must be executed in posting order. // // Note: there is a known refcounted-ownership cycle in the Scheduler // architecture: Sequence -> Task -> TaskRunner -> Sequence -> ... // This is okay so long as the other owners of Sequence (PriorityQueue and // SchedulerWorker in alternation and // SchedulerWorkerPoolImpl::SchedulerWorkerDelegateImpl::GetWork() // temporarily) keep running it (and taking Tasks from it as a result). A // dangling reference cycle would only occur should they release their reference // to it while it's not empty. In other words, it is only correct for them to // release it after PopTask() returns false to indicate it was made empty by // that call (in which case the next PushTask() will return true to indicate to // the caller that the Sequence should be re-enqueued for execution). // // This class is thread-safe. class BASE_EXPORT Sequence : public RefCountedThreadSafe<Sequence> { public: Sequence(); // Adds |task| at the end of the sequence's queue. Returns true if the // sequence was empty before this operation. bool PushTask(std::unique_ptr<Task> task); // Returns the task in front of the sequence's queue, if any. const Task* PeekTask() const; // Removes the task in front of the sequence's queue. Returns true if the // sequence is empty after this operation. Cannot be called on an empty // sequence. bool PopTask(); // Returns a SequenceSortKey representing the priority of the sequence. Cannot // be called on an empty sequence. SequenceSortKey GetSortKey() const; private: friend class RefCountedThreadSafe<Sequence>; ~Sequence(); // Synchronizes access to all members. mutable SchedulerLock lock_; // Queue of tasks to execute. std::queue<std::unique_ptr<Task>> queue_; // Number of tasks contained in the sequence for each priority. size_t num_tasks_per_priority_[static_cast<int>(TaskPriority::HIGHEST) + 1] = {}; DISALLOW_COPY_AND_ASSIGN(Sequence); }; } // namespace internal } // namespace base #endif // BASE_TASK_SCHEDULER_SEQUENCE_H_