/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrRenderTargetContextPriv_DEFINED #define GrRenderTargetContextPriv_DEFINED #include "GrRenderTargetContext.h" #include "GrRenderTargetOpList.h" #include "GrPathRendering.h" class GrFixedClip; class GrPath; struct GrUserStencilSettings; /** Class that adds methods to GrRenderTargetContext that are only intended for use internal to Skia. This class is purely a privileged window into GrRenderTargetContext. It should never have additional data members or virtual methods. */ class GrRenderTargetContextPriv { public: gr_instanced::InstancedRendering* accessInstancedRendering() const { return fRenderTargetContext->getOpList()->instancedRendering(); } // called to note the last clip drawn to the stencil buffer. // TODO: remove after clipping overhaul. void setLastClip(int32_t clipStackGenID, const SkIRect& devClipBounds) { GrRenderTargetOpList* opList = fRenderTargetContext->getOpList(); opList->fLastClipStackGenID = clipStackGenID; opList->fLastDevClipBounds = devClipBounds; } // called to determine if we have to render the clip into SB. // TODO: remove after clipping overhaul. bool mustRenderClip(int32_t clipStackGenID, const SkIRect& devClipBounds) const { GrRenderTargetOpList* opList = fRenderTargetContext->getOpList(); return opList->fLastClipStackGenID != clipStackGenID || !opList->fLastDevClipBounds.contains(devClipBounds); } void clear(const GrFixedClip&, const GrColor, bool canIgnoreClip); void clearStencilClip(const GrFixedClip&, bool insideStencilMask); /* * Some portions of the code, which use approximate-match rendertargets (i.e., ImageFilters), * rely on clears that lie outside of the content region to still have an effect. * For example, when sampling a decimated blurred image back up to full size, the GaussianBlur * code draws 1-pixel rects along the left and bottom edges to be able to use bilerp for * upsampling. The "absClear" entry point ignores the content bounds but does use the * worst case (instantiated) bounds. * * @param rect if (!null) the rect to clear, otherwise it is a full screen clear * @param color the color to clear to */ void absClear(const SkIRect* rect, const GrColor color); void stencilRect(const GrClip& clip, const GrUserStencilSettings* ss, GrAAType, const SkMatrix& viewMatrix, const SkRect& rect); void stencilPath(const GrClip&, GrAAType, const SkMatrix& viewMatrix, const GrPath*); /** * Draws a rect, either AA or not, and touches the stencil buffer with the user stencil settings * for each color sample written. */ bool drawAndStencilRect(const GrClip&, const GrUserStencilSettings*, SkRegion::Op op, bool invert, GrAA, const SkMatrix& viewMatrix, const SkRect&); /** * Draws a path, either AA or not, and touches the stencil buffer with the user stencil settings * for each color sample written. */ bool drawAndStencilPath(const GrClip&, const GrUserStencilSettings*, SkRegion::Op op, bool invert, GrAA, const SkMatrix& viewMatrix, const SkPath&); SkBudgeted isBudgeted() const; int maxWindowRectangles() const; /* * This unique ID will not change for a given RenderTargetContext. However, it is _NOT_ * guaranteed to match the uniqueID of the underlying GrRenderTarget - beware! */ GrSurfaceProxy::UniqueID uniqueID() const { return fRenderTargetContext->fRenderTargetProxy->uniqueID(); } uint32_t testingOnly_addMeshDrawOp(GrPaint&&, GrAAType, std::unique_ptr<GrMeshDrawOp>, const GrUserStencilSettings* = nullptr, bool snapToCenters = false); bool refsWrappedObjects() const { return fRenderTargetContext->fRenderTargetProxy->refsWrappedObjects(); } private: explicit GrRenderTargetContextPriv(GrRenderTargetContext* renderTargetContext) : fRenderTargetContext(renderTargetContext) {} GrRenderTargetContextPriv(const GrRenderTargetPriv&) {} // unimpl GrRenderTargetContextPriv& operator=(const GrRenderTargetPriv&); // unimpl // No taking addresses of this type. const GrRenderTargetContextPriv* operator&() const; GrRenderTargetContextPriv* operator&(); GrRenderTargetContext* fRenderTargetContext; friend class GrRenderTargetContext; // to construct/copy this type. }; inline GrRenderTargetContextPriv GrRenderTargetContext::priv() { return GrRenderTargetContextPriv(this); } inline const GrRenderTargetContextPriv GrRenderTargetContext::priv() const { return GrRenderTargetContextPriv(const_cast<GrRenderTargetContext*>(this)); } #endif