/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMeshDrawOp_DEFINED #define GrMeshDrawOp_DEFINED #include "GrDrawOp.h" #include "GrGeometryProcessor.h" #include "GrMesh.h" #include "GrPendingProgramElement.h" #include "SkTLList.h" class GrCaps; class GrOpFlushState; /** * Base class for mesh-drawing GrDrawOps. */ class GrMeshDrawOp : public GrDrawOp { public: class Target; /** * Performs analysis of the fragment processors in GrProcessorSet and GrAppliedClip using the * initial color and coverage from this op's geometry processor. */ void analyzeProcessors(GrProcessorSet::FragmentProcessorAnalysis* analysis, const GrProcessorSet& processors, const GrAppliedClip* appliedClip, const GrCaps& caps) const { GrPipelineAnalysisColor inputColor; GrPipelineAnalysisCoverage inputCoverage; this->getFragmentProcessorAnalysisInputs(&inputColor, &inputCoverage); analysis->init(inputColor, inputCoverage, processors, appliedClip, caps); } void initPipeline(const GrPipeline::InitArgs& args) { this->applyPipelineOptimizations(fPipeline.init(args)); } /** * Mesh draw ops use a legacy system in GrRenderTargetContext where the pipeline is created when * the op is recorded. These methods are unnecessary as this information is in the pipeline. */ FixedFunctionFlags fixedFunctionFlags() const override { SkFAIL("This should never be called for mesh draw ops."); return FixedFunctionFlags::kNone; } bool xpRequiresDstTexture(const GrCaps&, const GrAppliedClip*) override { SkFAIL("Should never be called for mesh draw ops."); return false; } protected: GrMeshDrawOp(uint32_t classID); /** Helper for rendering instances using an instanced index index buffer. This class creates the space for the vertices and flushes the draws to the GrMeshDrawOp::Target. */ class InstancedHelper { public: InstancedHelper() {} /** Returns the allocated storage for the vertices. The caller should populate the vertices before calling recordDraws(). */ void* init(Target*, GrPrimitiveType, size_t vertexStride, const GrBuffer*, int verticesPerInstance, int indicesPerInstance, int instancesToDraw); /** Call after init() to issue draws to the GrMeshDrawOp::Target.*/ void recordDraw(Target*, const GrGeometryProcessor*); private: GrMesh fMesh; }; static const int kVerticesPerQuad = 4; static const int kIndicesPerQuad = 6; /** A specialization of InstanceHelper for quad rendering. */ class QuadHelper : private InstancedHelper { public: QuadHelper() : INHERITED() {} /** Finds the cached quad index buffer and reserves vertex space. Returns nullptr on failure and on success a pointer to the vertex data that the caller should populate before calling recordDraws(). */ void* init(Target*, size_t vertexStride, int quadsToDraw); using InstancedHelper::recordDraw; private: typedef InstancedHelper INHERITED; }; const GrPipeline* pipeline() const { SkASSERT(fPipeline.isInitialized()); return &fPipeline; } private: /** * Provides information about the GrPrimitiveProccesor color and coverage outputs which become * inputs to the first color and coverage fragment processors. */ virtual void getFragmentProcessorAnalysisInputs(GrPipelineAnalysisColor*, GrPipelineAnalysisCoverage*) const = 0; /** * After GrPipeline analysis is complete this is called so that the op can use the analysis * results when constructing its GrPrimitiveProcessor. */ virtual void applyPipelineOptimizations(const GrPipelineOptimizations&) = 0; void onPrepare(GrOpFlushState* state) final; void onExecute(GrOpFlushState* state) final; virtual void onPrepareDraws(Target*) const = 0; // A set of contiguous draws that share a draw token and primitive processor. The draws all use // the op's pipeline. The meshes for the draw are stored in the fMeshes array and each // Queued draw uses fMeshCnt meshes from the fMeshes array. The reason for coallescing meshes // that share a primitive processor into a QueuedDraw is that it allows the Gpu object to setup // the shared state once and then issue draws for each mesh. struct QueuedDraw { int fMeshCnt = 0; GrPendingProgramElement<const GrGeometryProcessor> fGeometryProcessor; }; // All draws in all the GrMeshDrawOps have implicit tokens based on the order they are enqueued // globally across all ops. This is the offset of the first entry in fQueuedDraws. // fQueuedDraws[i]'s token is fBaseDrawToken + i. GrDrawOpUploadToken fBaseDrawToken; GrPipeline fPipeline; SkSTArray<4, GrMesh> fMeshes; SkSTArray<4, QueuedDraw, true> fQueuedDraws; typedef GrDrawOp INHERITED; }; #endif