/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageShader_DEFINED #define SkImageShader_DEFINED #include "SkImage.h" #include "SkShader.h" #include "SkBitmapProcShader.h" class SkImageShader : public SkShader { public: static sk_sp<SkShader> Make(sk_sp<SkImage>, TileMode tx, TileMode ty, const SkMatrix* localMatrix); bool isOpaque() const override; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader) #if SK_SUPPORT_GPU sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; #endif SkImageShader(sk_sp<SkImage>, TileMode tx, TileMode ty, const SkMatrix* localMatrix); protected: void flatten(SkWriteBuffer&) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc* storage) const override; #ifdef SK_SUPPORT_LEGACY_SHADER_ISABITMAP bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; #endif SkImage* onIsAImage(SkMatrix*, TileMode*) const override; bool onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, const SkMatrix& ctm, const SkPaint&, const SkMatrix*) const override; sk_sp<SkImage> fImage; const TileMode fTileModeX; const TileMode fTileModeY; private: friend class SkShader; typedef SkShader INHERITED; }; #endif