// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBuffer_hpp #define sw_FrameBuffer_hpp #include "Reactor/Nucleus.hpp" #include "Renderer/Surface.hpp" #include "Common/Thread.hpp" namespace sw { class Surface; struct BlitState { int width; int height; Format destFormat; Format sourceFormat; int stride; int cursorWidth; int cursorHeight; }; class FrameBuffer { public: FrameBuffer(int width, int height, bool fullscreen, bool topLeftOrigin); virtual ~FrameBuffer(); int getWidth() const; int getHeight() const; int getStride() const; virtual void flip(void *source, Format sourceFormat, size_t sourceStride) = 0; virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) = 0; virtual void *lock() = 0; virtual void unlock() = 0; static void setCursorImage(sw::Surface *cursor); static void setCursorOrigin(int x0, int y0); static void setCursorPosition(int x, int y); static Routine *copyRoutine(const BlitState &state); protected: void copy(void *source, Format format, size_t stride); int width; int height; Format sourceFormat; Format destFormat; int stride; bool windowed; void *locked; // Video memory back buffer private: void copyLocked(); static void threadFunction(void *parameters); void *target; // Render target buffer void (*blitFunction)(void *dst, void *src); Routine *blitRoutine; BlitState blitState; static void blend(const BlitState &state, const Pointer<Byte> &d, const Pointer<Byte> &s, const Pointer<Byte> &c); static void *cursor; static int cursorWidth; static int cursorHeight; static int cursorHotspotX; static int cursorHotspotY; static int cursorPositionX; static int cursorPositionY; static int cursorX; static int cursorY; Thread *blitThread; Event syncEvent; Event blitEvent; volatile bool terminate; static bool topLeftOrigin; }; } #endif // sw_FrameBuffer_hpp