// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef sw_FrameBufferAndroid_hpp #define sw_FrameBufferAndroid_hpp #include "Main/FrameBuffer.hpp" #include "Common/Debug.hpp" #include <hardware/gralloc.h> #include <system/window.h> namespace sw { class FrameBufferAndroid : public FrameBuffer { public: FrameBufferAndroid(ANativeWindow* window, int width, int height); ~FrameBufferAndroid(); void flip(void *source, Format sourceFormat, size_t sourceStride) override {blit(source, 0, 0, sourceFormat, sourceStride);}; void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format sourceFormat, size_t sourceStride) override; void *lock() override; void unlock() override; bool setSwapRectangle(int l, int t, int w, int h); private: ANativeWindow* nativeWindow; ANativeWindowBuffer* buffer; gralloc_module_t const* gralloc; }; } #endif // sw_FrameBufferAndroid