//===-- SelectionDAGBuilder.h - Selection-DAG building --------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This implements routines for translating from LLVM IR into SelectionDAG IR. // //===----------------------------------------------------------------------===// #ifndef SELECTIONDAGBUILDER_H #define SELECTIONDAGBUILDER_H #include "llvm/Constants.h" #include "llvm/CodeGen/SelectionDAG.h" #include "llvm/ADT/APInt.h" #include "llvm/ADT/DenseMap.h" #include "llvm/CodeGen/SelectionDAGNodes.h" #include "llvm/CodeGen/ValueTypes.h" #include "llvm/Support/CallSite.h" #include "llvm/Support/ErrorHandling.h" #include <vector> namespace llvm { class AliasAnalysis; class AllocaInst; class BasicBlock; class BitCastInst; class BranchInst; class CallInst; class DbgValueInst; class ExtractElementInst; class ExtractValueInst; class FCmpInst; class FPExtInst; class FPToSIInst; class FPToUIInst; class FPTruncInst; class Function; class FunctionLoweringInfo; class GetElementPtrInst; class GCFunctionInfo; class ICmpInst; class IntToPtrInst; class IndirectBrInst; class InvokeInst; class InsertElementInst; class InsertValueInst; class Instruction; class LoadInst; class MachineBasicBlock; class MachineInstr; class MachineRegisterInfo; class MDNode; class PHINode; class PtrToIntInst; class ReturnInst; class SDDbgValue; class SExtInst; class SelectInst; class ShuffleVectorInst; class SIToFPInst; class StoreInst; class SwitchInst; class TargetData; class TargetLowering; class TruncInst; class UIToFPInst; class UnreachableInst; class UnwindInst; class VAArgInst; class ZExtInst; //===----------------------------------------------------------------------===// /// SelectionDAGBuilder - This is the common target-independent lowering /// implementation that is parameterized by a TargetLowering object. /// class SelectionDAGBuilder { /// CurDebugLoc - current file + line number. Changes as we build the DAG. DebugLoc CurDebugLoc; DenseMap<const Value*, SDValue> NodeMap; /// UnusedArgNodeMap - Maps argument value for unused arguments. This is used /// to preserve debug information for incoming arguments. DenseMap<const Value*, SDValue> UnusedArgNodeMap; /// DanglingDebugInfo - Helper type for DanglingDebugInfoMap. class DanglingDebugInfo { const DbgValueInst* DI; DebugLoc dl; unsigned SDNodeOrder; public: DanglingDebugInfo() : DI(0), dl(DebugLoc()), SDNodeOrder(0) { } DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) : DI(di), dl(DL), SDNodeOrder(SDNO) { } const DbgValueInst* getDI() { return DI; } DebugLoc getdl() { return dl; } unsigned getSDNodeOrder() { return SDNodeOrder; } }; /// DanglingDebugInfoMap - Keeps track of dbg_values for which we have not /// yet seen the referent. We defer handling these until we do see it. DenseMap<const Value*, DanglingDebugInfo> DanglingDebugInfoMap; public: /// PendingLoads - Loads are not emitted to the program immediately. We bunch /// them up and then emit token factor nodes when possible. This allows us to /// get simple disambiguation between loads without worrying about alias /// analysis. SmallVector<SDValue, 8> PendingLoads; private: /// PendingExports - CopyToReg nodes that copy values to virtual registers /// for export to other blocks need to be emitted before any terminator /// instruction, but they have no other ordering requirements. We bunch them /// up and the emit a single tokenfactor for them just before terminator /// instructions. SmallVector<SDValue, 8> PendingExports; /// SDNodeOrder - A unique monotonically increasing number used to order the /// SDNodes we create. unsigned SDNodeOrder; /// Case - A struct to record the Value for a switch case, and the /// case's target basic block. struct Case { Constant* Low; Constant* High; MachineBasicBlock* BB; uint32_t ExtraWeight; Case() : Low(0), High(0), BB(0), ExtraWeight(0) { } Case(Constant* low, Constant* high, MachineBasicBlock* bb, uint32_t extraweight) : Low(low), High(high), BB(bb), ExtraWeight(extraweight) { } APInt size() const { const APInt &rHigh = cast<ConstantInt>(High)->getValue(); const APInt &rLow = cast<ConstantInt>(Low)->getValue(); return (rHigh - rLow + 1ULL); } }; struct CaseBits { uint64_t Mask; MachineBasicBlock* BB; unsigned Bits; CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits): Mask(mask), BB(bb), Bits(bits) { } }; typedef std::vector<Case> CaseVector; typedef std::vector<CaseBits> CaseBitsVector; typedef CaseVector::iterator CaseItr; typedef std::pair<CaseItr, CaseItr> CaseRange; /// CaseRec - A struct with ctor used in lowering switches to a binary tree /// of conditional branches. struct CaseRec { CaseRec(MachineBasicBlock *bb, const Constant *lt, const Constant *ge, CaseRange r) : CaseBB(bb), LT(lt), GE(ge), Range(r) {} /// CaseBB - The MBB in which to emit the compare and branch MachineBasicBlock *CaseBB; /// LT, GE - If nonzero, we know the current case value must be less-than or /// greater-than-or-equal-to these Constants. const Constant *LT; const Constant *GE; /// Range - A pair of iterators representing the range of case values to be /// processed at this point in the binary search tree. CaseRange Range; }; typedef std::vector<CaseRec> CaseRecVector; /// The comparison function for sorting the switch case values in the vector. /// WARNING: Case ranges should be disjoint! struct CaseCmp { bool operator()(const Case &C1, const Case &C2) { assert(isa<ConstantInt>(C1.Low) && isa<ConstantInt>(C2.High)); const ConstantInt* CI1 = cast<const ConstantInt>(C1.Low); const ConstantInt* CI2 = cast<const ConstantInt>(C2.High); return CI1->getValue().slt(CI2->getValue()); } }; struct CaseBitsCmp { bool operator()(const CaseBits &C1, const CaseBits &C2) { return C1.Bits > C2.Bits; } }; size_t Clusterify(CaseVector &Cases, const SwitchInst &SI); /// CaseBlock - This structure is used to communicate between /// SelectionDAGBuilder and SDISel for the code generation of additional basic /// blocks needed by multi-case switch statements. struct CaseBlock { CaseBlock(ISD::CondCode cc, const Value *cmplhs, const Value *cmprhs, const Value *cmpmiddle, MachineBasicBlock *truebb, MachineBasicBlock *falsebb, MachineBasicBlock *me, uint32_t trueweight = 0, uint32_t falseweight = 0) : CC(cc), CmpLHS(cmplhs), CmpMHS(cmpmiddle), CmpRHS(cmprhs), TrueBB(truebb), FalseBB(falsebb), ThisBB(me), TrueWeight(trueweight), FalseWeight(falseweight) { } // CC - the condition code to use for the case block's setcc node ISD::CondCode CC; // CmpLHS/CmpRHS/CmpMHS - The LHS/MHS/RHS of the comparison to emit. // Emit by default LHS op RHS. MHS is used for range comparisons: // If MHS is not null: (LHS <= MHS) and (MHS <= RHS). const Value *CmpLHS, *CmpMHS, *CmpRHS; // TrueBB/FalseBB - the block to branch to if the setcc is true/false. MachineBasicBlock *TrueBB, *FalseBB; // ThisBB - the block into which to emit the code for the setcc and branches MachineBasicBlock *ThisBB; // TrueWeight/FalseWeight - branch weights. uint32_t TrueWeight, FalseWeight; }; struct JumpTable { JumpTable(unsigned R, unsigned J, MachineBasicBlock *M, MachineBasicBlock *D): Reg(R), JTI(J), MBB(M), Default(D) {} /// Reg - the virtual register containing the index of the jump table entry //. to jump to. unsigned Reg; /// JTI - the JumpTableIndex for this jump table in the function. unsigned JTI; /// MBB - the MBB into which to emit the code for the indirect jump. MachineBasicBlock *MBB; /// Default - the MBB of the default bb, which is a successor of the range /// check MBB. This is when updating PHI nodes in successors. MachineBasicBlock *Default; }; struct JumpTableHeader { JumpTableHeader(APInt F, APInt L, const Value *SV, MachineBasicBlock *H, bool E = false): First(F), Last(L), SValue(SV), HeaderBB(H), Emitted(E) {} APInt First; APInt Last; const Value *SValue; MachineBasicBlock *HeaderBB; bool Emitted; }; typedef std::pair<JumpTableHeader, JumpTable> JumpTableBlock; struct BitTestCase { BitTestCase(uint64_t M, MachineBasicBlock* T, MachineBasicBlock* Tr): Mask(M), ThisBB(T), TargetBB(Tr) { } uint64_t Mask; MachineBasicBlock *ThisBB; MachineBasicBlock *TargetBB; }; typedef SmallVector<BitTestCase, 3> BitTestInfo; struct BitTestBlock { BitTestBlock(APInt F, APInt R, const Value* SV, unsigned Rg, EVT RgVT, bool E, MachineBasicBlock* P, MachineBasicBlock* D, const BitTestInfo& C): First(F), Range(R), SValue(SV), Reg(Rg), RegVT(RgVT), Emitted(E), Parent(P), Default(D), Cases(C) { } APInt First; APInt Range; const Value *SValue; unsigned Reg; EVT RegVT; bool Emitted; MachineBasicBlock *Parent; MachineBasicBlock *Default; BitTestInfo Cases; }; public: // TLI - This is information that describes the available target features we // need for lowering. This indicates when operations are unavailable, // implemented with a libcall, etc. const TargetMachine &TM; const TargetLowering &TLI; SelectionDAG &DAG; const TargetData *TD; AliasAnalysis *AA; /// SwitchCases - Vector of CaseBlock structures used to communicate /// SwitchInst code generation information. std::vector<CaseBlock> SwitchCases; /// JTCases - Vector of JumpTable structures used to communicate /// SwitchInst code generation information. std::vector<JumpTableBlock> JTCases; /// BitTestCases - Vector of BitTestBlock structures used to communicate /// SwitchInst code generation information. std::vector<BitTestBlock> BitTestCases; // Emit PHI-node-operand constants only once even if used by multiple // PHI nodes. DenseMap<const Constant *, unsigned> ConstantsOut; /// FuncInfo - Information about the function as a whole. /// FunctionLoweringInfo &FuncInfo; /// OptLevel - What optimization level we're generating code for. /// CodeGenOpt::Level OptLevel; /// GFI - Garbage collection metadata for the function. GCFunctionInfo *GFI; /// LPadToCallSiteMap - Map a landing pad to the call site indexes. DenseMap<MachineBasicBlock*, SmallVector<unsigned, 4> > LPadToCallSiteMap; /// HasTailCall - This is set to true if a call in the current /// block has been translated as a tail call. In this case, /// no subsequent DAG nodes should be created. /// bool HasTailCall; LLVMContext *Context; SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo, CodeGenOpt::Level ol) : SDNodeOrder(0), TM(dag.getTarget()), TLI(dag.getTargetLoweringInfo()), DAG(dag), FuncInfo(funcinfo), OptLevel(ol), HasTailCall(false), Context(dag.getContext()) { } void init(GCFunctionInfo *gfi, AliasAnalysis &aa); /// clear - Clear out the current SelectionDAG and the associated /// state and prepare this SelectionDAGBuilder object to be used /// for a new block. This doesn't clear out information about /// additional blocks that are needed to complete switch lowering /// or PHI node updating; that information is cleared out as it is /// consumed. void clear(); /// clearDanglingDebugInfo - Clear the dangling debug information /// map. This function is seperated from the clear so that debug /// information that is dangling in a basic block can be properly /// resolved in a different basic block. This allows the /// SelectionDAG to resolve dangling debug information attached /// to PHI nodes. void clearDanglingDebugInfo(); /// getRoot - Return the current virtual root of the Selection DAG, /// flushing any PendingLoad items. This must be done before emitting /// a store or any other node that may need to be ordered after any /// prior load instructions. /// SDValue getRoot(); /// getControlRoot - Similar to getRoot, but instead of flushing all the /// PendingLoad items, flush all the PendingExports items. It is necessary /// to do this before emitting a terminator instruction. /// SDValue getControlRoot(); DebugLoc getCurDebugLoc() const { return CurDebugLoc; } unsigned getSDNodeOrder() const { return SDNodeOrder; } void CopyValueToVirtualRegister(const Value *V, unsigned Reg); /// AssignOrderingToNode - Assign an ordering to the node. The order is gotten /// from how the code appeared in the source. The ordering is used by the /// scheduler to effectively turn off scheduling. void AssignOrderingToNode(const SDNode *Node); void visit(const Instruction &I); void visit(unsigned Opcode, const User &I); // resolveDanglingDebugInfo - if we saw an earlier dbg_value referring to V, // generate the debug data structures now that we've seen its definition. void resolveDanglingDebugInfo(const Value *V, SDValue Val); SDValue getValue(const Value *V); SDValue getNonRegisterValue(const Value *V); SDValue getValueImpl(const Value *V); void setValue(const Value *V, SDValue NewN) { SDValue &N = NodeMap[V]; assert(N.getNode() == 0 && "Already set a value for this node!"); N = NewN; } void setUnusedArgValue(const Value *V, SDValue NewN) { SDValue &N = UnusedArgNodeMap[V]; assert(N.getNode() == 0 && "Already set a value for this node!"); N = NewN; } void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB, unsigned Opc); void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB, MachineBasicBlock *FBB, MachineBasicBlock *CurBB, MachineBasicBlock *SwitchBB); bool ShouldEmitAsBranches(const std::vector<CaseBlock> &Cases); bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB); void CopyToExportRegsIfNeeded(const Value *V); void ExportFromCurrentBlock(const Value *V); void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall, MachineBasicBlock *LandingPad = NULL); /// UpdateSplitBlock - When an MBB was split during scheduling, update the /// references that ned to refer to the last resulting block. void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last); private: // Terminator instructions. void visitRet(const ReturnInst &I); void visitBr(const BranchInst &I); void visitSwitch(const SwitchInst &I); void visitIndirectBr(const IndirectBrInst &I); void visitUnreachable(const UnreachableInst &I) { /* noop */ } // Helpers for visitSwitch bool handleSmallSwitchRange(CaseRec& CR, CaseRecVector& WorkList, const Value* SV, MachineBasicBlock* Default, MachineBasicBlock *SwitchBB); bool handleJTSwitchCase(CaseRec& CR, CaseRecVector& WorkList, const Value* SV, MachineBasicBlock* Default, MachineBasicBlock *SwitchBB); bool handleBTSplitSwitchCase(CaseRec& CR, CaseRecVector& WorkList, const Value* SV, MachineBasicBlock* Default, MachineBasicBlock *SwitchBB); bool handleBitTestsSwitchCase(CaseRec& CR, CaseRecVector& WorkList, const Value* SV, MachineBasicBlock* Default, MachineBasicBlock *SwitchBB); uint32_t getEdgeWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst); void addSuccessorWithWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst, uint32_t Weight = 0); public: void visitSwitchCase(CaseBlock &CB, MachineBasicBlock *SwitchBB); void visitBitTestHeader(BitTestBlock &B, MachineBasicBlock *SwitchBB); void visitBitTestCase(BitTestBlock &BB, MachineBasicBlock* NextMBB, unsigned Reg, BitTestCase &B, MachineBasicBlock *SwitchBB); void visitJumpTable(JumpTable &JT); void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH, MachineBasicBlock *SwitchBB); private: // These all get lowered before this pass. void visitInvoke(const InvokeInst &I); void visitResume(const ResumeInst &I); void visitUnwind(const UnwindInst &I); void visitBinary(const User &I, unsigned OpCode); void visitShift(const User &I, unsigned Opcode); void visitAdd(const User &I) { visitBinary(I, ISD::ADD); } void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); } void visitSub(const User &I) { visitBinary(I, ISD::SUB); } void visitFSub(const User &I); void visitMul(const User &I) { visitBinary(I, ISD::MUL); } void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); } void visitURem(const User &I) { visitBinary(I, ISD::UREM); } void visitSRem(const User &I) { visitBinary(I, ISD::SREM); } void visitFRem(const User &I) { visitBinary(I, ISD::FREM); } void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); } void visitSDiv(const User &I); void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); } void visitAnd (const User &I) { visitBinary(I, ISD::AND); } void visitOr (const User &I) { visitBinary(I, ISD::OR); } void visitXor (const User &I) { visitBinary(I, ISD::XOR); } void visitShl (const User &I) { visitShift(I, ISD::SHL); } void visitLShr(const User &I) { visitShift(I, ISD::SRL); } void visitAShr(const User &I) { visitShift(I, ISD::SRA); } void visitICmp(const User &I); void visitFCmp(const User &I); // Visit the conversion instructions void visitTrunc(const User &I); void visitZExt(const User &I); void visitSExt(const User &I); void visitFPTrunc(const User &I); void visitFPExt(const User &I); void visitFPToUI(const User &I); void visitFPToSI(const User &I); void visitUIToFP(const User &I); void visitSIToFP(const User &I); void visitPtrToInt(const User &I); void visitIntToPtr(const User &I); void visitBitCast(const User &I); void visitExtractElement(const User &I); void visitInsertElement(const User &I); void visitShuffleVector(const User &I); void visitExtractValue(const ExtractValueInst &I); void visitInsertValue(const InsertValueInst &I); void visitLandingPad(const LandingPadInst &I); void visitGetElementPtr(const User &I); void visitSelect(const User &I); void visitAlloca(const AllocaInst &I); void visitLoad(const LoadInst &I); void visitStore(const StoreInst &I); void visitAtomicCmpXchg(const AtomicCmpXchgInst &I); void visitAtomicRMW(const AtomicRMWInst &I); void visitFence(const FenceInst &I); void visitPHI(const PHINode &I); void visitCall(const CallInst &I); bool visitMemCmpCall(const CallInst &I); void visitAtomicLoad(const LoadInst &I); void visitAtomicStore(const StoreInst &I); void visitInlineAsm(ImmutableCallSite CS); const char *visitIntrinsicCall(const CallInst &I, unsigned Intrinsic); void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic); void visitPow(const CallInst &I); void visitExp2(const CallInst &I); void visitExp(const CallInst &I); void visitLog(const CallInst &I); void visitLog2(const CallInst &I); void visitLog10(const CallInst &I); void visitVAStart(const CallInst &I); void visitVAArg(const VAArgInst &I); void visitVAEnd(const CallInst &I); void visitVACopy(const CallInst &I); void visitUserOp1(const Instruction &I) { llvm_unreachable("UserOp1 should not exist at instruction selection time!"); } void visitUserOp2(const Instruction &I) { llvm_unreachable("UserOp2 should not exist at instruction selection time!"); } const char *implVisitAluOverflow(const CallInst &I, ISD::NodeType Op); void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB); /// EmitFuncArgumentDbgValue - If V is an function argument then create /// corresponding DBG_VALUE machine instruction for it now. At the end of /// instruction selection, they will be inserted to the entry BB. bool EmitFuncArgumentDbgValue(const Value *V, MDNode *Variable, int64_t Offset, const SDValue &N); }; } // end namespace llvm #endif