; RUN: llc < %s 
; RUN: llc < %s -march=ppc32 -mcpu=g3
; RUN: llc < %s -march=ppc32 -mcpu=g5
; PR1811

define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>*
%CONST) {
entry:
        %input2 = load <4 x float>* null, align 16               ; <<4 x float>>
       	%shuffle7 = shufflevector <4 x float> %input2, <4 x float> < float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00 >, <4 x i32> < i32 2, i32 2, i32 2, i32 2 >		; <<4 x float>> [#uses=1]

        %mul1 = fmul <4 x float> %shuffle7, zeroinitializer              ; <<4 x
        %add2 = fadd <4 x float> %mul1, %input2          ; <<4 x float>>
        store <4 x float> %add2, <4 x float>* null, align 16
        ret void
}