// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_ARM_FRAMES_ARM_H_ #define V8_ARM_FRAMES_ARM_H_ namespace v8 { namespace internal { // The ARM ABI does not specify the usage of register r9, which may be reserved // as the static base or thread register on some platforms, in which case we // leave it alone. Adjust the value of kR9Available accordingly: const int kR9Available = 1; // 1 if available to us, 0 if reserved // Register list in load/store instructions // Note that the bit values must match those used in actual instruction encoding const int kNumRegs = 16; // Caller-saved/arguments registers const RegList kJSCallerSaved = 1 << 0 | // r0 a1 1 << 1 | // r1 a2 1 << 2 | // r2 a3 1 << 3; // r3 a4 const int kNumJSCallerSaved = 4; // Return the code of the n-th caller-saved register available to JavaScript // e.g. JSCallerSavedReg(0) returns r0.code() == 0 int JSCallerSavedCode(int n); // Callee-saved registers preserved when switching from C to JavaScript const RegList kCalleeSaved = 1 << 4 | // r4 v1 1 << 5 | // r5 v2 1 << 6 | // r6 v3 1 << 7 | // r7 v4 (cp in JavaScript code) 1 << 8 | // r8 v5 (pp in JavaScript code) kR9Available << 9 | // r9 v6 1 << 10 | // r10 v7 1 << 11; // r11 v8 (fp in JavaScript code) // When calling into C++ (only for C++ calls that can't cause a GC). // The call code will take care of lr, fp, etc. const RegList kCallerSaved = 1 << 0 | // r0 1 << 1 | // r1 1 << 2 | // r2 1 << 3 | // r3 1 << 9; // r9 const int kNumCalleeSaved = 7 + kR9Available; // Double registers d8 to d15 are callee-saved. const int kNumDoubleCalleeSaved = 8; // Number of registers for which space is reserved in safepoints. Must be a // multiple of 8. // TODO(regis): Only 8 registers may actually be sufficient. Revisit. const int kNumSafepointRegisters = 16; // The embedded constant pool pointer (r8/pp) is not included in the safepoint // since it is not tagged. This register is preserved in the stack frame where // its value will be updated if GC code movement occurs. Including it in the // safepoint (where it will not be relocated) would cause a stale value to be // restored. const RegList kConstantPointerRegMask = FLAG_enable_embedded_constant_pool ? (1 << 8) : 0; const int kNumConstantPoolPointerReg = FLAG_enable_embedded_constant_pool ? 1 : 0; // Define the list of registers actually saved at safepoints. // Note that the number of saved registers may be smaller than the reserved // space, i.e. kNumSafepointSavedRegisters <= kNumSafepointRegisters. const RegList kSafepointSavedRegisters = kJSCallerSaved | (kCalleeSaved & ~kConstantPointerRegMask); const int kNumSafepointSavedRegisters = kNumJSCallerSaved + kNumCalleeSaved - kNumConstantPoolPointerReg; // ---------------------------------------------------- class EntryFrameConstants : public AllStatic { public: static const int kCallerFPOffset = -(StandardFrameConstants::kFixedFrameSizeFromFp + kPointerSize); }; class ExitFrameConstants : public TypedFrameConstants { public: static const int kSPOffset = TYPED_FRAME_PUSHED_VALUE_OFFSET(0); static const int kCodeOffset = TYPED_FRAME_PUSHED_VALUE_OFFSET(1); DEFINE_TYPED_FRAME_SIZES(2); // The caller fields are below the frame pointer on the stack. static const int kCallerFPOffset = 0 * kPointerSize; // The calling JS function is below FP. static const int kCallerPCOffset = 1 * kPointerSize; // FP-relative displacement of the caller's SP. It points just // below the saved PC. static const int kCallerSPDisplacement = 2 * kPointerSize; }; class JavaScriptFrameConstants : public AllStatic { public: // FP-relative. static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset; static const int kLastParameterOffset = +2 * kPointerSize; static const int kFunctionOffset = StandardFrameConstants::kFunctionOffset; // Caller SP-relative. static const int kParam0Offset = -2 * kPointerSize; static const int kReceiverOffset = -1 * kPointerSize; }; } // namespace internal } // namespace v8 #endif // V8_ARM_FRAMES_ARM_H_