// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_ #define V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_ #include "src/bit-vector.h" #include "src/handles.h" namespace v8 { namespace internal { class BytecodeArray; namespace compiler { // A class for identifying branch targets within a bytecode array. // This information can be used to construct the local control flow // logic for high-level IR graphs built from bytecode. // // N.B. If this class is used to determine loop headers, then such a // usage relies on the only backwards branches in bytecode being jumps // back to loop headers. class BytecodeBranchAnalysis BASE_EMBEDDED { public: BytecodeBranchAnalysis(Handle<BytecodeArray> bytecode_array, Zone* zone); // Analyze the bytecodes to find the branch sites and their // targets. No other methods in this class return valid information // until this has been called. void Analyze(); // Returns true if there are any forward branches to the bytecode at // |offset|. bool forward_branches_target(int offset) const { return is_forward_target_.Contains(offset); } // Returns true if there are any backward branches to the bytecode // at |offset|. bool backward_branches_target(int offset) const { return is_backward_target_.Contains(offset); } private: void AddBranch(int origin_offset, int target_offset); Zone* zone() const { return zone_; } Handle<BytecodeArray> bytecode_array() const { return bytecode_array_; } Handle<BytecodeArray> bytecode_array_; BitVector is_backward_target_; BitVector is_forward_target_; Zone* zone_; DISALLOW_COPY_AND_ASSIGN(BytecodeBranchAnalysis); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_BYTECODE_BRANCH_ANALYSIS_H_