// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/debug/debug-evaluate.h" #include "src/accessors.h" #include "src/compiler.h" #include "src/contexts.h" #include "src/debug/debug-frames.h" #include "src/debug/debug-scopes.h" #include "src/debug/debug.h" #include "src/frames-inl.h" #include "src/globals.h" #include "src/isolate-inl.h" namespace v8 { namespace internal { static inline bool IsDebugContext(Isolate* isolate, Context* context) { return context->native_context() == *isolate->debug()->debug_context(); } MaybeHandle<Object> DebugEvaluate::Global( Isolate* isolate, Handle<String> source, bool disable_break, Handle<HeapObject> context_extension) { // Handle the processing of break. DisableBreak disable_break_scope(isolate->debug(), disable_break); // Enter the top context from before the debugger was invoked. SaveContext save(isolate); SaveContext* top = &save; while (top != NULL && IsDebugContext(isolate, *top->context())) { top = top->prev(); } if (top != NULL) isolate->set_context(*top->context()); // Get the native context now set to the top context from before the // debugger was invoked. Handle<Context> context = isolate->native_context(); Handle<JSObject> receiver(context->global_proxy()); Handle<SharedFunctionInfo> outer_info(context->closure()->shared(), isolate); return Evaluate(isolate, outer_info, context, context_extension, receiver, source); } MaybeHandle<Object> DebugEvaluate::Local(Isolate* isolate, StackFrame::Id frame_id, int inlined_jsframe_index, Handle<String> source, bool disable_break, Handle<HeapObject> context_extension) { // Handle the processing of break. DisableBreak disable_break_scope(isolate->debug(), disable_break); // Get the frame where the debugging is performed. StackTraceFrameIterator it(isolate, frame_id); if (!it.is_javascript()) return isolate->factory()->undefined_value(); JavaScriptFrame* frame = it.javascript_frame(); // Traverse the saved contexts chain to find the active context for the // selected frame. SaveContext* save = DebugFrameHelper::FindSavedContextForFrame(isolate, frame); SaveContext savex(isolate); isolate->set_context(*(save->context())); // This is not a lot different than DebugEvaluate::Global, except that // variables accessible by the function we are evaluating from are // materialized and included on top of the native context. Changes to // the materialized object are written back afterwards. // Note that the native context is taken from the original context chain, // which may not be the current native context of the isolate. ContextBuilder context_builder(isolate, frame, inlined_jsframe_index); if (isolate->has_pending_exception()) return MaybeHandle<Object>(); Handle<Context> context = context_builder.evaluation_context(); Handle<JSObject> receiver(context->global_proxy()); MaybeHandle<Object> maybe_result = Evaluate(isolate, context_builder.outer_info(), context, context_extension, receiver, source); if (!maybe_result.is_null()) context_builder.UpdateValues(); return maybe_result; } // Compile and evaluate source for the given context. MaybeHandle<Object> DebugEvaluate::Evaluate( Isolate* isolate, Handle<SharedFunctionInfo> outer_info, Handle<Context> context, Handle<HeapObject> context_extension, Handle<Object> receiver, Handle<String> source) { if (context_extension->IsJSObject()) { Handle<JSObject> extension = Handle<JSObject>::cast(context_extension); Handle<JSFunction> closure(context->closure(), isolate); context = isolate->factory()->NewWithContext( closure, context, ScopeInfo::CreateForWithScope( isolate, context->IsNativeContext() ? Handle<ScopeInfo>::null() : Handle<ScopeInfo>(context->scope_info())), extension); } Handle<JSFunction> eval_fun; ASSIGN_RETURN_ON_EXCEPTION( isolate, eval_fun, Compiler::GetFunctionFromEval(source, outer_info, context, SLOPPY, NO_PARSE_RESTRICTION, kNoSourcePosition, kNoSourcePosition), Object); Handle<Object> result; ASSIGN_RETURN_ON_EXCEPTION( isolate, result, Execution::Call(isolate, eval_fun, receiver, 0, NULL), Object); // Skip the global proxy as it has no properties and always delegates to the // real global object. if (result->IsJSGlobalProxy()) { PrototypeIterator iter(isolate, Handle<JSGlobalProxy>::cast(result)); // TODO(verwaest): This will crash when the global proxy is detached. result = PrototypeIterator::GetCurrent<JSObject>(iter); } return result; } DebugEvaluate::ContextBuilder::ContextBuilder(Isolate* isolate, JavaScriptFrame* frame, int inlined_jsframe_index) : isolate_(isolate), frame_(frame), inlined_jsframe_index_(inlined_jsframe_index) { FrameInspector frame_inspector(frame, inlined_jsframe_index, isolate); Handle<JSFunction> local_function = frame_inspector.GetFunction(); Handle<Context> outer_context(local_function->context()); evaluation_context_ = outer_context; outer_info_ = handle(local_function->shared()); Factory* factory = isolate->factory(); // To evaluate as if we were running eval at the point of the debug break, // we reconstruct the context chain as follows: // - To make stack-allocated variables visible, we materialize them and // use a debug-evaluate context to wrap both the materialized object and // the original context. // - We use the original context chain from the function context to the // native context. // - Between the function scope and the native context, we only resolve // variable names that the current function already uses. Only for these // names we can be sure that they will be correctly resolved. For the // rest, we only resolve to with, script, and native contexts. We use a // whitelist to implement that. // Context::Lookup has special handling for debug-evaluate contexts: // - Look up in the materialized stack variables. // - Look up in the original context. // - Check the whitelist to find out whether to skip contexts during lookup. const ScopeIterator::Option option = ScopeIterator::COLLECT_NON_LOCALS; for (ScopeIterator it(isolate, &frame_inspector, option); !it.Failed() && !it.Done(); it.Next()) { ScopeIterator::ScopeType scope_type = it.Type(); if (scope_type == ScopeIterator::ScopeTypeLocal) { DCHECK_EQ(FUNCTION_SCOPE, it.CurrentScopeInfo()->scope_type()); Handle<JSObject> materialized = factory->NewJSObjectWithNullProto(); Handle<Context> local_context = it.HasContext() ? it.CurrentContext() : outer_context; Handle<StringSet> non_locals = it.GetNonLocals(); MaterializeReceiver(materialized, local_context, local_function, non_locals); frame_inspector.MaterializeStackLocals(materialized, local_function); MaterializeArgumentsObject(materialized, local_function); ContextChainElement context_chain_element; context_chain_element.scope_info = it.CurrentScopeInfo(); context_chain_element.materialized_object = materialized; // Non-locals that are already being referenced by the current function // are guaranteed to be correctly resolved. context_chain_element.whitelist = non_locals; if (it.HasContext()) { context_chain_element.wrapped_context = it.CurrentContext(); } context_chain_.Add(context_chain_element); evaluation_context_ = outer_context; break; } else if (scope_type == ScopeIterator::ScopeTypeCatch || scope_type == ScopeIterator::ScopeTypeWith) { ContextChainElement context_chain_element; Handle<Context> current_context = it.CurrentContext(); if (!current_context->IsDebugEvaluateContext()) { context_chain_element.wrapped_context = current_context; } context_chain_.Add(context_chain_element); } else if (scope_type == ScopeIterator::ScopeTypeBlock || scope_type == ScopeIterator::ScopeTypeEval) { Handle<JSObject> materialized = factory->NewJSObjectWithNullProto(); frame_inspector.MaterializeStackLocals(materialized, it.CurrentScopeInfo()); ContextChainElement context_chain_element; context_chain_element.scope_info = it.CurrentScopeInfo(); context_chain_element.materialized_object = materialized; if (it.HasContext()) { context_chain_element.wrapped_context = it.CurrentContext(); } context_chain_.Add(context_chain_element); } else { break; } } for (int i = context_chain_.length() - 1; i >= 0; i--) { Handle<ScopeInfo> scope_info(ScopeInfo::CreateForWithScope( isolate, evaluation_context_->IsNativeContext() ? Handle<ScopeInfo>::null() : Handle<ScopeInfo>(evaluation_context_->scope_info()))); scope_info->SetIsDebugEvaluateScope(); evaluation_context_ = factory->NewDebugEvaluateContext( evaluation_context_, scope_info, context_chain_[i].materialized_object, context_chain_[i].wrapped_context, context_chain_[i].whitelist); } } void DebugEvaluate::ContextBuilder::UpdateValues() { // TODO(yangguo): remove updating values. for (int i = 0; i < context_chain_.length(); i++) { ContextChainElement element = context_chain_[i]; if (!element.materialized_object.is_null()) { // Write back potential changes to materialized stack locals to the stack. FrameInspector(frame_, inlined_jsframe_index_, isolate_) .UpdateStackLocalsFromMaterializedObject(element.materialized_object, element.scope_info); } } } void DebugEvaluate::ContextBuilder::MaterializeArgumentsObject( Handle<JSObject> target, Handle<JSFunction> function) { // Do not materialize the arguments object for eval or top-level code. // Skip if "arguments" is already taken. if (!function->shared()->is_function()) return; Maybe<bool> maybe = JSReceiver::HasOwnProperty( target, isolate_->factory()->arguments_string()); DCHECK(maybe.IsJust()); if (maybe.FromJust()) return; // FunctionGetArguments can't throw an exception. Handle<JSObject> arguments = Accessors::FunctionGetArguments(function); Handle<String> arguments_str = isolate_->factory()->arguments_string(); JSObject::SetOwnPropertyIgnoreAttributes(target, arguments_str, arguments, NONE) .Check(); } void DebugEvaluate::ContextBuilder::MaterializeReceiver( Handle<JSObject> target, Handle<Context> local_context, Handle<JSFunction> local_function, Handle<StringSet> non_locals) { Handle<Object> recv = isolate_->factory()->undefined_value(); Handle<String> name = isolate_->factory()->this_string(); if (non_locals->Has(name)) { // 'this' is allocated in an outer context and is is already being // referenced by the current function, so it can be correctly resolved. return; } else if (local_function->shared()->scope_info()->HasReceiver() && !frame_->receiver()->IsTheHole(isolate_)) { recv = handle(frame_->receiver(), isolate_); } JSObject::SetOwnPropertyIgnoreAttributes(target, name, recv, NONE).Check(); } } // namespace internal } // namespace v8