/* Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (C) 2015-2016 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Author: Tobin Ehlis <tobine@google.com> */ #ifndef CORE_VALIDATION_DESCRIPTOR_SETS_H_ #define CORE_VALIDATION_DESCRIPTOR_SETS_H_ // Check for noexcept support #ifndef NOEXCEPT #if defined(__clang__) #if __has_feature(cxx_noexcept) #define HAS_NOEXCEPT #endif #else #if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 #define HAS_NOEXCEPT #else #if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS #define HAS_NOEXCEPT #endif #endif #endif #ifdef HAS_NOEXCEPT #define NOEXCEPT noexcept #else #define NOEXCEPT #endif #endif #include "core_validation_error_enums.h" #include "vk_validation_error_messages.h" #include "core_validation_types.h" #include "vk_layer_logging.h" #include "vk_layer_utils.h" #include "vk_safe_struct.h" #include "vulkan/vk_layer.h" #include <map> #include <memory> #include <unordered_map> #include <unordered_set> #include <vector> // Descriptor Data structures /* * DescriptorSetLayout class * * Overview - This class encapsulates the Vulkan VkDescriptorSetLayout data (layout). * A layout consists of some number of bindings, each of which has a binding#, a * type, descriptor count, stage flags, and pImmutableSamplers. * * Index vs Binding - A layout is created with an array of VkDescriptorSetLayoutBinding * where each array index will have a corresponding binding# that is defined in that struct. * This class, therefore, provides utility functions where you can retrieve data for * layout bindings based on either the original index into the pBindings array, or based * on the binding#. * Typically if you want to cover all of the bindings in a layout, you can do that by * iterating over GetBindingCount() bindings and using the Get*FromIndex() functions. * Otherwise, you can use the Get*FromBinding() functions to just grab binding info * for a particular binding#. * * Global Index - The "Index" referenced above is the index into the original pBindings * array. So there are as many indices as there are bindings. * This class also has the concept of a Global Index. For the global index functions, * there are as many global indices as there are descriptors in the layout. * For the global index, consider all of the bindings to be a flat array where * descriptor 0 of pBinding[0] is index 0 and each descriptor in the layout increments * from there. So if pBinding[0] in this example had descriptorCount of 10, then * the GlobalStartIndex of pBinding[1] will be 10 where 0-9 are the global indices * for pBinding[0]. */ namespace cvdescriptorset { class DescriptorSetLayout { public: // Constructors and destructor DescriptorSetLayout(const VkDescriptorSetLayoutCreateInfo *p_create_info, const VkDescriptorSetLayout layout); // Validate create info - should be called prior to creation static bool ValidateCreateInfo(debug_report_data *, const VkDescriptorSetLayoutCreateInfo *); // Straightforward Get functions VkDescriptorSetLayout GetDescriptorSetLayout() const { return layout_; }; uint32_t GetTotalDescriptorCount() const { return descriptor_count_; }; uint32_t GetDynamicDescriptorCount() const { return dynamic_descriptor_count_; }; uint32_t GetBindingCount() const { return binding_count_; }; // Fill passed-in set with bindings void FillBindingSet(std::unordered_set<uint32_t> *) const; // Return true if given binding is present in this layout bool HasBinding(const uint32_t binding) const { return binding_to_index_map_.count(binding) > 0; }; // Return true if this layout is compatible with passed in layout, // else return false and update error_msg with description of incompatibility bool IsCompatible(const DescriptorSetLayout *, std::string *) const; // Return true if binding 1 beyond given exists and has same type, stageFlags & immutable sampler use bool IsNextBindingConsistent(const uint32_t) const; // Various Get functions that can either be passed a binding#, which will // be automatically translated into the appropriate index from the original // pBindings array, or the index# can be passed in directly VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromBinding(const uint32_t) const; VkDescriptorSetLayoutBinding const *GetDescriptorSetLayoutBindingPtrFromIndex(const uint32_t) const; uint32_t GetDescriptorCountFromBinding(const uint32_t) const; uint32_t GetDescriptorCountFromIndex(const uint32_t) const; VkDescriptorType GetTypeFromBinding(const uint32_t) const; VkDescriptorType GetTypeFromIndex(const uint32_t) const; VkDescriptorType GetTypeFromGlobalIndex(const uint32_t) const; VkShaderStageFlags GetStageFlagsFromBinding(const uint32_t) const; VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t) const; VkSampler const *GetImmutableSamplerPtrFromIndex(const uint32_t) const; // For a particular binding, get the global index // These calls should be guarded by a call to "HasBinding(binding)" to verify that the given binding exists uint32_t GetGlobalStartIndexFromBinding(const uint32_t) const; uint32_t GetGlobalEndIndexFromBinding(const uint32_t) const; // For a particular binding starting at offset and having update_count descriptors // updated, verify that for any binding boundaries crossed, the update is consistent bool VerifyUpdateConsistency(uint32_t, uint32_t, uint32_t, const char *, const VkDescriptorSet, std::string *) const; private: VkDescriptorSetLayout layout_; std::unordered_map<uint32_t, uint32_t> binding_to_index_map_; std::unordered_map<uint32_t, uint32_t> binding_to_global_start_index_map_; std::unordered_map<uint32_t, uint32_t> binding_to_global_end_index_map_; // VkDescriptorSetLayoutCreateFlags flags_; uint32_t binding_count_; // # of bindings in this layout std::vector<safe_VkDescriptorSetLayoutBinding> bindings_; uint32_t descriptor_count_; // total # descriptors in this layout uint32_t dynamic_descriptor_count_; }; /* * Descriptor classes * Descriptor is an abstract base class from which 5 separate descriptor types are derived. * This allows the WriteUpdate() and CopyUpdate() operations to be specialized per * descriptor type, but all descriptors in a set can be accessed via the common Descriptor*. */ // Slightly broader than type, each c++ "class" will has a corresponding "DescriptorClass" enum DescriptorClass { PlainSampler, ImageSampler, Image, TexelBuffer, GeneralBuffer }; class Descriptor { public: virtual ~Descriptor(){}; virtual void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) = 0; virtual void CopyUpdate(const Descriptor *) = 0; // Create binding between resources of this descriptor and given cb_node virtual void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) = 0; virtual DescriptorClass GetClass() const { return descriptor_class; }; // Special fast-path check for SamplerDescriptors that are immutable virtual bool IsImmutableSampler() const { return false; }; // Check for dynamic descriptor type virtual bool IsDynamic() const { return false; }; // Check for storage descriptor type virtual bool IsStorage() const { return false; }; bool updated; // Has descriptor been updated? DescriptorClass descriptor_class; }; // Shared helper functions - These are useful because the shared sampler image descriptor type // performs common functions with both sampler and image descriptors so they can share their common functions bool ValidateSampler(const VkSampler, const core_validation::layer_data *); bool ValidateImageUpdate(VkImageView, VkImageLayout, VkDescriptorType, const core_validation::layer_data *, UNIQUE_VALIDATION_ERROR_CODE *, std::string *); class SamplerDescriptor : public Descriptor { public: SamplerDescriptor(); SamplerDescriptor(const VkSampler *); void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override; void CopyUpdate(const Descriptor *) override; void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) override; virtual bool IsImmutableSampler() const override { return immutable_; }; VkSampler GetSampler() const { return sampler_; } private: // bool ValidateSampler(const VkSampler) const; VkSampler sampler_; bool immutable_; }; class ImageSamplerDescriptor : public Descriptor { public: ImageSamplerDescriptor(); ImageSamplerDescriptor(const VkSampler *); void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override; void CopyUpdate(const Descriptor *) override; void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) override; virtual bool IsImmutableSampler() const override { return immutable_; }; VkSampler GetSampler() const { return sampler_; } VkImageView GetImageView() const { return image_view_; } VkImageLayout GetImageLayout() const { return image_layout_; } private: VkSampler sampler_; bool immutable_; VkImageView image_view_; VkImageLayout image_layout_; }; class ImageDescriptor : public Descriptor { public: ImageDescriptor(const VkDescriptorType); void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override; void CopyUpdate(const Descriptor *) override; void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) override; virtual bool IsStorage() const override { return storage_; } VkImageView GetImageView() const { return image_view_; } VkImageLayout GetImageLayout() const { return image_layout_; } private: bool storage_; VkImageView image_view_; VkImageLayout image_layout_; }; class TexelDescriptor : public Descriptor { public: TexelDescriptor(const VkDescriptorType); void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override; void CopyUpdate(const Descriptor *) override; void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) override; virtual bool IsStorage() const override { return storage_; } VkBufferView GetBufferView() const { return buffer_view_; } private: VkBufferView buffer_view_; bool storage_; }; class BufferDescriptor : public Descriptor { public: BufferDescriptor(const VkDescriptorType); void WriteUpdate(const VkWriteDescriptorSet *, const uint32_t) override; void CopyUpdate(const Descriptor *) override; void BindCommandBuffer(const core_validation::layer_data *, GLOBAL_CB_NODE *) override; virtual bool IsDynamic() const override { return dynamic_; } virtual bool IsStorage() const override { return storage_; } VkBuffer GetBuffer() const { return buffer_; } VkDeviceSize GetOffset() const { return offset_; } VkDeviceSize GetRange() const { return range_; } private: bool storage_; bool dynamic_; VkBuffer buffer_; VkDeviceSize offset_; VkDeviceSize range_; }; // Structs to contain common elements that need to be shared between Validate* and Perform* calls below struct AllocateDescriptorSetsData { uint32_t required_descriptors_by_type[VK_DESCRIPTOR_TYPE_RANGE_SIZE]; std::vector<cvdescriptorset::DescriptorSetLayout const *> layout_nodes; AllocateDescriptorSetsData(uint32_t); }; // Helper functions for descriptor set functions that cross multiple sets // "Validate" will make sure an update is ok without actually performing it bool ValidateUpdateDescriptorSets(const debug_report_data *, const core_validation::layer_data *, uint32_t, const VkWriteDescriptorSet *, uint32_t, const VkCopyDescriptorSet *); // "Perform" does the update with the assumption that ValidateUpdateDescriptorSets() has passed for the given update void PerformUpdateDescriptorSets(const core_validation::layer_data *, uint32_t, const VkWriteDescriptorSet *, uint32_t, const VkCopyDescriptorSet *); // Validate that Allocation state is ok bool ValidateAllocateDescriptorSets(const debug_report_data *, const VkDescriptorSetAllocateInfo *, const core_validation::layer_data *, AllocateDescriptorSetsData *); // Update state based on allocating new descriptorsets void PerformAllocateDescriptorSets(const VkDescriptorSetAllocateInfo *, const VkDescriptorSet *, const AllocateDescriptorSetsData *, std::unordered_map<VkDescriptorPool, DESCRIPTOR_POOL_STATE *> *, std::unordered_map<VkDescriptorSet, cvdescriptorset::DescriptorSet *> *, const core_validation::layer_data *); /* * DescriptorSet class * * Overview - This class encapsulates the Vulkan VkDescriptorSet data (set). * A set has an underlying layout which defines the bindings in the set and the * types and numbers of descriptors in each descriptor slot. Most of the layout * interfaces are exposed through identically-named functions in the set class. * Please refer to the DescriptorSetLayout comment above for a description of * index, binding, and global index. * * At construction a vector of Descriptor* is created with types corresponding to the * layout. The primary operation performed on the descriptors is to update them * via write or copy updates, and validate that the update contents are correct. * In order to validate update contents, the DescriptorSet stores a bunch of ptrs * to data maps where various Vulkan objects can be looked up. The management of * those maps is performed externally. The set class relies on their contents to * be correct at the time of update. */ class DescriptorSet : public BASE_NODE { public: DescriptorSet(const VkDescriptorSet, const VkDescriptorPool, const DescriptorSetLayout *, const core_validation::layer_data *); ~DescriptorSet(); // A number of common Get* functions that return data based on layout from which this set was created uint32_t GetTotalDescriptorCount() const { return p_layout_ ? p_layout_->GetTotalDescriptorCount() : 0; }; uint32_t GetDynamicDescriptorCount() const { return p_layout_ ? p_layout_->GetDynamicDescriptorCount() : 0; }; uint32_t GetBindingCount() const { return p_layout_ ? p_layout_->GetBindingCount() : 0; }; VkDescriptorType GetTypeFromIndex(const uint32_t index) const { return p_layout_ ? p_layout_->GetTypeFromIndex(index) : VK_DESCRIPTOR_TYPE_MAX_ENUM; }; VkDescriptorType GetTypeFromGlobalIndex(const uint32_t index) const { return p_layout_ ? p_layout_->GetTypeFromGlobalIndex(index) : VK_DESCRIPTOR_TYPE_MAX_ENUM; }; VkDescriptorType GetTypeFromBinding(const uint32_t binding) const { return p_layout_ ? p_layout_->GetTypeFromBinding(binding) : VK_DESCRIPTOR_TYPE_MAX_ENUM; }; uint32_t GetDescriptorCountFromIndex(const uint32_t index) const { return p_layout_ ? p_layout_->GetDescriptorCountFromIndex(index) : 0; }; uint32_t GetDescriptorCountFromBinding(const uint32_t binding) const { return p_layout_ ? p_layout_->GetDescriptorCountFromBinding(binding) : 0; }; // Return true if given binding is present in this set bool HasBinding(const uint32_t binding) const { return p_layout_->HasBinding(binding); }; // Is this set compatible with the given layout? bool IsCompatible(const DescriptorSetLayout *, std::string *) const; // For given bindings validate state at time of draw is correct, returning false on error and writing error details into string* bool ValidateDrawState(const std::map<uint32_t, descriptor_req> &, const std::vector<uint32_t> &, std::string *) const; // For given set of bindings, add any buffers and images that will be updated to their respective unordered_sets & return number // of objects inserted uint32_t GetStorageUpdates(const std::map<uint32_t, descriptor_req> &, std::unordered_set<VkBuffer> *, std::unordered_set<VkImageView> *) const; // Descriptor Update functions. These functions validate state and perform update separately // Validate contents of a WriteUpdate bool ValidateWriteUpdate(const debug_report_data *, const VkWriteDescriptorSet *, UNIQUE_VALIDATION_ERROR_CODE *, std::string *); // Perform a WriteUpdate whose contents were just validated using ValidateWriteUpdate void PerformWriteUpdate(const VkWriteDescriptorSet *); // Validate contents of a CopyUpdate bool ValidateCopyUpdate(const debug_report_data *, const VkCopyDescriptorSet *, const DescriptorSet *, UNIQUE_VALIDATION_ERROR_CODE *, std::string *); // Perform a CopyUpdate whose contents were just validated using ValidateCopyUpdate void PerformCopyUpdate(const VkCopyDescriptorSet *, const DescriptorSet *); const DescriptorSetLayout *GetLayout() const { return p_layout_; }; VkDescriptorSet GetSet() const { return set_; }; // Return unordered_set of all command buffers that this set is bound to std::unordered_set<GLOBAL_CB_NODE *> GetBoundCmdBuffers() const { return cb_bindings; } // Bind given cmd_buffer to this descriptor set void BindCommandBuffer(GLOBAL_CB_NODE *, const std::unordered_set<uint32_t> &); // If given cmd_buffer is in the cb_bindings set, remove it void RemoveBoundCommandBuffer(GLOBAL_CB_NODE *cb_node) { cb_bindings.erase(cb_node); } VkSampler const *GetImmutableSamplerPtrFromBinding(const uint32_t index) const { return p_layout_->GetImmutableSamplerPtrFromBinding(index); }; // For a particular binding, get the global index uint32_t GetGlobalStartIndexFromBinding(const uint32_t binding) const { return p_layout_->GetGlobalStartIndexFromBinding(binding); }; uint32_t GetGlobalEndIndexFromBinding(const uint32_t binding) const { return p_layout_->GetGlobalEndIndexFromBinding(binding); }; // Return true if any part of set has ever been updated bool IsUpdated() const { return some_update_; }; private: bool VerifyWriteUpdateContents(const VkWriteDescriptorSet *, const uint32_t, UNIQUE_VALIDATION_ERROR_CODE *, std::string *) const; bool VerifyCopyUpdateContents(const VkCopyDescriptorSet *, const DescriptorSet *, VkDescriptorType, uint32_t, UNIQUE_VALIDATION_ERROR_CODE *, std::string *) const; bool ValidateBufferUsage(BUFFER_NODE const *, VkDescriptorType, UNIQUE_VALIDATION_ERROR_CODE *, std::string *) const; bool ValidateBufferUpdate(VkDescriptorBufferInfo const *, VkDescriptorType, UNIQUE_VALIDATION_ERROR_CODE *, std::string *) const; // Private helper to set all bound cmd buffers to INVALID state void InvalidateBoundCmdBuffers(); bool some_update_; // has any part of the set ever been updated? VkDescriptorSet set_; DESCRIPTOR_POOL_STATE *pool_state_; const DescriptorSetLayout *p_layout_; std::vector<std::unique_ptr<Descriptor>> descriptors_; // Ptr to device data used for various data look-ups const core_validation::layer_data *device_data_; }; } #endif // CORE_VALIDATION_DESCRIPTOR_SETS_H_