/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_TONEGENERATOR_H_ #define ANDROID_TONEGENERATOR_H_ #include <media/AudioSystem.h> #include <media/AudioTrack.h> #include <utils/Compat.h> #include <utils/KeyedVector.h> #include <utils/RefBase.h> #include <utils/threads.h> namespace android { class ToneGenerator { public: // List of all available tones // This enum must be kept consistant with constants in ToneGenerator JAVA class enum tone_type { // DTMF tones ITU-T Recommendation Q.23 TONE_DTMF_0 = 0, // 0 key: 1336Hz, 941Hz TONE_DTMF_1, // 1 key: 1209Hz, 697Hz TONE_DTMF_2, // 2 key: 1336Hz, 697Hz TONE_DTMF_3, // 3 key: 1477Hz, 697Hz TONE_DTMF_4, // 4 key: 1209Hz, 770Hz TONE_DTMF_5, // 5 key: 1336Hz, 770Hz TONE_DTMF_6, // 6 key: 1477Hz, 770Hz TONE_DTMF_7, // 7 key: 1209Hz, 852Hz TONE_DTMF_8, // 8 key: 1336Hz, 852Hz TONE_DTMF_9, // 9 key: 1477Hz, 852Hz TONE_DTMF_S, // * key: 1209Hz, 941Hz TONE_DTMF_P, // # key: 1477Hz, 941Hz TONE_DTMF_A, // A key: 1633Hz, 697Hz TONE_DTMF_B, // B key: 1633Hz, 770Hz TONE_DTMF_C, // C key: 1633Hz, 852Hz TONE_DTMF_D, // D key: 1633Hz, 941Hz // Call supervisory tones: 3GPP TS 22.001 (CEPT) TONE_SUP_DIAL, // Dial tone: CEPT: 425Hz, continuous FIRST_SUP_TONE = TONE_SUP_DIAL, TONE_SUP_BUSY, // Busy tone, CEPT: 425Hz, 500ms ON, 500ms OFF... TONE_SUP_CONGESTION, // Congestion tone CEPT, JAPAN: 425Hz, 200ms ON, 200ms OFF... TONE_SUP_RADIO_ACK, // Radio path acknowlegment, CEPT, ANSI: 425Hz, 200ms ON TONE_SUP_RADIO_NOTAVAIL, // Radio path not available: 425Hz, 200ms ON, 200 OFF 3 bursts TONE_SUP_ERROR, // Error/Special info: 950Hz+1400Hz+1800Hz, 330ms ON, 1s OFF... TONE_SUP_CALL_WAITING, // Call Waiting CEPT,JAPAN: 425Hz, 200ms ON, 600ms OFF, 200ms ON, 3s OFF... TONE_SUP_RINGTONE, // Ring Tone CEPT, JAPAN: 425Hz, 1s ON, 4s OFF... LAST_SUP_TONE = TONE_SUP_RINGTONE, // Proprietary tones: 3GPP TS 31.111 TONE_PROP_BEEP, // General beep: 400Hz+1200Hz, 35ms ON TONE_PROP_ACK, // Positive Acknowlgement: 1200Hz, 100ms ON, 100ms OFF 2 bursts TONE_PROP_NACK, // Negative Acknowlgement: 300Hz+400Hz+500Hz, 400ms ON TONE_PROP_PROMPT, // Prompt tone: 400Hz+1200Hz, 200ms ON TONE_PROP_BEEP2, // General double beep: 400Hz+1200Hz, 35ms ON, 200ms OFF, 35ms on // Additional call supervisory tones: specified by IS-95 only TONE_SUP_INTERCEPT, // Intercept tone: alternating 440 Hz and 620 Hz tones, each on for 250 ms. TONE_SUP_INTERCEPT_ABBREV, // Abbreviated intercept: intercept tone limited to 4 seconds TONE_SUP_CONGESTION_ABBREV, // Abbreviated congestion: congestion tone limited to 4 seconds TONE_SUP_CONFIRM, // Confirm tone: a 350 Hz tone added to a 440 Hz tone repeated 3 times in a 100 ms on, 100 ms off cycle. TONE_SUP_PIP, // Pip tone: four bursts of 480 Hz tone (0.1 s on, 0.1 s off). // CDMA Tones TONE_CDMA_DIAL_TONE_LITE, TONE_CDMA_NETWORK_USA_RINGBACK, TONE_CDMA_INTERCEPT, TONE_CDMA_ABBR_INTERCEPT, TONE_CDMA_REORDER, TONE_CDMA_ABBR_REORDER, TONE_CDMA_NETWORK_BUSY, TONE_CDMA_CONFIRM, TONE_CDMA_ANSWER, TONE_CDMA_NETWORK_CALLWAITING, TONE_CDMA_PIP, // ISDN TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL, // ISDN Alert Normal TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP, // ISDN Intergroup TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI, // ISDN SP PRI TONE_CDMA_CALL_SIGNAL_ISDN_PAT3, // ISDN Alert PAT3 TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING, // ISDN Alert PING RING TONE_CDMA_CALL_SIGNAL_ISDN_PAT5, // ISDN Alert PAT5 TONE_CDMA_CALL_SIGNAL_ISDN_PAT6, // ISDN Alert PAT6 TONE_CDMA_CALL_SIGNAL_ISDN_PAT7, // ISDN Alert PAT7 // ISDN end // IS54 TONE_CDMA_HIGH_L, // IS54 High Pitch Long TONE_CDMA_MED_L, // IS54 Med Pitch Long TONE_CDMA_LOW_L, // IS54 Low Pitch Long TONE_CDMA_HIGH_SS, // IS54 High Pitch Short Short TONE_CDMA_MED_SS, // IS54 Medium Pitch Short Short TONE_CDMA_LOW_SS, // IS54 Low Pitch Short Short TONE_CDMA_HIGH_SSL, // IS54 High Pitch Short Short Long TONE_CDMA_MED_SSL, // IS54 Medium Pitch Short Short Long TONE_CDMA_LOW_SSL, // IS54 Low Pitch Short Short Long TONE_CDMA_HIGH_SS_2, // IS54 High Pitch Short Short 2 TONE_CDMA_MED_SS_2, // IS54 Med Pitch Short Short 2 TONE_CDMA_LOW_SS_2, // IS54 Low Pitch Short Short 2 TONE_CDMA_HIGH_SLS, // IS54 High Pitch Short Long Short TONE_CDMA_MED_SLS, // IS54 Med Pitch Short Long Short TONE_CDMA_LOW_SLS, // IS54 Low Pitch Short Long Short TONE_CDMA_HIGH_S_X4, // IS54 High Pitch Short Short Short Short TONE_CDMA_MED_S_X4, // IS54 Med Pitch Short Short Short Short TONE_CDMA_LOW_S_X4, // IS54 Low Pitch Short Short Short Short TONE_CDMA_HIGH_PBX_L, // PBX High Pitch Long TONE_CDMA_MED_PBX_L, // PBX Med Pitch Long TONE_CDMA_LOW_PBX_L, // PBX Low Pitch Long TONE_CDMA_HIGH_PBX_SS, // PBX High Short Short TONE_CDMA_MED_PBX_SS, // PBX Med Short Short TONE_CDMA_LOW_PBX_SS, // PBX Low Short Short TONE_CDMA_HIGH_PBX_SSL, // PBX High Short Short Long TONE_CDMA_MED_PBX_SSL, // PBX Med Short Short Long TONE_CDMA_LOW_PBX_SSL, // PBX Low Short Short Long TONE_CDMA_HIGH_PBX_SLS, // PBX High SLS TONE_CDMA_MED_PBX_SLS, // PBX Med SLS TONE_CDMA_LOW_PBX_SLS, // PBX Low SLS TONE_CDMA_HIGH_PBX_S_X4, // PBX High SSSS TONE_CDMA_MED_PBX_S_X4, // PBX Med SSSS TONE_CDMA_LOW_PBX_S_X4, // PBX LOW SSSS //IS54 end // proprietary TONE_CDMA_ALERT_NETWORK_LITE, TONE_CDMA_ALERT_AUTOREDIAL_LITE, TONE_CDMA_ONE_MIN_BEEP, TONE_CDMA_KEYPAD_VOLUME_KEY_LITE, TONE_CDMA_PRESSHOLDKEY_LITE, TONE_CDMA_ALERT_INCALL_LITE, TONE_CDMA_EMERGENCY_RINGBACK, TONE_CDMA_ALERT_CALL_GUARD, TONE_CDMA_SOFT_ERROR_LITE, TONE_CDMA_CALLDROP_LITE, // proprietary end TONE_CDMA_NETWORK_BUSY_ONE_SHOT, TONE_CDMA_ABBR_ALERT, TONE_CDMA_SIGNAL_OFF, //CDMA end NUM_TONES, NUM_SUP_TONES = LAST_SUP_TONE-FIRST_SUP_TONE+1 }; ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava = false); ~ToneGenerator(); bool startTone(tone_type toneType, int durationMs = -1); void stopTone(); bool isInited() { return (mState == TONE_IDLE)?false:true;} // returns the audio session this ToneGenerator belongs to or 0 if an error occured. int getSessionId() { return (mpAudioTrack == 0) ? 0 : mpAudioTrack->getSessionId(); } private: enum tone_state { TONE_IDLE, // ToneGenerator is being initialized or initialization failed TONE_INIT, // ToneGenerator has been successfully initialized and is not playing TONE_STARTING, // ToneGenerator is starting playing TONE_PLAYING, // ToneGenerator is playing TONE_STOPPING, // ToneGenerator is stoping TONE_STOPPED, // ToneGenerator is stopped: the AudioTrack will be stopped TONE_RESTARTING // A start request was received in active state (playing or stopping) }; // Region specific tones. // These supervisory tones are different depending on the region (USA/CANADA, JAPAN, rest of the world). // When a tone in the range [FIRST_SUP_TONE, LAST_SUP_TONE] is requested, the region is determined // from system property gsm.operator.iso-country and the proper tone descriptor is selected with the // help of sToneMappingTable[] enum regional_tone_type { // ANSI supervisory tones TONE_ANSI_DIAL = NUM_TONES, // Dial tone: a continuous 350 Hz + 440 Hz tone. TONE_ANSI_BUSY, // Busy tone on: a 480 Hz + 620 Hz tone repeated in a 500 ms on, 500 ms off cycle. TONE_ANSI_CONGESTION, // Network congestion (reorder) tone on: a 480 Hz + 620 Hz tone repeated in a 250 ms on, 250 ms off cycle. TONE_ANSI_CALL_WAITING, // Call waiting tone on: 440 Hz, on for 300 ms, 9,7 s off followed by // (440 Hz, on for 100 ms off for 100 ms, on for 100 ms, 9,7s off and repeated as necessary). TONE_ANSI_RINGTONE, // Ring Tone: a 440 Hz + 480 Hz tone repeated in a 2 s on, 4 s off pattern. // JAPAN Supervisory tones TONE_JAPAN_DIAL, // Dial tone: 400Hz, continuous TONE_JAPAN_BUSY, // Busy tone: 400Hz, 500ms ON, 500ms OFF... TONE_JAPAN_RADIO_ACK, // Radio path acknowlegment: 400Hz, 1s ON, 2s OFF... // GB Supervisory tones TONE_GB_RINGTONE, // Ring Tone: A 400Hz + 450Hz tone repeated in a 0.4s on, 0.2s off, 0.4s on, 2.0s off pattern. // AUSTRALIA Supervisory tones TONE_AUSTRALIA_RINGTONE, // Ring tone: A 400Hz + 450Hz tone repeated in a 0.4s on, 0.2s off, 0.4s on, 2.0s off pattern. TONE_AUSTRALIA_BUSY, // Busy tone: 425 Hz repeated in a 0.375s on, 0.375s off pattern. TONE_AUSTRALIA_CALL_WAITING,// Call waiting tone: 425Hz tone repeated in a 0.2s on, 0.2s off, 0.2s on, 4.4s off pattern. TONE_AUSTRALIA_CONGESTION, // Congestion tone: 425Hz tone repeated in a 0.375s on, 0.375s off pattern NUM_ALTERNATE_TONES }; enum region { ANSI, JAPAN, GB, AUSTRALIA, CEPT, NUM_REGIONS }; static const unsigned char sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES]; static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment static const unsigned int TONEGEN_MAX_SEGMENTS = 12; // Maximun number of segments in a tone descriptor static const unsigned int TONEGEN_INF = 0xFFFFFFFF; // Represents infinite time duration static const CONSTEXPR float TONEGEN_GAIN = 0.9; // Default gain passed to WaveGenerator(). // ToneDescriptor class contains all parameters needed to generate a tone: // - The array waveFreq[]: // 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone. // 2 for active tone descritors: contains the indexes of the WaveGenerator objects in mWaveGens // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES. // The first null value indicates that no more waves are needed. // - The array segments[] is used to generate the tone pulses. A segment is a period of time // during which the tone is ON or OFF. Segments with even index (starting from 0) // correspond to tone ON state and segments with odd index to OFF state. // The data stored in segments[] is the duration of the corresponding period in ms. // The first segment encountered with a 0 duration indicates that no more segment follows. // - loopCnt - Number of times to repeat a sequence of seqments after playing this // - loopIndx - The segment index to go back and play is loopcnt > 0 // - repeatCnt indicates the number of times the sequence described by segments[] array must be repeated. // When the tone generator encounters the first 0 duration segment, it will compare repeatCnt to mCurCount. // If mCurCount > repeatCnt, the tone is stopped automatically. Otherwise, tone sequence will be // restarted from segment repeatSegment. // - repeatSegment number of the first repeated segment when repeatCnt is not null class ToneSegment { public: unsigned int duration; unsigned short waveFreq[TONEGEN_MAX_WAVES+1]; unsigned short loopCnt; unsigned short loopIndx; }; class ToneDescriptor { public: ToneSegment segments[TONEGEN_MAX_SEGMENTS+1]; unsigned long repeatCnt; unsigned long repeatSegment; }; static const ToneDescriptor sToneDescriptors[]; bool mThreadCanCallJava; unsigned int mTotalSmp; // Total number of audio samples played (gives current time) unsigned int mNextSegSmp; // Position of next segment transition expressed in samples // NOTE: because mTotalSmp, mNextSegSmp are stored on 32 bit, current design will operate properly // only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded, // no crash will occur but tone sequence will show a glitch. unsigned int mMaxSmp; // Maximum number of audio samples played (maximun tone duration) int mDurationMs; // Maximum tone duration in ms unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[] unsigned short mCurCount; // Current sequence repeat count volatile unsigned short mState; // ToneGenerator state (tone_state) unsigned short mRegion; const ToneDescriptor *mpToneDesc; // pointer to active tone descriptor const ToneDescriptor *mpNewToneDesc; // pointer to next active tone descriptor unsigned short mLoopCounter; // Current tone loopback count uint32_t mSamplingRate; // AudioFlinger Sampling rate sp<AudioTrack> mpAudioTrack; // Pointer to audio track used for playback Mutex mLock; // Mutex to control concurent access to ToneGenerator object from audio callback and application API Mutex mCbkCondLock; // Mutex associated to mWaitCbkCond Condition mWaitCbkCond; // condition enabling interface to wait for audio callback completion after a change is requested float mVolume; // Volume applied to audio track audio_stream_type_t mStreamType; // Audio stream used for output unsigned int mProcessSize; // Size of audio blocks generated at a time by audioCallback() (in PCM frames). struct timespec mStartTime; // tone start time: needed to guaranty actual tone duration bool initAudioTrack(); static void audioCallback(int event, void* user, void *info); bool prepareWave(); unsigned int numWaves(unsigned int segmentIdx); void clearWaveGens(); tone_type getToneForRegion(tone_type toneType); // WaveGenerator generates a single sine wave class WaveGenerator { public: enum gen_command { WAVEGEN_START, // Start/restart wave from phase 0 WAVEGEN_CONT, // Continue wave from current phase WAVEGEN_STOP // Stop wave on zero crossing }; WaveGenerator(uint32_t samplingRate, unsigned short frequency, float volume); ~WaveGenerator(); void getSamples(short *outBuffer, unsigned int count, unsigned int command); private: static const short GEN_AMP = 32000; // amplitude of generator static const short S_Q14 = 14; // shift for Q14 static const short S_Q15 = 15; // shift for Q15 short mA1_Q14; // Q14 coefficient // delay line of full amplitude generator long mS1, mS2; // delay line S2 oldest short mS2_0; // saved value for reinitialisation short mAmplitude_Q15; // Q15 amplitude }; KeyedVector<unsigned short, WaveGenerator *> mWaveGens; // list of active wave generators. }; } ; // namespace android #endif /*ANDROID_TONEGENERATOR_H_*/